After two weeks of questing/mfing, my D2R Orb/TK Sorceress started running LK for the gear needed for my second character, a Hammerdin. Week 1 of LK brought a Vex and Ber. I was then out of town for a week ...
Here's what came from Week 2 of LK:
We started off small:
And seven minutes later, got bigger
.
The next day I scored:
And later that day, I scored again!
And then things went quiet for the next five days, until this morning:
So there it is, with minutes left in my Week 2 LK effort, I scored the last rune I needed for my soon to be created D2R Hammerdin
. Got the Vex for the Hoto (and a spare), got the Ohm for the CTA, and got Ber x2, and Sur x2, for the Enigma. Well, that was easy! When I wanted to do that in 1.11b, it took 11 weeks of LK, and that was with a Ber Rune headstart! Anyhow ...
I also scored along the way:
Gul Runes x7
Ist Runes x2
Mal Runes x7
Um Runes x6
Pul Runes x7
Lem Runes x12
Fal Runes x18
Ko Runes x12
Lum Runes x28
Not a bad foundation of runes for two weeks of running!
Off the top of my head, my favorite charms found were:
Burning Grand Charm of Vita
Grand Charm
Required Level: 69
Fingerprint: 0x66b3c537
Item Level: 80
Version: Resurrected
+1 to Fire Skills (Sorceress Only)
+37 to Life
Graverobber's Grand Charm of Vita
Grand Charm
Required Level: 69
Fingerprint: 0xab6c858
Item Level: 80
Version: Resurrected
+1 to Summoning Skills (Necromancer Only)
+38 to Life
Lion Branded Grand Charm of Inertia
Grand Charm
Required Level: 42
Fingerprint: 0xcd864034
Item Level: 80
Version: Resurrected
+1 to Combat Skills (Paladin Only)
+7% Faster Run/Walk
Serpent's Small Charm of Good Luck
Small Charm
Required Level: 40
Fingerprint: 0x5bd19483
Item Level: 80
Version: Resurrected
+14 to Mana
7% Better Chance of Getting Magic Items
Shimmering Grand Charm of Balance
Grand Charm
Required Level: 27
Fingerprint: 0x58f19cf7
Item Level: 80
Version: Resurrected
+12% Faster Hit Recovery
All Resistances +15
Serpent's Grand Charm of Vita
Grand Charm
Required Level: 69
Fingerprint: 0x36f0a19a
Item Level: 80
Version: Resurrected
+40 to Life
+49 to Mana
And the most memorable jewels:
Scintillating Jewel
Jewel
Required Level: 26
Fingerprint: 0xd9dfa6dd
Item Level: 80
Version: Resurrected
Cold Resist +15%
Lightning Resist +15%
Fire Resist +15%
Poison Resist +15%
Ruby Jewel of Honor
Jewel
Required Level: 58
Fingerprint: 0xf88dfe
Item Level: 80
Version: Resurrected
40% Enhanced Damage
Replenish Life +4
And to top it all off, my very, very, very sometimes, Sacred Targe rack, did get around to dropping a 45 resist all shield:
Sacred Targe
Defense: 134
Chance to Block: 0
Durability: 42 of 45
Required Level: 47
Required Strength: 86
Fingerprint: 0x5017779e
Item Level: 79
Version: Resurrected
All Resistances +45
Sure the defense could be better, but I'm happy to have found it! I'll show it Larzuk once my Hammerdin reaches him in normal
. And, I'll share the results of that Spirit roll, and the roll on the Hoto and CTA when I get around to making them ... I have the base for the Enigma and Hoto ... I'm still deciding on the CTA ... so, ... to be continued ...
Edit:
Big thanks to
@silospen for all the work on GoMule! I'm now hoarding 1,640 and 976 PGems
. So, again, big thanks for making it possible for LK to be truly worthwhile
.
And thanks to
@NorthDakota for discovering and sharing that you could put '-players 7' in the D2R Shortcut's target. Not needing to paste '/players 7' into the message field at the start of every game made Week 2 of LK so much more enjoyable! Thanks!