why don't you try yourself dlav.
do you really need someone to tell you that a build is viable?
That is precisely what forums are for.
i would like to ask if these builds are viable
*Necro:summoner/Posion/Crossbow(close range(buckshot/Angel of death)
*Sorc:Cold/Poison(cows,spiders while freezing)
*Druid:Charmer with max dmg command and poison and bow(im going for super hybirds)
*Pally:Unholy
I think Laz was a little modest when he created this thread.
The biggest thing MXL has to offer, compared to regular D2, is balance.
I do have one question though. Why are monsters in Act 1 of Terror dropping perfect gems? Is there a glitch or was picking up all those chipped pieces and cubing them a waste of time?
I was trying to do Tran Athulua with my pure summoner necro last night, but failed miserably. My horde managed to kill one of the priestesses, only to be killed by a few stray arrows myself and missing the 30 timeframe to upgrade the charm. Much to my frustration. The challenge is already tough enough, does it really need a timelimit in the end too?![]()
I need help!
There is currently an EPIC WHINE ongoing on the MXL forum from people who say the mod is too hard and they get killed all the time. The bottom line: lulz, elites kill me dead in the first difficulty, nurf plz.
Now what? If I reduce the difficulty of Hatred, then the mod will be just another overpowered leet trash mod for cheaters like every other competitor out there. If I don't reduce the difficulty, I lose a lot of players I attracted with Median 2008.
Eight months of testing and it comes down to a critical life-or-death dilemma one week after release...![]()