Median XL released!

Re: Median XL released!

Okay i have a problem.
when i created a character the screen when black and then it said unhandled exception access violation blah blah blah.
 
Re: Median XL released!

Well, I loved Median 2008, so I've got to give this a shot. Haven't played D2 in a couple months now, but this is tempting me :)
 
Re: Median XL released!

Okay i have a problem.
when i created a character the screen when black and then it said unhandled exception access violation blah blah blah.

Single player... runeword mod/red rune mod? Remove -direct -txt from your shortcut.



 
Re: Median XL released!

thanks for all your efforts Brother Laz. only just starting out, but is fun so far. :)
 
Re: Median XL released!

Fantastic Job! Very entertaining mod!

I can't wait to learn the ins + outs of this new game ;)
 
Re: Median XL released!

Really nice work! I'm going to give this mod a serious try. What makes me confused is the overwhelming number of cube recipies and runewords.

Trying my hands on a spearzon now though since they are not very viable in normal D2.

I love the idea of uberquests, sounds like the end-game i've always wanted to play in D2.

Anyone know of a good versatile char-build? You know, lots of crowd control, can solo almost everything if played right, like the Assassin in normal D2.

edit: The Amazon "Prowl"-skill seems bugged. The poison damage is insane at such a low level, i kill everything in one hit on /players 8. Even those giant elite Quill Rats and boss monsters.
 
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Re: Median XL released!

I'm hooked, cleared The Blood Moor and DoE, I'm currently level 12. This is fantastic. But the importance of gold is mean, too. I constantly have below 10 gold and I pick up everything. Other than that, it's a blast to play. Outstanding!

BTW, I started with an unholy paladin. Am I going to regret that?
 
Re: Median XL released!

What makes me confused is the overwhelming number of cube recipies and runewords.

Feature creep. :)

Trying my hands on a spearzon now though since they are not very viable in normal D2.

Oh, you'd be surprised. She seems to be the strongest melee character and maybe even the strongest character in the game. Do pay attention to your defensive skills.

I love the idea of uberquests, sounds like the end-game i've always wanted to play in D2.

A lot of people do farm the same four uberlevels, but we're talking the end-end-endgame. First you need to beat all 22 and there are at least a few that are hell. (Ureh!) I also forgot the heroic bosses, one of which beaten all of 2 times so far. Go for it! :)

Anyone know of a good versatile char-build? You know, lots of crowd control, can solo almost everything if played right, like the Assassin in normal D2.

Yes: your spearazon. Crowd control is actually quite rare due to the lack of knockback (see some of the bow/javelin skills for the reason), but Defensive Harmony slows monsters that so much as swing at you by a lot and Pact of Blood temporarily heals you when you get hit.

This keeps you alive for long enough to Pounce everything to death. Pounce also keeps you on the move so the monsters miss, especially with good IAS. Lightswarm has the range advantage, but magic conversion means no leech - not that leech is your only source of healing, between Pact of Blood, items with +life/striking and +life/kill, but it certainly does help. Either choice is perfectly viable.

edit: The Amazon "Prowl"-skill seems bugged. The poison damage is insane at such a low level, i kill everything in one hit on /players 8. Even those giant elite Quill Rats and boss monsters.

Heh. Not a bug.
In classic LoD, single target attacks have dubious use in the endgame unless they pretty much kill instantly. Median has many more zerg floods - more regular monsters swarm in big groups, every uberquest is crammed with monsters and many bosses summon more monsters all the time.

This would make ordinary single target attacks worthless. But many uberquests (and some regular game situations) have one important boss target to take out. For this reason, most characters have at least one boss killer spell (ama: Prowl; asn: Broadside [sort of]; nec: Angel of Death, Buckshot; pal: Punisher; sor: Venomous Spirit) and a lot of people do get this skill for their class.

The fact that the commonly farmed Kurast 3000 BA uberlevel has totems that need to be taken out first because they emit an aura that makes everything else invulnerable helps too.

If you're looking to improve your boss killer potential, look into items with +% poison skill duration (or +% poison skill damage).

......

Ironbarb said:
BTW, I started with an unholy paladin. Am I going to regret that?

They seem to be fairly powerful, yes.

There are two different main unholy builds. Melee and caster. They are for the most part mutually exclusive due to Terror Strike locking out ranged skills, but being a requirement to use your combat skills.

Unholy melee (blackguard) is pretty straightforward: get your elemental damage skills (Lemures and Blood Thorns) and Terror Strike. Put one point into the caster skills on your way to Dark King, then crank some points into that one. Black Sleep will be early game crowd control, but once your damage starts to creep into five figure territory you may no longer need it unless you're building a charm paladin variant.

Unholy caster (shadowpriest) usually uses a combination of Mind Flay for spammable damage and Slayer to deal background damage - which should not be underestimated, it can and will kill things on its own. Another nice benefit of the shadowpriest is Punisher as a boss killer (which will really help you in a lot of places).

For both builds, add defensive skills to flavour (Tainted Blood, Holy Armor, Hymn, Rapture) depending on your needs. The unholy version of Vessel of Judgement is nice passive damage as well, but requires to be maxed - which seems to turn off some people, not sure why. It's free crowd damage pewpew lazors.

At level 90, most people pick Superbeast as their uberskill because it increases their damage and the morph greatly boosts base attack and cast speed. Remember you need to stay alive without potions before level 90 because Superbeast turns off when you use a potion and you don't want to recast it 5 times a minute.

......

As for items, casters almost always use a sceptre with +% spell damage and +paladin skills. Unholy melee is a bit more ambiguous with some powerful paladin-specific melee weapons with +% spell damage, notably the sacred unique tepoztopilli, the Black Sun Spear. But unless you get super lucky, you'll probably want to aim for a crafted (until then, a rare) sceptre with the right +% spell damage and paladin skills.

Don't fret about block rate: you have it easiest of all classes to get max block thanks to Dark King's free stat boost, but you're still looking at upwards of 1K dexterity plus a good shield.

The rest of your gear is mostly caster gear, but pay attention to defence! Also hit 'R' to walk so your defence isn't 0. If you have even 50% chance to be hit in Ureh or Fauztinville, you're dead.

......

There are some variant builds as well. Unholy summoners are fairly effective: build for melee, but put a lot of points into Shadowfiends and focus on +% minion life/damage gear and especially +% minion resists for the endgame. Max Hymn. It may be tougher, but when you complete the Black Road challenge, the powerful Scourge will join your army.

The uberskill Plague is mostly for holy melee, but if you stack poison spell damage bonuses you can apply it nicely to your Terror Strike as well. It also carries over to your Scourges, but that build is really a latebloomer.



 
Re: Median XL released!

Thanks for the (massive) insight. I was thinking of a melee build and I'll probably look around in the Median forum, too. Thanks again for both the reply and the mod!
 
Re: Median XL released!

As Brother Laz is giving out advice here , I'd like to ask about the assassin. I'm currently at lvl 23 with martial arts (those elemental attacks) and traps for support (that ice trap poons). Am I going on a viable character build? Something like see monster , place ice trap to stop them , attack with poison and fire melee attacks.
 
Re: Median XL released!

I LOVE IT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
amazing dude
u should work for blizzard
 
Re: Median XL released!

As Brother Laz is giving out advice here , I'd like to ask about the assassin. I'm currently at lvl 23 with martial arts (those elemental attacks) and traps for support (that ice trap poons). Am I going on a viable character build? Something like see monster , place ice trap to stop them , attack with poison and fire melee attacks.

The elemental attacks are somewhat low damage individually, which is compensated by the fact that you can apply long duration BLS poison and then spam Death Blossom, allowing you to deal damage with both at once and remain competitive. Do use Shadow Refuge because it has a synergy that increases your poison damage in this state.

If you pay attention to the elemental passives, a naginata would allow you to deal splash damage and apply them to multiple targets and it is also faster than a claw, but you don't get a shield. It depends on the modifiers you find on them - ie. can you get a +% spell damage shield or not.

Don't forget the support (ninja) tree for Perfect Being and Blink - you need a backup for when freeze spells fail against uberquest monsters.

Generally abuse the hell out of Way of the Phoenix. More sharp things that go flying at enemies means more fire damage regardless of how much your weapon damage sucks. Consider Queen of Blades to passively apply your elemental passives at a distance to multiple targets. Hell, keep a knife (any) on switch to throw a Broadside before switching to your melee weapon.

Way of the Spider is more specialised, because it relies very much on a high weapon damage multiplier on your chosen skill; hitting 200 times per second won't do anything but reset the poison. So you need a 3/2 damage attack, of which there are two: Batstrike's first charge and Broadside. The former is the most common, because the latter just kills the targets instead of poisoning them. If you don't use either, you do still benefit from the +% poison damage which affects Death Blossom.

......

This isn't one of the more popular builds, though. The mainstream assassin builds are Way of the Phoenix + naginata + Shadow Refuge and just hammer away in melee at 5 fpa, and Ditto but cast Broadside first. The reason is that the community considers any build that isn't overpowered useless...

;(



 
Re: Median XL released!

I'm so downloading this. Atm i'm looking at the various new items etc on the site and i'm lmao at the dupe item and Zomghelp cube recipies, cool ideas.
 
Re: Median XL released!

Is it just my imagination or have the drop rates been skyrocketed? I've not yet rescued the old bastard and I've got five or six uniques.
 
Re: Median XL released!

The reason is that the community considers any build that isn't overpowered useless...

;(

Welcome to every RPG game community ever. I mean we all know that if your character in regular D2 LoD isn't an Enigma using Hammerdin, you shouldn't bother. :p

I've got a question too. I'm playing a summoner necro right now and I'm wondering will my summons kills trigger items that have a X% chance to Reanimate dead enemies? And if so, does this also apply to Talon's Hold, or do I have to be doing the killing myself?


 
Re: Median XL released!

I have to say I'm loving this so far, it's great! :)
I using a Spearzon and I'm at the lvl 2 Durance WP. Currently, I'm using prowl and Lightswarm. I was using Summon Blood Elementals since they worked great early on, but now they seem to have lost all their usefulness. Pact of Blood works great and I was thinking about putting more points into Defensive Harmony. Any tips?
 
Re: Median XL released!

I've got a question too. I'm playing a summoner necro right now and I'm wondering will my summons kills trigger items that have a X% chance to Reanimate dead enemies? And if so, does this also apply to Talon's Hold, or do I have to be doing the killing myself?

No, you have to do the killing yourself, however Sacrifices will spawn a lot of reanimates quickly because it involves mass killing. :)

......

Smips said:
I using a Spearzon and I'm at the lvl 2 Durance WP. Currently, I'm using prowl and Lightswarm. I was using Summon Blood Elementals since they worked great early on, but now they seem to have lost all their usefulness. Pact of Blood works great and I was thinking about putting more points into Defensive Harmony. Any tips?

DH is underrated because it doesn't do damage, but slow 50% means 50% less damage.

Elementals go together with Pact of Blood. This is what keeps them alive. But if you are using elementals, you need to specialise in summoning: items with +% minion life/damage/resist... not spearazon items.



 
Re: Median XL released!

Elementals go together with Pact of Blood. This is what keeps them alive. But if you are using elementals, you need to specialise in summoning: items with +% minion life/damage/resist... not spearazon items.
I figured I'd need to load up on summoning items for them to continue to be useful. Might be an interesting build to try once I have some better items, but I guess this time through they're just wasted skill points ;). Thanks for the tips!


 
Re: Median XL released!

i would like to ask if these builds are viable
*Necro:summoner/Posion/Crossbow(close range(buckshot/Angel of death)
*Sorc:Cold/Poison(cows,spiders while freezing)
*Druid:Charmer with max dmg command and poison and bow(im going for super hybirds)
*Pally:Unholy


thx
 
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