- Feb 24, 2004
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Originally posted by @b1ur on Oct 6, 2013:
Alleria the Windrunner; finally a fresh Guardian
After I lost my sorcy in the tombs due to a lack of decent equipment and blind teleporting, I decided not to remake her until I can provide at least some decent NM Mephisto running gear. Hence I started a Strafer, I had already found a 4os Shadow Bow so that was a good enough excuse. I named her Alleria (the Windrunner, character from DotA) not realizing I would actually be that quick. 63 FRW on top of Level 10 Vigor is quite a lot!
Stats
LCS w/o Might
Skills
Passive/Bow
Gear
Weapon: 'Harmony' Shadow Bow (270/3)
Switch: Titan's Revenge + 'Rhyme' Bone Shield
Armor: 'Lionheart' Mesh Armor
Helm: Rare Circlet /w FRW/AR/@Res [Perfect Ruby]
Gloves: Hit power craft /w 20IAS, Light/Cold Res
Boots: Waterwalk (193/60)
Jewelry: Crafted //see readouts
Charms: 13@Res, 29Light, 34Fire, 4Poison, 17Max Damage, 387AR, 80Life, 1 Dex, 3 FRW, 5 sources of Cold Damage, 1 of Poison //see readouts for specifics
Readouts
Mercenary
Weapon: 'Insight' Partizan (16Aura, 215ED)
Armor: 'Treachery' eth Gothic Plate
Helm: Tal Rasha's Horadric Crest
Thoughts
Easy sailing through Normal and Nightmare, no NDEs, almost full clears everywhere (exceptions being the Tombs and Great Marsh).
Hell on the other hand, for once, lived up to it's name.
Act I was pretty uneventful, I gave up on the full clears because it was starting to get a bit boring and because I was getting inpatient to start running the Pit. Quickly got the hang of it and there we're no problems except the long-ish fight vs. Andy.
For Act II, I tried to be as cautious as possible, so no NDE's there as well. Some of the PIs slowed me down a bit, but all in all it was quite easy and uneventful, much like Act I.
Act III is by far the most annoying and the most dangerous Act in Hell. The dolls in the Flayer Dungeon and in the Durance gave me a few mini heart attacks. All was well as I was overly cautious. I don't want to lose another character in just a week or so, and bowazons are not the best against dolls.
So far so good, I was thinking 'finally, my favorite Act, it's time for some action!' but it was actually quite boring. Merc died constantly due to the damned poison of the Knights, the River of Flames was full of annoying spawners and maggots, no souls showed up to make things interesting. The only problem was Conviction Infector which ate my valks as fast as the timer allowed me to cast them. The Diablo fight was well over 20 minutes. Apart from casting a prison on me once, which I couldn't kill fast enough (thankfully I could TP out of it) no scares there. GA to death as per usual.
Act V was a true nightmare. Ranged attacks coming from every direction, absurdly quick lancers showing up from out of nowhere and on top of that the moron kept dying, despite my constant retreating and Decoy castings to protect him. And I don't like feeding him rejuves except for when it's absolutely vital that he doesn't die. No major scares in the outdoor areas tho, apart from taking one too many arrows form a Bone Archer boss back in the Frozen tundra. The Ancients were a pushover too, I honestly wasn't expecting the to be nearly as easy.
But I've never ever ever ever ever been more frustrated than what followed. The WSK 1 was a cakewalk with mages and some other monsters I forgot. When I came to level 2, Burning Souls greeted me, along with Vile Witches and Ghoul Lords which took forever to kill due to their high physical resistance and my lack of damage. Somehow I managed to get to the waypoint which was right next to the Level 3 entrance, so far so good. I entered the Level 3 - Ghosts (PI), Hell Temptresses (PI), and millions upon millions of flying dart flayers. It would have taken me hours to clean this mess up and get to the Throne so I S&E. The moment I entered the WP in WSK 2 CE Souls started blasting at me - next please, I HAVE NO CBF! All in all it took me about 10 tries to get from the waypoint to the Throne and guess what was there? No. You're wrong. Brutal frenzytaur packs, Conviction Dolls, Might Extra Fast Dolls and on top of that Amp'ing Witches. Nice eh? I made sure to kill all of the dolls well away from the Throne room terrified Achmel's pack might raise some. (btw that was my second try of the Throne as well, the First time I got there the rolls where worse and there was a stair trap - Dolls, Frenzytaurs and Burning Souls.)
Wave 1-3 were easy, wave 4 killed my merc and 2 valks but fell down quickly enough. Lister and co. where parked due to lack of damage (or at least OW to stop the regen). They were healing quicker than I could damage them.
I had muled Riphook, Cleglaw's Pincers and Goblin Toe's (my only source of crushing blow in the whole GoMule stash) before the Baal fight to at least make sure it wouldn't take ages. He cloned himself a few times but I got him eventually.
Some screenies
Weird, overlapping maps in the Barracks
NM and Hell Hellforge drops
Two elite uniques in 2 minutes with 0 MF
Madawc, Talic and Korlic
If no one has noticed (even though I've mentioned it already) I have no source of CBF, which I read all too many times that it was mandatory for a bowazon. Well it isn't. I got hit so rarely I didn't miss it at all. For the first part of Hell I had a Darksight Helm stashed, just in case, but it never got used. Sure, the moment I get a Raverfrost, I'll slap it on, but it's not really necessary.
Edit: Oops, I forgot to mention the major AR problems in late Hell, despite maxing Penetrate. I was trying to squeeze as much points in Vitality as possible and the CtH was almost always in the 70-80% range, sometimes even less.
Editx2: TO THE PITS ! :badteeth:
Alleria the Windrunner; finally a fresh Guardian
After I lost my sorcy in the tombs due to a lack of decent equipment and blind teleporting, I decided not to remake her until I can provide at least some decent NM Mephisto running gear. Hence I started a Strafer, I had already found a 4os Shadow Bow so that was a good enough excuse. I named her Alleria (the Windrunner, character from DotA) not realizing I would actually be that quick. 63 FRW on top of Level 10 Vigor is quite a lot!
Stats
LCS w/o Might
Code:
Name: Alleria
Class: Amazon
Experience: 831024308
Level: 82
Naked/Gear
Strength: 50/84
Dexterity: 140/209
Vitality: 295/315
Energy: 15/25
HP: 1097/1373
Mana: 136/136
Stamina: 440/480
Defense: 35/522
AR: 670/1580
Fire: 165/125/65
Cold: 138/98/38
Lightning: 176/136/76
Poison: 98/58/-2
MF: 5 Block: 29
GF: 29
FR/W: 63
FHR: 30
IAS: 20
FCR: 0
Skills
Passive/Bow
Code:
Magic Arrow: 1/1
Fire Arrow: 0/0
Cold Arrow: 1/1
Multiple Shot: 1/1
Exploding Arrow: 0/0
Ice Arrow: 0/0
Guided Arrow: 1/1
Strafe: 20/20
Immolation Arrow: 0/0
Freezing Arrow: 0/0
Inner Sight: 1/1
Critical Strike: 6/6
Dodge: 1/1
Slow Missiles: 1/1
Avoid: 1/1
Penetrate: 20/20
Decoy: 10/10
Evade: 1/1
Valkyrie: 20/24
Pierce: 8/8
Gear
Weapon: 'Harmony' Shadow Bow (270/3)
Switch: Titan's Revenge + 'Rhyme' Bone Shield
Armor: 'Lionheart' Mesh Armor
Helm: Rare Circlet /w FRW/AR/@Res [Perfect Ruby]
Gloves: Hit power craft /w 20IAS, Light/Cold Res
Boots: Waterwalk (193/60)
Jewelry: Crafted //see readouts
Charms: 13@Res, 29Light, 34Fire, 4Poison, 17Max Damage, 387AR, 80Life, 1 Dex, 3 FRW, 5 sources of Cold Damage, 1 of Poison //see readouts for specifics
Readouts
Code:
Rune Torc
Amulet
Required Level: 40
Fingerprint: 0x2b27314b
Item Level: 73
Version: Expansion 1.10+
+10% Faster Run/Walk
1% Life stolen per hit
+19 to Life
All Resistances +9
Lightning Resist +29%
Fire Resist +37%
5% Better Chance of Getting Magic Items
Bitter Touch
Ring
Required Level: 70
Fingerprint: 0x202a12d4
Item Level: 75
Version: Expansion 1.10+
+74 to Attack Rating
5% Life stolen per hit
+2 to Strength
+14 to Dexterity
+10 to Life
Cold Resist +14%
Grim Loop
Ring
Required Level: 68
Fingerprint: 0x22ed0fae
Item Level: 75
Version: Expansion 1.10+
+3 to Maximum Damage
5% Mana stolen per hit
3% Life stolen per hit
+2 to Strength
+4 to Dexterity
+19 to Life
Cold Resist +5%
Small Charm of Sustenance
Small Charm
Required Level: 17
Fingerprint: 0xcdd339d5
Item Level: 52
Version: Expansion 1.10+
+13 to Life
Rune Horn
Circlet
Defense: 26
Durability: 35 of 35
Required Level: 29
Fingerprint: 0x77a2115f
Item Level: 43
Version: Expansion 1.10+
+1 to Assassin Skill Levels
+30% Faster Run/Walk
+104 to Attack Rating
+38 to Life
All Resistances +12
Magic Damage Reduced by 2
Half Freeze Duration
1 Sockets (1 used)
Socketed: Perfect Ruby
Perfect Ruby
Required Level: 18
Version: Expansion 1.10+
Weapons: Adds 15 - 20 Fire Damage
Armor: +38 to Life
Shields: Fire Resist +40%
Ocher Grand Charm of the Icicle
Grand Charm
Required Level: 7
Fingerprint: 0x38eb996f
Item Level: 15
Version: Expansion 1.10+
Adds 2 - 3 Cold Damage Over 1 Secs (25 Frames)
Lightning Resist +16%
Fine Small Charm of Dexterity
Small Charm
Required Level: 21
Fingerprint: 0xc5237a5f
Item Level: 61
Version: Expansion 1.10+
+2 to Maximum Damage
+17 to Attack Rating
+1 to Dexterity
Beryl Small Charm of Frost
Small Charm
Required Level: 10
Fingerprint: 0x1eacb5a6
Item Level: 22
Version: Expansion 1.10+
Adds 1 - 2 Cold Damage Over 1 Secs (25 Frames)
Poison Resist +4%
Russet Small Charm of Blight
Small Charm
Required Level: 10
Fingerprint: 0xee2e257
Item Level: 23
Version: Expansion 1.10+
Adds 6 Poison Damage Over 3 Secs (75 Frames)
Fire Resist +7%
Russet Small Charm of Frost
Small Charm
Required Level: 10
Fingerprint: 0x4f39edc8
Item Level: 25
Version: Expansion 1.10+
Adds 1 - 2 Cold Damage Over 1 Secs (25 Frames)
Fire Resist +7%
Sharp Grand Charm of Life
Grand Charm
Required Level: 21
Fingerprint: 0x4d399cf7
Item Level: 41
Version: Expansion 1.10+
+7 to Maximum Damage
+59 to Attack Rating
+9 to Life
Steel Grand Charm of Sustenance
Grand Charm
Required Level: 41
Fingerprint: 0x94fc74d
Item Level: 52
Version: Expansion 1.10+
+121 to Attack Rating
+29 to Life
Tome of Town Portal
Fingerprint: 0xcb662e89
Item Level: 6
Version: Expansion 1.10+
Shimmering Large Charm of Shock
Large Charm
Required Level: 26
Fingerprint: 0x3e093fff
Item Level: 52
Version: Expansion 1.10+
Adds 1 - 4 Lightning Damage
All Resistances +8
Amber Large Charm of Winter
Large Charm
Required Level: 27
Fingerprint: 0x70c0fd60
Item Level: 52
Version: Expansion 1.10+
Adds 6 - 9 Cold Damage Over 1 Secs (25 Frames)
Lightning Resist +13%
Small Charm of Sustenance
Small Charm
Required Level: 17
Fingerprint: 0xaeaff8a6
Item Level: 52
Version: Expansion 1.10+
+15 to Life
Fine Small Charm of Inertia
Small Charm
Required Level: 27
Fingerprint: 0x4d30ede7
Item Level: 52
Version: Expansion 1.10+
+3% Faster Run/Walk
+1 to Maximum Damage
+10 to Attack Rating
Lionheart
Superior Mesh Armor
HelLumFal
Defense: 235
Durability: 49 of 49
Required Level: 41
Required Strength: 79
Fingerprint: 0x5abd5d1e
Item Level: 65
Version: Expansion 1.10+
20% Enhanced Damage
+10% Enhanced Defense
All Stats +10
+15 to Strength
+5 to Dexterity
+10 to Vitality
+50 to Life
All Resistances +30
Increase Maximum Durability 11%
Requirements -15%
3 Sockets (3 used)
Socketed: Hel Rune
Socketed: Lum Rune
Socketed: Fal Rune
Hel Rune
Version: Expansion 1.10+
Weapons: Requirements -20%
Armor: Requirements -15%
Shields: Requirements -15%
Lum Rune
Required Level: 37
Version: Expansion 1.10+
Weapons: +10 to Energy
Armor: +10 to Energy
Shields: +10 to Energy
Fal Rune
Required Level: 41
Version: Expansion 1.10+
Weapons: +10 to Strength
Armor: +10 to Strength
Shields: +10 to Strength
Horadric Cube
Fingerprint: 0x361f4519
Item Level: 13
Version: Expansion 1.10+
Bladebuckle
Plated Belt
Defense: 51
Durability: 24 of 24
Required Level: 29
Required Strength: 60
Fingerprint: 0xc82cdc71
Item Level: 52
Version: Expansion 1.10+
+30% Faster Hit Recovery
+81% Enhanced Defense
+30 Defense
+5 to Strength
+10 to Dexterity
Damage Reduced by 3
Attacker Takes Damage of 8
Shimmering Small Charm
Small Charm
Required Level: 25
Fingerprint: 0xceabf20c
Item Level: 52
Version: Expansion 1.10+
All Resistances +5
Small Charm of Sustenance
Small Charm
Required Level: 17
Fingerprint: 0x842503d4
Item Level: 52
Version: Expansion 1.10+
+14 to Life
Sharp Grand Charm
Grand Charm
Required Level: 21
Fingerprint: 0x52f917e3
Item Level: 65
Version: Expansion 1.10+
+7 to Maximum Damage
+51 to Attack Rating
Steel Grand Charm of Greed
Grand Charm
Required Level: 41
Fingerprint: 0x97a97779
Item Level: 62
Version: Expansion 1.10+
+129 to Attack Rating
29% Extra Gold from Monsters
Russet Grand Charm of the Glacier
Grand Charm
Required Level: 11
Fingerprint: 0x9fcac03f
Item Level: 21
Version: Expansion 1.10+
Adds 3 - 5 Cold Damage Over 1 Secs (25 Frames)
Fire Resist +20%
Waterwalk
Sharkskin Boots
Defense: 117
Durability: 14 of 14
Required Level: 32
Required Strength: 47
Fingerprint: 0x71441984
Item Level: 52
Version: Expansion 1.10+
+20% Faster Run/Walk
+193% Enhanced Defense
+100 Defense vs. Missile
+15 to Dexterity
+60 to Life
+40 Maximum Stamina
Heal Stamina Plus 50%
+5% to Maximum Fire Resist
Fiend Fist
Chain Gloves
Defense: 16
Durability: 16 of 16
Required Level: 57
Required Strength: 25
Fingerprint: 0xa5be70f7
Item Level: 57
Version: Expansion 1.10+
5% Chance to cast level 4 Frost Nova when struck
+20% Increased Attack Speed
Knockback
+63% Enhanced Defense
Cold Resist +25%
Lightning Resist +24%
Attacker Takes Damage of 4
Titan's Revenge
Ceremonial Javelin
Throw Damage: 77 - 206
One Hand Damage: 77 - 151
Quantity: 140
Required Level: 42
Required Strength: 25
Required Dexterity: 109
Fingerprint: 0x3a1ca715
Item Level: 52
Version: Expansion 1.10+
+2 to Javelin and Spear Skills (Amazon Only)
+2 to Amazon Skill Levels
+30% Faster Run/Walk
189% Enhanced Damage
Adds 25 - 50 Damage
9% Life stolen per hit
+20 to Strength
+20 to Dexterity
Increased Stack Size
Replenishes quantity
Rhyme
Bone Shield
ShaelEth
Defense: 25
Chance to Block: 40
Durability: 40 of 40
Required Level: 29
Required Strength: 25
Fingerprint: 0xeec30ae3
Item Level: 20
Version: Expansion 1.10+
+40% Faster Block Rate
20% Increased Chance of Blocking
Regenerate Mana 15%
All Resistances +25
Cannot Be Frozen
50% Extra Gold from Monsters
25% Better Chance of Getting Magic Items
2 Sockets (2 used)
Socketed: Shael Rune
Socketed: Eth Rune
Shael Rune
Required Level: 29
Version: Expansion 1.10+
Weapons: +20% Increased Attack Speed
Armor: +20% Faster Hit Recovery
Shields: +20% Faster Block Rate
Eth Rune
Required Level: 15
Version: Expansion 1.10+
Weapons: -25% Target Defense
Armor: Regenerate Mana 15%
Shields: Regenerate Mana 15%
Goblin Toe
Light Plated Boots
Defense: 33
Durability: 16 of 18
Required Level: 22
Required Strength: 50
Fingerprint: 0x13bd910f
Item Level: 39
Version: Expansion 1.10+
25% Chance of Crushing Blow
+53% Enhanced Defense
+15 Defense
Damage Reduced by 1
Magic Damage Reduced by 1
-1 to Light Radius
Cleglaw's Pincers
Chain Gloves
Defense: 9
Durability: 16 of 16
Required Level: 4
Required Strength: 25
Fingerprint: 0xce7109ae
Item Level: 26
Version: Expansion 1.10+
Slows Target by 25%
Knockback
Set (2 items): +820 to Attack Rating (Based on Character Level)
Riphook
Razor Bow
Two Hand Damage: 24 - 68
Durability: 30 of 32
Required Level: 31
Required Strength: 25
Required Dexterity: 62
Fingerprint: 0x4a7a2364
Item Level: 55
Version: Expansion 1.10+
+30% Increased Attack Speed
212% Enhanced Damage
9% Life stolen per hit
30% Chance of Open Wounds
Slows Target by 30%
+35 to Mana
Harmony
Shadow Bow
TirIthSolKo
Two Hand Damage: 64 - 227
Durability: 18 of 28
Required Level: 47
Required Strength: 52
Required Dexterity: 188
Fingerprint: 0xee5ccb78
Item Level: 71
Version: Expansion 1.10+
Level 10 Vigor Aura When Equipped
270% Enhanced Damage
+9 to Minimum Damage
+9 to Maximum Damage
Adds 55 - 160 Fire Damage
Adds 55 - 160 Lightning Damage
Adds 55 - 160 Cold Damage Over 5 Secs (137 Frames)
+4 to Valkyrie
+10 to Dexterity
Regenerate Mana 20%
+2 to Mana after each Kill
+2 to Light Radius
Level 20 Revive (25/25 Charges)
4 Sockets (4 used)
Socketed: Tir Rune
Socketed: Ith Rune
Socketed: Sol Rune
Socketed: Ko Rune
Tir Rune
Required Level: 13
Version: Expansion 1.10+
Weapons: +2 to Mana after each Kill
Armor: +2 to Mana after each Kill
Shields: +2 to Mana after each Kill
Ith Rune
Required Level: 15
Version: Expansion 1.10+
Weapons: +9 to Maximum Damage
Armor: 15% Damage Taken Goes To Mana
Shields: 15% Damage Taken Goes To Mana
Sol Rune
Required Level: 27
Version: Expansion 1.10+
Weapons: +9 to Minimum Damage
Armor: Damage Reduced by 7
Shields: Damage Reduced by 7
Ko Rune
Required Level: 39
Version: Expansion 1.10+
Weapons: +10 to Dexterity
Armor: +10 to Dexterity
Shields: +10 to Dexterity
Mercenary
Weapon: 'Insight' Partizan (16Aura, 215ED)
Armor: 'Treachery' eth Gothic Plate
Helm: Tal Rasha's Horadric Crest
Thoughts
Easy sailing through Normal and Nightmare, no NDEs, almost full clears everywhere (exceptions being the Tombs and Great Marsh).
Hell on the other hand, for once, lived up to it's name.
Act I was pretty uneventful, I gave up on the full clears because it was starting to get a bit boring and because I was getting inpatient to start running the Pit. Quickly got the hang of it and there we're no problems except the long-ish fight vs. Andy.
For Act II, I tried to be as cautious as possible, so no NDE's there as well. Some of the PIs slowed me down a bit, but all in all it was quite easy and uneventful, much like Act I.
Act III is by far the most annoying and the most dangerous Act in Hell. The dolls in the Flayer Dungeon and in the Durance gave me a few mini heart attacks. All was well as I was overly cautious. I don't want to lose another character in just a week or so, and bowazons are not the best against dolls.
So far so good, I was thinking 'finally, my favorite Act, it's time for some action!' but it was actually quite boring. Merc died constantly due to the damned poison of the Knights, the River of Flames was full of annoying spawners and maggots, no souls showed up to make things interesting. The only problem was Conviction Infector which ate my valks as fast as the timer allowed me to cast them. The Diablo fight was well over 20 minutes. Apart from casting a prison on me once, which I couldn't kill fast enough (thankfully I could TP out of it) no scares there. GA to death as per usual.
Act V was a true nightmare. Ranged attacks coming from every direction, absurdly quick lancers showing up from out of nowhere and on top of that the moron kept dying, despite my constant retreating and Decoy castings to protect him. And I don't like feeding him rejuves except for when it's absolutely vital that he doesn't die. No major scares in the outdoor areas tho, apart from taking one too many arrows form a Bone Archer boss back in the Frozen tundra. The Ancients were a pushover too, I honestly wasn't expecting the to be nearly as easy.
But I've never ever ever ever ever been more frustrated than what followed. The WSK 1 was a cakewalk with mages and some other monsters I forgot. When I came to level 2, Burning Souls greeted me, along with Vile Witches and Ghoul Lords which took forever to kill due to their high physical resistance and my lack of damage. Somehow I managed to get to the waypoint which was right next to the Level 3 entrance, so far so good. I entered the Level 3 - Ghosts (PI), Hell Temptresses (PI), and millions upon millions of flying dart flayers. It would have taken me hours to clean this mess up and get to the Throne so I S&E. The moment I entered the WP in WSK 2 CE Souls started blasting at me - next please, I HAVE NO CBF! All in all it took me about 10 tries to get from the waypoint to the Throne and guess what was there? No. You're wrong. Brutal frenzytaur packs, Conviction Dolls, Might Extra Fast Dolls and on top of that Amp'ing Witches. Nice eh? I made sure to kill all of the dolls well away from the Throne room terrified Achmel's pack might raise some. (btw that was my second try of the Throne as well, the First time I got there the rolls where worse and there was a stair trap - Dolls, Frenzytaurs and Burning Souls.)
Wave 1-3 were easy, wave 4 killed my merc and 2 valks but fell down quickly enough. Lister and co. where parked due to lack of damage (or at least OW to stop the regen). They were healing quicker than I could damage them.
I had muled Riphook, Cleglaw's Pincers and Goblin Toe's (my only source of crushing blow in the whole GoMule stash) before the Baal fight to at least make sure it wouldn't take ages. He cloned himself a few times but I got him eventually.
Some screenies
Weird, overlapping maps in the Barracks
NM and Hell Hellforge drops
Two elite uniques in 2 minutes with 0 MF
Madawc, Talic and Korlic
If no one has noticed (even though I've mentioned it already) I have no source of CBF, which I read all too many times that it was mandatory for a bowazon. Well it isn't. I got hit so rarely I didn't miss it at all. For the first part of Hell I had a Darksight Helm stashed, just in case, but it never got used. Sure, the moment I get a Raverfrost, I'll slap it on, but it's not really necessary.
Edit: Oops, I forgot to mention the major AR problems in late Hell, despite maxing Penetrate. I was trying to squeeze as much points in Vitality as possible and the CtH was almost always in the 70-80% range, sometimes even less.
Editx2: TO THE PITS ! :badteeth: