New Elite Uniques : If you should invent them ?

Robin Hoods Bow
Dmg-60-100
Req. Lvl-69
Req. Dex-115
Req. Str-60
Plus 5 to Dec
10% IAS
Plus 1 to Guided Arrow
Plus 5-10 Mulishot
Prevent Monster Heal


And I know this is a unique thread, but I wanna remake a rune word.

Enigma
Jah-Ith-Ber
Plus 1 To teleport
Minus 100 Cast Rate
Minus 50 Mana
 
Lancemaster
Matriarchal Pike (Amazon only)

200-250% Enchanted Damage (varies)
70% Increased Attack Speed
5-7% Life stolen per hit (varies)
+50 life
Ignores Targets Defence
+1 Leap Attack
+1 Charge
+3 Javelin & spear skills
10% chance to cast level 10 Frost Nova

I hope this isn't too overpowered.
 
i kinda like this topic so much.. new batch of non overpowered items

Mordrid's Defiance
Phase Blade
+1.75 Minimum Damage per Character Level
+15 Attack Rate Per Character Level
40% increased Attack Speed
12% Chance of Amplify Damage on Striking
12% Chance of Iron Maiden on Striking
1% Chance of Automatic Killing REGULAR Monsters Within 25 yards when struck(with shared experience points to party members, the effect is all monsters struck by 1 fist of heaven per monsters with no holybolt and ignore lightning resist btw does not work on pvp)

Rock of Fortress
Scarab Husk
25% damage Reduce
40% Resistance all
+4 Defense Per character lvl
20% fast hit recovery
 
BigBadLarry said:
Lancemaster
Matriarchal Pike (Amazon only)

200-250% Enchanted Damage (varies)
70% Increased Attack Speed
5-7% Life stolen per hit (varies)
+50 life
Ignores Targets Defence
+1 Leap Attack
+1 Charge
+3 Javelin & spear skills
10% chance to cast level 10 Frost Nova

I hope this isn't too overpowered.
Nice item, but amazons don't have a Leap Attack animation. Strangely enough, they do have a Charge animation.

I have only seen a couple of balanced uniques so far, such as the unique quoted above.
Remember to make a difference between oskills and normal +specific skills, otherwise I don't know which which to use.
Maximum amount of mods is 12, and don't put oskills on every unique, some won't work on all characters.

Sober_Irishman69: A link can be found somewhere in this post :uhhuh:
 
Scissors Suwayyah
Dwarf Might Gauntlets

+3 Fire Skills
+3 Fist of Fire
+150-200 Fire Damage
Prevent Monster Heal
+30% Fire Resists
+5% Max Fire Resists
-15 Drain Life
-40% Cold Resists
40 Charges of Level 22 Wake of Fire
40 Charges of Level 18 Wake of Inferno
 
Tesla's Orb
Demon Heart/Sorceress Orb

+3 Lightning Skills
+6 Charged Bolt
+2 Chainlightning
+50 Energy
+15% Maximum Mana
+.75% Chance to Find Magic Item/Character Level
-15% Enemy Lightning Resists
-15% Lightning Resists (yours)
25% Increased Chance to Block
40% FCR
-15 Life Drain (Reasoning that it either uses you as a battery or continually electricutes you)
 
Martial Artist's Guile
Shillelagh


275%-325% Enhanced Damage
+1 Damage/Character Level
33% Crushing Blow
60% Increased Attack Speed
+1 Dodge
+1 Evade
+1 Avoid
+1 Weapon Block (with this weapon, not claws--this may not be modable)
+10 Dragon Talon
+3 Concentrate
10% Physical Damage Reduction (Attributable to Iron Will)
+300 Defense
-120% FCR (Weakness, much slower casting)
50% less maximum mana (Weakness, half the normal mana)
 
Unrealism said:
An ww sin holding one of these would own be WAY overpowered. If you are ww-ing when the bone prison goes off, there will be a gap where you are standing, so you arent stuck inside the prison.

Except none of the "on offensive striking" mods would work with whirlwind. Now..if you combine these claws 2x with the dragon claw skill, lets hope you have a good comp :)
 
Bz-OwnZ said:
0_o, Not overpowered?

Eye of the Beholder
Amulet
Damage Reduced by 20%
+35 All Resists
20% Max Fire Resistance
20% Max Cold Resistance
20% Max Lightning Resistance
20% Max Poison Resistance
+1 Battle Orders

vs

Mara's Kaleidoscope
+2 All Skills
+20-30 All Resists
+5 All Attributes

While Mara's is one of the most sought after amulets, if not the most sought after amulet in real D2, your amulet makes it look like Manald vs. SoJ.

~~~

Reckless Pupil
Eagle Orb
Level Requirement: 2
+10 Sorceress Skill Levels
+90-150% Experience Gained (Varies)
-15 to 1255 Life (-15 Life per Character level)
-15 to 1255 Mana (-15 Mana per Character level)
-0 to 74 Strength (-0.75 Strength per Character level)
-300 All Resistances

I think this would be interesting. A very potent force if you find a way to negate all that insane negatives. Otherwise, it'd be junk.

~~~

Speedblade
Katar
Damage: 4-7 (base)
Level Requirement: 6
100-400% Enhanced Damage (Varies)
+5 to Tiger Strike
Level 40 Vigor when Equiped
Level 40 Burst of Speed when Equiped
Run/Walk speed +200%
-25 Life

We all know what happens when you go too fast...I think this would be hilarious.

Well you can be certain that hardcore characters wouldn't be using that reckless orb but i bet softies would go crazy over it. Even a sorc with 350+ vitality and tons of vita charms and other life items + battle orders would probably find up with around 300-400 life with this item, one hit kill land :)

That speed blade would result in some insane dysynching for you and your opponent in pvp, no need for enigma.
 
Izual's Soul
Unique Large Charm
Required Level:60
+1 To All Skills
+10% Chance To Cast Level 10 Frost Nove When Hit
+15% Chance To Find Magic Items
+5% To All Resists
+2-3 To All Attributes (varies)
Character Looks Like Izual

I'm still not sure on how much mf it should have...
 
Bond[Nz] said:
Why should it need MF? there's Gheed's Fortune for that. Also, what would happen if a trang necro used it?

Well the lich necro would sprout wings of course and gain a billion hitpoints
 
Originally Posted by Bond[Nz]
Why should it need MF? there's Gheed's Fortune for that. Also, what would happen if a trang necro used it?

Why not mf? Not everyone has a Gheeds ;).

I guess the last part wouldn't have an effect if you have full trangs, too. Or it could read:

Character Looks like Izual; if character currently is wearing Full Trangs, then they blow up and all items are dropped, since they have too much good stuff.

Sound good?
 
lextalionis said:
+1 Damage/Character Level
There is no min dmg/Clvl, so that's impossible unfortunately. Shillelaghs have a very nice base dmg, so I don't think it needs more dmg anyway.

+1 Weapon Block (with this weapon, not claws--this may not be modable)
It'll show up on the weapon, but won't work.

-120% FCR (Weakness, much slower casting)
These kind of mods used to be capped at +107%, and -120% is a bit too extreme IMHO.

50% less maximum mana (Weakness, half the normal mana)
Remember that mana is only halved when you have no other +% mana, and mana/clvl is not halved.

Another note to everyone:
Remember that uniques can have a unique look, and color. Don't forget to add these if you want those on your item :)
 
Luck of The Irish
Cladipin Ring
20-35%(varies) better chance of finding magical items
100% Exrta Gold droped from monsters
Turns wearer's armor/helm/wpn Dark green
+4 Mana per Creature killed

Nordic's Rage
Colssal Gridle
+1 Barbarian Skills
min (120-135) max (140-160) Fire Damage
1-400 Lightning Damage
+200 Cold Dmg
+20 Strength
+20 Dexterity
0.5 to vatality per character level
0.5 to Energy per character leevel
100% to cast lvl 10 Meatore when struck

Excailber
Colosal Sword
+2 to all skills
+15 to all atributes
300% enchanced dmg
Indestructible
10-16% life stolen per hit
5% mana stolen per hit
20-25% Increased Attack speed
20% faster run/walk
Perices targets armor
 
sry about the horrible spelling

I just typed it wothouth proof reading. Please dont flip out I hate when people do that.
IM HokED Onn FOniXE
 
great idea no one thouhgt of that

I think that this is an idea that know one thpugh of, just lower yhr 50% chance, because even a 5% chance item happens all the time, id say like 15% chance of onehit kill is good.

mhl12 said:
ok this one is far out but very interesting as well. :lol:

undead stygian dolls' bone knife:

123-164 dmg
durability: 1
very fast attck speed.

50% chance of one hit kill on striking.
-50% AR
50% faster run/walk
-50% defense
(etheral cannot be repaired)

ok.. a weapon modeled directly after those really annoying critters from hell baal or durance in act3. :)
a very risky weapon but also very rewarding.
 
Hej Monika
some shrunken head

+ 10 raise skeleton
+ 10 skeleton mastery
+ 10 raise skeleton mage
+ 10 revive
+ 10 corpse explosion
+ 10 poison explosion
lvl 1 redemption aura when equipped

great summoner head if it wasnt for that redemption aura removing all corpses :mad:
 
Skyfall Great Bow

170 - 200% Enhanced Damage
1.5 to Max Dmg per Clvl (1.5 - 148)
2 - 4 to Multishot (Amazon only)
15% IAS
5% chance of casting lvl 10 Fist of the Heavens on striking
10% chance of cast lvl 6 Blizzard on striking
15% chance of cast lvl 7 Meteor on striking
25% chance of cast lvl 11 Thunderstorm when struck


Fun and powerful bow, only problem is people will hate you for causing all the lag :lol:
 
Whoa... those are some overpowered items... I'll go with the flow.

Vampire Gaurd
Barrier Shield
Defence:
Strength Requirement:
Level Requirement: 75
Chance To Block: (70% Paladin, 65% A/D/As, 60% S/N/D)
Slain Monsters Rest in Peace
+20% Chance to Block
+15% Chance of Open Wounds
+9% Life Steal
+1 Life Tap

The real gold is the Life Tap... and everybody loves pissing off Summoning Necros.

Vampire Blood
Balrog Skin
Defence: 1300
Strength Requirement: 165
Level Requirement: 75
150% Enhanced Defence
+35 Replenish Life
Level 20-40 Prayer Aura when Equipped
+20 to Vitality
+1.5 Life Per Character Level (1.5-149)
+7 Defence

With a level 40 Prayer it's 106 replenish life. Very useful.
 
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