- Feb 24, 2004
- 6,370
- 1,299
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Originally posted by Solar Ice on Dec 17, 2008:
Patriarch Phelddagrif- Conviction Zealot
Hello everyone,
Having made a Dream helm last Thursday, I immediately decided to build a Conviction Zealot that I was planning for a while but held off making until LK dropped another Ber that I needed for Dream. The inspiration for the build was the Voice of Reason runeword. I browsed through the Assassin and Paladin Forums and read a couple of guides on VoR and Rift builds, which gave the runewords a thumbs up. I went with VoR mainly beacause I didn't want to spend a Gul on Rift at this time. Both seemed like very fun runewords and VoR has the advantage of being able to be made in the fast Phase Blade. His end-game gear:
Act 1 Fire Arrow Merc:
Charms:
Skills:
Max Resist Lightning
Max Salvation
19 Conviction
19 Holy Shield
2 Zeal
1 Vigor
You may have noticed a theme - this build was all about Procs. I had Frozen Orb, Ice Blast, Lightning, Twister, Enchant, Life Tap going off pretty much all the time. Barring Life tap and Enchant, the effectiveness of these procs was mostly negligible but it was all visually pleasing, which was pretty much the point of the build.
Chance to Cast:
Frankly, I expected more from the Orb. It did not make much of a contribution to killing, even with Conviction on. Granted I was playing mostly on /p3 in Hell but even when I played on /p1 in the latter stages of Hell I did not notice a significant improvement. On the plus side, my 4-frame Zeal with Conviction taking care of AR, meant they were flying about everywhere pretty much constantly so some damage was dealt. Damage wise against medium-HP monsters, I can at best compare it to a zap of Static Field against a decently lightning resistant monster. More if the monster was in position to take the full force of the Orb but the Orbs were random so that did not happen enough for my liking Where it shines is its ability to almost constantly chill all non CIs, much like Holy Freeze. A few times I had the Orb proc 3 times from one Zeal (at least it looked that way) which looked cool. Note that whenever the Orb procs, there is a very brief cating delay that turns my Zeal icon red. However I don't think that Zeal is interrupted by this, or if it is I did not notice it. The casting delay practically has no effect of your Zeal. Life Tap was quite strong even with the low damage of the weapon.
Thoughts on the Merc:
I could've gone with an Act 2 Defiance Merc or even an Act 5 one wielding a VoR but in the end the gear versatility provided by Fanaticism was the best option. Fanaticism has a good range and I had a 4 frame Zeal the vast majority of the time. She stays out of battle and retreats when necessary. Her AI in this respect is quite good. In fact she is pretty safe and I did not have to babysit her like I have to sometimes with an Act 2 Moron. Between Life Tap, Fade, Leech and her 10 frame attack, she could even tank for a while.
Conclusion:
I had a lot of fun playing this build. Almost all my damage was from the Dream (Fully synergised level 15 Holy Shock deals 1-2721 damage) and the charms, so the character could've been mistaken for a Tesladin in disguise . The gear I used is very expensive so a cheaper version of this build could for instance focus on Crushing Blow and Arcing or "of Storms" charms to improve damage. Regadless, Voice of Reason alone just won't cut it. Perhaps Rift is better, but I don't have experience in this. My previous Conviction Zealot used Azurewrath and Dragonscale and was quite effective damage wise, so that is definitely a possible route to go. Exile though is a defensive powerhouse, almost all my melee Paladins have used it since I made it. If you do have the gear to make this char, I recommend it. You'll have a lot of fun.
Character Screen:
http://img03.picoodle.com/img/img03/3/12/17/f_Pheldagscrem_43e2a39.jpg
------------------------------------
Some notable finds:
Patriarch Phelddagrif- Conviction Zealot
Hello everyone,
Having made a Dream helm last Thursday, I immediately decided to build a Conviction Zealot that I was planning for a while but held off making until LK dropped another Ber that I needed for Dream. The inspiration for the build was the Voice of Reason runeword. I browsed through the Assassin and Paladin Forums and read a couple of guides on VoR and Rift builds, which gave the runewords a thumbs up. I went with VoR mainly beacause I didn't want to spend a Gul on Rift at this time. Both seemed like very fun runewords and VoR has the advantage of being able to be made in the fast Phase Blade. His end-game gear:
Code:
Dream
Diadem
'IoJahPul'
Defense: 273
Durability: 11 of 20
Required Level: 65
Item Version: 1.10+ Expansion
Item Level: 86
Fingerprint: 0xc25e8b98
+10 to Vitality
+30% Enhanced Defense
+195 Defense
All Resistances +20
Increase Maximum Life 5%
22% Better Chance of Getting Magic Items
25% Faster Hit Recovery
Level 15 Holy Shock Aura When Equipped
10% Chance to cast Level 15 Confuse when struck
+51 to Mana (Based on Character Level)
Socketed (3: 3 used)
Mara's Kaleidoscope
Amulet
Required Level: 67
Item Version: 1.10+ Expansion
Item Level: 86
Fingerprint: 0x15d4ac93
+5 to Strength
+5 to Energy
+5 to Dexterity
+5 to Vitality
All Resistances +30
+2 to All Skill Levels
Voice of Reason
Superior Phase Blade
'LemKoElEld'
One-Hand Damage: 32 to 37
Required Dexterity: 136
Required Strength: 25
Required Level: 54
Sword Class - Very Fast Attack Speed
Indestructible
Item Version: 1.10+ Expansion
Item Level: 84
Fingerprint: 0xbbffeaf5
+10 to Dexterity
+6% Enhanced Damage
+51 to Attack Rating
Adds 100-220 cold damage over 8 seconds
75% Extra Gold from Monsters
+1 to Light Radius
307% Damage to Demons
363% Damage to Undead
+50 to Attack Rating against Undead
Cannot Be Frozen
15% Chance to cast Level 13 Frozen Orb on striking
18% Chance to cast Level 20 Ice Blast on striking
-24% to Enemy Cold Resistance
Socketed (4: 4 used)
Chains of Honor
Archon Plate
'DolUmBerIst'
Defense: 890
Durability: 48 of 60
Required Strength: 103
Required Level: 63
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x9206e392
+20 to Strength
+70% Enhanced Defense
Damage Reduced by 8%
All Resistances +65
8% Life stolen per hit
Replenish Life +7
25% Better Chance of Getting Magic Items
200% Damage to Demons
100% Damage to Undead
+2 to All Skill Levels
Socketed (4: 4 used)
Exile
Superior Kurast Shield
'VexOhmIstDol'
Defense: 963
Chance to Block: 55%
Smite Damage: 10 to 82
Durability: 31 of 32
(Paladin Only)
Required Strength: 114
Required Level: 57
Item Version: 1.10+ Expansion
Item Level: 81
Fingerprint: 0xfd806969
+259% Enhanced Defense
+13% Enhanced Defense
Fire Resist +29%
+5% to Maximum Fire Resist
Lightning Resist +29%
Cold Resist +29%
+5% to Maximum Cold Resist
Poison Resist +29%
Replenish Life +7
Increase Maximum Durability 13%
25% Better Chance of Getting Magic Items
30% Faster Block Rate
Freezes Target +1
Level 15 Defiance Aura When Equipped
+2 to Offensive Aura Skills (Paladin Only)
15% Chance to cast Level 5 Life Tap on striking
Repairs 1 durability in 4 seconds
Ethereal (Cannot be Repaired), Socketed (4: 4 used)
Lava Gout
Battle Gauntlets
Defense: 130
Durability: 37 of 38
Required Strength: 88
Required Level: 42
Item Version: 1.10+ Expansion
Item Level: 99
Fingerprint: 0xb0540c5c
+171% Enhanced Defense
Fire Resist +24%
Adds 13-46 fire damage
+20 Maximum Durability
20% Increased Attack Speed
Half Freeze Duration
2% Chance to cast Level 10 Enchant on striking
Verdungo's Hearty Cord
Mithril Coil
Defense: 147
Durability: 13 of 16
Required Strength: 106
Required Level: 63
Item Version: 1.10+ Expansion
Item Level: 86
Fingerprint: 0xe5f2593c
+39 to Vitality
+116 to Maximum Stamina
+124% Enhanced Defense
Damage Reduced by 15%
Replenish Life +10
10% Faster Hit Recovery
Gore Rider
War Boots
Defense: 150
Durability: 31 of 34
Required Strength: 94
Required Level: 47
Item Version: 1.10+ Expansion
Item Level: 99
Fingerprint: 0xb931e708
+20 to Maximum Stamina
+179% Enhanced Defense
+10 Maximum Durability
Requirements -25%
30% Faster Run/Walk
10% Chance of Open Wounds
15% Chance of Crushing Blow
15% Deadly Strike
Wisp Projector
Ring
Required Level: 76
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x3c687ddb
12% Better Chance of Getting Magic Items
19% Lightning Absorb
10% Chance to cast Level 16 Lightning on striking
Level 5 Heart of Wolverine (13/13 Charges)
Level 7 Spirit of Barbs (11/11 Charges)
Level 2 Oak Sage (15/15 Charges)
Carrion Wind
Ring
Required Level: 60
Item Version: 1.10+ Expansion
Item Level: 86
Fingerprint: 0x1228bf9d
+150 Defense vs. Missile
Poison Resist +55%
9% Life stolen per hit
10% Damage Taken Goes to Mana
8% Chance to cast Level 13 Twister on striking
10% Chance to cast Level 10 Poison Nova when struck
Level 21 Poison Creeper (15/15 Charges)
Switch:
Call to Arms
Caduceus
'AmnRalMalIstOhm'
One-Hand Damage: 138 to 161
Durability: 70 of 70
Required Dexterity: 70
Required Strength: 97
Required Level: 66
Mace Class - Fastest Attack Speed
Item Version: 1.10+ Expansion
Item Level: 88
Fingerprint: 0xdee1ee5d
+275% Enhanced Damage
Adds 5-30 fire damage
7% Life stolen per hit
Replenish Life +12
30% Better Chance of Getting Magic Items
40% Increased Attack Speed
+6 to Battle Orders
+1 to Battle Cry
+6 to Battle Command
+1 to Holy Shock (Paladin Only)
+1 to Meditation (Paladin Only)
Prevent Monster Heal
150% Damage to Undead
+1 to All Skill Levels
Socketed (5: 5 used)
Spirit
Gilded Shield
'TalThulOrtAmn'
Defense: 165
Chance to Block: 52%
Smite Damage: 20 to 28
Durability: 50 of 50
(Paladin Only)
Required Strength: 89
Required Level: 38
Item Version: 1.10+ Expansion
Item Level: 81
Fingerprint: 0x2fe4c98e
+22 to Vitality
+94 to Mana
+250 Defense vs. Missile
Fire Resist +43%
Lightning Resist +78%
Cold Resist +78%
Poison Resist +78%
Attacker Takes Damage of 14
55% Faster Hit Recovery
35% Faster Cast Rate
+2 to All Skill Levels
+5 Magic Absorb
Socketed (4: 4 used)
Act 1 Fire Arrow Merc:
Code:
Faith
Superior Crusader Bow
'OhmJahLemEld'
Two-Hand Damage: 66 to 280
Required Dexterity: 121
Required Strength: 97
Required Level: 65
Bow Class - Slow Attack Speed
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0xde2c6c1
+280% Enhanced Damage
+65% Enhanced Damage
All Resistances +15
+120 fire damage
75% Extra Gold from Monsters
Ignore Target Defense
300% Bonus to Attack Rating
75% Damage to Undead
+50 to Attack Rating against Undead
+2 to All Skill Levels
Level 14 Fanaticism Aura When Equipped
10% Reanimate As: Returned
Socketed (4: 4 used)
Treachery
Dusk Shroud
'ShaelThulLem'
Defense: 453
Durability: 5 of 20
Required Strength: 77
Required Level: 49
Item Version: 1.10+ Expansion
Item Level: 86
Fingerprint: 0x6cc3c7e8
Cold Resist +30%
50% Extra Gold from Monsters
+2 to Assassin Skill Levels
45% Increased Attack Speed
20% Faster Hit Recovery
25% Chance to cast Level 15 Venom on striking
5% Chance to cast Level 15 Fade when struck
Socketed (3: 3 used)
Vampire Gaze
Grim Helm
'Um'
Defense: 252
Durability: 40 of 40
Required Strength: 58
Required Level: 47
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x8339b1fc
+100% Enhanced Defense
Magic Damage Reduced by 15
Damage Reduced by 20%
All Resistances +15
Adds 6-22 cold damage over 4 seconds
6% Life stolen per hit
8% Mana stolen per hit
15% Slower Stamina Drain
Socketed (1: 1 used)
Charms:
Code:
Arcing Small Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 57
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x2c37f2b1
+16 to Life
Adds 1-32 lightning damage
Arcing Small Charm
Keep in Inventory to Gain Bonus
Required Level: 57
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x7f4b6240
Adds 1-37 lightning damage
Arcing Small Charm of Inertia
Keep in Inventory to Gain Bonus
Required Level: 57
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x21046f52
Adds 1-31 lightning damage
3% Faster Run/Walk
Arcing Small Charm
Keep in Inventory to Gain Bonus
Required Level: 57
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0xafac4b54
Adds 1-43 lightning damage
Arcing Small Charm of Balance
Keep in Inventory to Gain Bonus
Required Level: 57
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x9fc9f1d8
Adds 1-36 lightning damage
5% Faster Hit Recovery
Arcing Small Charm of Inertia
Keep in Inventory to Gain Bonus
Required Level: 57
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x2246e783
Adds 1-31 lightning damage
3% Faster Run/Walk
Arcing Small Charm of Greed
Keep in Inventory to Gain Bonus
Required Level: 57
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x648c4c43
Adds 1-32 lightning damage
10% Extra Gold from Monsters
Arcing Small Charm of Blight
Keep in Inventory to Gain Bonus
Required Level: 57
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x2d09c1c2
Adds 1-36 lightning damage
+6 poison damage over 3 seconds
Arcing Small Charm of Balance
Keep in Inventory to Gain Bonus
Required Level: 57
Item Version: 1.10+ Expansion
Item Level: 81
Fingerprint: 0x999413a2
Adds 1-43 lightning damage
5% Faster Hit Recovery
Arcing Small Charm
Keep in Inventory to Gain Bonus
Required Level: 57
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0xf1f07b5a
Adds 1-35 lightning damage
Arcing Small Charm
Keep in Inventory to Gain Bonus
Required Level: 57
Item Version: 1.10+ Expansion
Item Level: 81
Fingerprint: 0x59f83ab6
Adds 1-39 lightning damage
Arcing Small Charm
Keep in Inventory to Gain Bonus
Required Level: 57
Item Version: 1.10+ Expansion
Item Level: 81
Fingerprint: 0xce339424
Adds 1-39 lightning damage
Arcing Small Charm
Keep in Inventory to Gain Bonus
Required Level: 57
Item Version: 1.10+ Expansion
Item Level: 81
Fingerprint: 0xcd8601
Adds 1-42 lightning damage
Arcing Small Charm
Keep in Inventory to Gain Bonus
Required Level: 57
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x44092a4b
Adds 1-39 lightning damage
Arcing Small Charm of Anthrax
Keep in Inventory to Gain Bonus
Required Level: 57
Item Version: 1.10+ Expansion
Item Level: 81
Fingerprint: 0x7bc928ea
Adds 1-35 lightning damage
+50 poison damage over 6 seconds
Arcing Small Charm of Sustenance
Keep in Inventory to Gain Bonus
Required Level: 57
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x40650942
+12 to Life
Adds 1-31 lightning damage
Arcing Small Charm
Keep in Inventory to Gain Bonus
Required Level: 57
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x56ff7361
Adds 1-31 lightning damage
Arcing Small Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 57
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0xfe0018cb
+19 to Life
Adds 1-30 lightning damage
Arcing Small Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 57
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x961f93b7
+16 to Life
Adds 1-42 lightning damage
Arcing Small Charm of Shock
Keep in Inventory to Gain Bonus
Required Level: 57
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x46cae940
Adds 2-42 lightning damage
Arcing Small Charm of Storms
Keep in Inventory to Gain Bonus
Required Level: 57
Item Version: 1.10+ Expansion
Item Level: 81
Fingerprint: 0x3d48aadb
Adds 2-51 lightning damage
Arcing Small Charm of Fortune
Keep in Inventory to Gain Bonus
Required Level: 57
Item Version: 1.10+ Expansion
Item Level: 81
Fingerprint: 0x68a36bac
Adds 1-28 lightning damage
4% Better Chance of Getting Magic Items
Arcing Small Charm
Keep in Inventory to Gain Bonus
Required Level: 57
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x9bac7a7b
Adds 1-42 lightning damage
Shocking Small Charm
Keep in Inventory to Gain Bonus
Required Level: 82
Item Version: 1.10+ Expansion
Item Level: 99
Fingerprint: 0x15af342
Adds 1-61 lightning damage
Lapis Small Charm of Storms
Keep in Inventory to Gain Bonus
Required Level: 37
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0xbd999054
Cold Resist +7%
Adds 1-25 lightning damage
Small Charm of Storms
Keep in Inventory to Gain Bonus
Required Level: 37
Item Version: 1.10+ Expansion
Item Level: 79
Fingerprint: 0x1143043b
Adds 1-28 lightning damage
Garnet Small Charm of Storms
Keep in Inventory to Gain Bonus
Required Level: 37
Item Version: 1.10+ Expansion
Item Level: 86
Fingerprint: 0xca147465
Fire Resist +8%
Adds 1-27 lightning damage
Coral Small Charm of Storms
Keep in Inventory to Gain Bonus
Required Level: 37
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x56f879f3
Lightning Resist +9%
Adds 1-28 lightning damage
Fine Small Charm of Storms
Keep in Inventory to Gain Bonus
Required Level: 37
Item Version: 1.10+ Expansion
Item Level: 81
Fingerprint: 0x21f53c2c
+11 to Attack Rating
+2 to Maximum Damage
Adds 1-28 lightning damage
Ruby Small Charm of Storms
Keep in Inventory to Gain Bonus
Required Level: 37
Item Version: 1.10+ Expansion
Item Level: 81
Fingerprint: 0xaccea6e7
Fire Resist +10%
Adds 1-24 lightning damage
Skills:
Max Resist Lightning
Max Salvation
19 Conviction
19 Holy Shield
2 Zeal
1 Vigor
You may have noticed a theme - this build was all about Procs. I had Frozen Orb, Ice Blast, Lightning, Twister, Enchant, Life Tap going off pretty much all the time. Barring Life tap and Enchant, the effectiveness of these procs was mostly negligible but it was all visually pleasing, which was pretty much the point of the build.
Chance to Cast:
Frankly, I expected more from the Orb. It did not make much of a contribution to killing, even with Conviction on. Granted I was playing mostly on /p3 in Hell but even when I played on /p1 in the latter stages of Hell I did not notice a significant improvement. On the plus side, my 4-frame Zeal with Conviction taking care of AR, meant they were flying about everywhere pretty much constantly so some damage was dealt. Damage wise against medium-HP monsters, I can at best compare it to a zap of Static Field against a decently lightning resistant monster. More if the monster was in position to take the full force of the Orb but the Orbs were random so that did not happen enough for my liking Where it shines is its ability to almost constantly chill all non CIs, much like Holy Freeze. A few times I had the Orb proc 3 times from one Zeal (at least it looked that way) which looked cool. Note that whenever the Orb procs, there is a very brief cating delay that turns my Zeal icon red. However I don't think that Zeal is interrupted by this, or if it is I did not notice it. The casting delay practically has no effect of your Zeal. Life Tap was quite strong even with the low damage of the weapon.
Thoughts on the Merc:
I could've gone with an Act 2 Defiance Merc or even an Act 5 one wielding a VoR but in the end the gear versatility provided by Fanaticism was the best option. Fanaticism has a good range and I had a 4 frame Zeal the vast majority of the time. She stays out of battle and retreats when necessary. Her AI in this respect is quite good. In fact she is pretty safe and I did not have to babysit her like I have to sometimes with an Act 2 Moron. Between Life Tap, Fade, Leech and her 10 frame attack, she could even tank for a while.
Conclusion:
I had a lot of fun playing this build. Almost all my damage was from the Dream (Fully synergised level 15 Holy Shock deals 1-2721 damage) and the charms, so the character could've been mistaken for a Tesladin in disguise . The gear I used is very expensive so a cheaper version of this build could for instance focus on Crushing Blow and Arcing or "of Storms" charms to improve damage. Regadless, Voice of Reason alone just won't cut it. Perhaps Rift is better, but I don't have experience in this. My previous Conviction Zealot used Azurewrath and Dragonscale and was quite effective damage wise, so that is definitely a possible route to go. Exile though is a defensive powerhouse, almost all my melee Paladins have used it since I made it. If you do have the gear to make this char, I recommend it. You'll have a lot of fun.
Character Screen:
http://img03.picoodle.com/img/img03/3/12/17/f_Pheldagscrem_43e2a39.jpg
------------------------------------
Some notable finds:
Code:
Lion Branded Grand Charm
Keep in Inventory to Gain Bonus
Required Level: 42
Item Version: 1.10+ Expansion
Item Level: 53
Fingerprint: 0x60b0e6a8
+1 to Combat Skills (Paladin Only)
Sandstorm Trek
Scarabshell Boots
Defense: 170
Durability: 14 of 14
Required Strength: 91
Required Level: 64
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0xd6bc3310
+11 to Strength
+12 to Vitality
+158% Enhanced Defense
Poison Resist +69%
20% Faster Run/Walk
20% Faster Hit Recovery
50% Slower Stamina Drain
+83 to Maximum Stamina (Based on Character Level)
Repairs 1 durability in 20 seconds
Ruby Jewel of Freedom
Required Level: 13
Item Version: 1.10+ Expansion
Item Level: 18
Fingerprint: 0xe7e2091d
Fire Resist +25%
Requirements -15%
Fine Small Charm of Strength
Keep in Inventory to Gain Bonus
Required Level: 21
Item Version: 1.10+ Expansion
Item Level: 42
Fingerprint: 0xc69f2a4a
+2 to Strength
+13 to Attack Rating
+3 to Maximum Damage
Both Forges gave:
Lum Rune
Can be Inserted into Socketed Items
Weapons: +10 to Energy
Helms: +10 to Energy
Armor: +10 to Energy
Shields: +10 to Energy
Required Level: 37
Item Version: 1.10+ Expansion