March of the Doomed - Running Thread

Same as Vang, Baal has been slain, need a skill damnation...

Screenshot017.png

Code:
Code:
Act Damnation          Royal Seal used (skill only)
No1 Dragon claw        N
No2 Wake of fire       N
No3 Phoenix strike     N
No4 Venom              N
No5 Blades of ice      N

NM1 -                  N
NM2 -                  N
NM3 -                  N
NM4 -                  N
NM5 -                  N

He1 -                  N
He2 -                  N
He3 -                  N
He4 -                  N

Reset used (if any)
Normal    during <Act>
Nightmare during <Act>
Hell      during <Act>
 
Last edited:
March of TheDeadman - iteration 2
Summoning gamble
yzN75RFl.png

Wouldn't believe it was possible without Decrepify...did you notice the best drop since last update?

So Act 2 himself wasn't that hard, but narrow passages required a lot of unsummoning to make it work... especially in Arcane Sanctuary - but at this point the Revives were available, and Specters and Ghoul Lords did pretty good there and obviously in the Maggot's Lair, where the merc IA is always as sh..... as it can be -_-

A NDE happened when a room-full of beetles blew up in Tal Rasha's tomb, however... thank god the 1k HP were hit beforehand!

All nice drops came from The Pits, where I searched for a Monarch (only one non-magical found yet was 1os), merc could use a Guillaume's now if needed, and the one in use being a key in success I guess:
io3fFmZl.png

Revives and mages added :p

At some point, a bit of MF came from the Black Marsh mobs where I created the starting skellies, with 36MF Chances, but best gear update came from a random Countess run...
EODYWyQl.png

Yeeepeeee!!!

Gambling also provided a fair pair of boots:
ybEkI8zl.png


So far so good... see you on next update!
Edit: damnation is Bone Wall.

TheDeadman skills (89) Unused (15)
Rich (BB code):
Summoning (52)
01 Skeleton mastery 20, Raise skeleton 20
06 Clay golem 1
12 Golem mastery 5, Skeletal mage 0
18 Blood Golem 0
24 Summon resist 6, Iron Golem 0
30 Fire Golem 0, Revive 0
Rich (BB code):
P&B (18)
01 Teeth 1, Bone armor 1
06 Poison dagger 0, Corpse explosion 15
12 Bone Wall 1
18 Poison Explosion 0, Bone Spear 0
24 Bone Prison 0
30 Poison Nova 0, Bone Spirit 0
Rich (BB code):
Curses (4)
01 Amplify damage 1
06 Dim vision 0, Weaken 1
12 Iron Maiden 0, Terror 1
18 Confuse 0, Life Tap 0
24 Attract 0, Decrepify 1
30 Lower Resist 0
TheDeadman damnation card
Rich (BB code):
Seals available/used
No Y/N
NM Y/N

Act Damnation          Royal Seal used (skill only)
No1 Iron Maiden        N
No2 Dim Vision         N
No3 Iron Golem         N
No4 Lower Resist       N
No5 Attract            N

NM1 Poison Dagger      N
NM2 Teeth              N
NM3 Bone Prison        N
NM4 Bone Spirit        N
NM5 Decrepify          N

He1 Terror             N
He2 Bone Wall          N
He3 -                  N
He4 -                  N

Reset used (if any)
Normal    during <Act>
Nightmare during <Act>
Hell      during <Act>

Rich (BB code):
How to fill the table
SP SC SR D2R Forum Name        Character Name       Class   Level Location                Score
-- -- -- --- ----------        --------------       -----   ----- --------                ----
         D2R Dazliare          Sentinel              Pal    01    Rogue Camp              Higher than Babyhell
         D2R Vang              Swoon                 Bar    81    Guardian                45
         D2R Babyhell          TheDeadman (it.2)     Nec    80    Kurast Docks H          36
SP       D2R Jcakes            Hades                 Nec    ??    Rogue Camp H            36
         D2R Vang              Refractor             Dru    ??    Lut Gholein NM          18
         D2R D4di56lu3         DevaZR                Asn    ??    Rogue Camp NM           15
SP       D2R Grisu             Karrin                Asn    ??    Kurast Docks            06
-------------------------------------------------------------------------------------------------------
Back to ashes (aka Deeds)
-------------------------------------------------------------------------------------------------------
SP       D2R ffs               Pound                 Pal    77    H Claw Viper Temple     39
SP       D2R lizard            Appolonia             Ama    50    The Pit NM              18
         D2R Vang              HoboJones             Dru    46    Pand. Fortress          15
         D2R Babyhell          TheDeadman (it.1)     Nec    22    Arcane Sanctuary        03
         D2R Vang              Cronan                Bar    14    Lut Gholein             06
-------------------------------------------------------------------------------------------------------
 
Last edited:
Ready for NM Andariel, no screenshot sorry, but I did have this from Cows


Screenshot216.png
Refractor's Damnations
Rich (BB code):
Seals available/used
No N/N
NM N/N
Act Damnation          Royal Seal used (skill only)
No1 Werebear         N
No2 Spirit Wolf      N
No3 Grizzly          N
No4 Dire Wolf        N
No5 Hurricane        N

NM1 - Maul           N
NM2 -                N
NM3 -                N
NM4 -                N
NM5 -                N

He1 -                N
He2 -                N
He3 -                N
He4 -                N

Reset used (if any)
Normal - Act 2 Normal
Nightmare during <Act>
Hell      during <Act>
 
Last edited:
Alright, so i will dump points into Clay Golem up to 14 with bonuses to get 57 slow, and if I find +2 skills somewhere it will bring it to 60.

It would leave 6 points for Bone Armor, and getting 135 physical damage absorb with the synergy point from Bone Wall.

If I had Decrepify available I would go all in in Bone Armor, but well we will try without using a seal as long as possible - it would be a different story if SP. I kinda fear Diablo and Baal fights though...

Also, I decided to forget about Spirit Monarch. Revives are good addition, and I will therefore go for 106 strength to secure any shrunken head, and hope for a Rhyme into one with at least 1 point in Revives to finally get rid of the Death's belt and build resistances. Not even sure I would use a Homonculus at that point!

This will bring some more life too, instead of saving points forever "just in case something happens".

For armor bases I'm good with 1x4 and 1x3os Dusk Shrouds, and merc has a 4os Diamond Mail available if needed, but the Shaftstop is nice enough. At some point MF gear will have to be let aside...
 
Duriel has been Slain!


Screenshot218.png
Refractor's Damnations
Rich (BB code):
Seals available/used
No N/N
NM N/N
Act Damnation          Royal Seal used (skill only)
No1 Werebear         N
No2 Spirit Wolf      N
No3 Grizzly          N
No4 Dire Wolf        N
No5 Hurricane        N

NM1 - Maul           N
NM2 -                N
NM3 -                N
NM4 -                N
NM5 -                N

He1 -                N
He2 -                N
He3 -                N
He4 -                N

Reset used (if any)
Normal - Act 2 Normal
Nightmare during <Act>
Hell      during <Act>
 
Last edited:
@Vang 9 -> fissure :eek:
So very, very sorry:(
I'm not using Fissure, so no loss really. Wouldn't have minded adding a bit of extra oomph though to that Armageddon duration.

Rich (BB code):
How to fill the table
SP SC SR D2R Forum Name        Character Name       Class   Level Location                Score
-- -- -- --- ----------        --------------       -----   ----- --------                ----
         D2R Dazliare          Sentinel              Pal    01    Rogue Camp              Higher than Babyhell
         D2R Vang              Swoon                 Bar    81    Guardian                45
         D2R Babyhell          TheDeadman (it.2)     Nec    80    Kurast Docks H          36
SP       D2R Jcakes            Hades                 Nec    ??    Rogue Camp H            36
         D2R Vang              Refractor             Dru    57    Kurast NM               21
         D2R D4di56lu3         DevaZR                Asn    ??    Rogue Camp NM           15
SP       D2R Grisu             Karrin                Asn    ??    Kurast Docks            06
-------------------------------------------------------------------------------------------------------
Back to ashes (aka Deeds)
-------------------------------------------------------------------------------------------------------
SP       D2R ffs               Pound                 Pal    77    H Claw Viper Temple     39
SP       D2R lizard            Appolonia             Ama    50    The Pit NM              18
         D2R Vang              HoboJones             Dru    46    Pand. Fortress          15
         D2R Babyhell          TheDeadman (it.1)     Nec    22    Arcane Sanctuary        03
         D2R Vang              Cronan                Bar    14    Lut Gholein             06
-------------------------------------------------------------------------------------------------------
 
Ready for Mephisto's Damnation

Screenshot224.png

In a span of thirty minutes I had Kelpie Snare, Hone Sundan (non-eth), and Blackleech Blade drop from Flayer to Sewers. (Aldur's mace also dropped in flayer).


Refractor's Damnations

Rich (BB code):
Seals available/used
No N/N
NM N/N
Act Damnation          Royal Seal used (skill only)
No1 Werebear         N
No2 Spirit Wolf      N
No3 Grizzly          N
No4 Dire Wolf        N
No5 Hurricane        N

NM1 - Maul           N
NM2 - Fissure           N
NM3 -                N
NM4 -                N
NM5 -                N

He1 -                N
He2 -                N
He3 -                N
He4 -                N

Reset used (if any)
Normal - Act 2 Normal
Nightmare during <Act>
Hell      during <Act>
 
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