Re: OT - D2 Clones, why do they suck?
Titan quest is the only clone that ever came close to D2.
It's biggest problem was it is now abandonware. The Dev packed up and abandoned the game right after releasing the expansion leaving the game full of bugs and performance issues. If the Dev's kept going with it and applied several patches (just like blizzard did), then TQ may well have become a real alternative to D2.
TQ's other shortcomings was the complicated character stats. Pierce, sleep, disruption, etc, about 10-12 different damage types to build your resistances against forcing each and every character to utilize the same items on every build just to overcome the penalties of the higher difficulties. And how many item variations where there? So many types of body armors you'd never remember them all. TQ was just too overly complicated.
It did have a lot going for it. Cool plot, great graphics and top theme. But the micromanagement was just too much.
Yea, TQ was the best of the clones I played as well. True about the patches. Come to think of it, D2 never interested me much prior to 1.10. It was just too easy. Blizzard is awesome like that, to keep working on games ages after the release. Gotta respect them for that.
Not sure the complicated system is really the main downfall of TQ, D2 has loads of damage types and stuff as well. In some ways, I feel TQs skills aren't balanced nearly as well as D2's are. Not that D2 was perfect there, but it is better, imo.
Sacred. Pffft. I bought sacred 1 and could only ever play one character up to level 18. That was the only time the game ran on my system, in between patches the dev's where punching out trying to fix all the bugs. If a game gets a reputation of being a bug fest in the early days, then it will never recover and do well when they finally do get the game right. I am assuming they finally patched sacred 1 into a game that ran?
Just look at what happened to HGL. Bug fest. Died a miserable death.
True, but if we're honest, wasn't D2 bugged pretty badly at first as well. Then again, those bugs weren't showstoppers. I assume the sacred bugs you refer to are crashes? Yes, sacred 1 runs pretty stable by now, I suppose so does 2, but that's not the issue I have with these games.
I guess I'm weird that way, but if a game is awesome I forgive a lot of techncial problems. A lot of my favorite games run far from stable on my machine. Fallout 1 and 2, for example. Those are far from bug free, but I adore them anyway. Mass Effect... crashes every couple hours for me. Do I love it anyway? You bet.
If I get to pick either awesome gameplay or stabilty, I take awesome gameplay. Ideally I want both, but I can live with mediocre stabilty and still have a great time playing the game.
The game fell flat on its face because it required so little interaction on the players part. Game play was non existant, just move your squad around and they'll auto attack/heal their way through the entire game.
God, you're right! I had forgotten what my main beef with DS was, to the point of me almost installing it just now. That was it, I think.
This may raise some hairs by a few, but what I found to be a very good follow up to D2 is Guild Wars.
Ofcourse GW is a MMO and ofcourse if you look at the way the game is set up it focusses more on teamplay and a lot on PvP. However the PvE option was surprisingly much like D2. With the main difference being that you level up quicker by doing quests then actually doing the hack&slash work.
He, I suppose you are not far wrong, as far as MMOs go. I didn't play GW much, mostly because I am not really into PVP in MMOs. I always felt that trying to balance a game for PvE and PvP at the same time was doomed to fail from the start. Admitedly, GW does it better than any other MMO I have ever seen or heard of, but still...
If I want to play competitively I do so in games designed purely for that purpose. Actually I only play one competitive game, come to think of it...