Re: Is there any interest in a Classic "Tournament"?
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Version 1.12
Forum name Character Name Class Level Location
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EmperorMoo Bors Concbarb 21 Lost City
nubikoen Death Poisonmancer 18 Dry Hills
newco Louie Hammerdin 16 Black Marsh
Nagisa Riinfosu Orb/TS 11 Stony Field
Purplelocust Ceto Static/Orb 9 Stony Field
Thyiad SickTrout Fishy 7 Cold Plains
SiTro of_Spades Amazon 5 Cold Plains
ILikeRocks ZAPPO NovaSorc 1 Rogue Encampment
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Version 1.00
Forum name Character Name Class Level Location
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Jel Count Meshrefdjidji Converterdin 26 Rogue Encampment
The Vortex Count Xzar IM/B.Golem Nec 26 Rogue Encampment
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Their deeds remembered
Forum name Character Name Class Level Location
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JayeM Celia Bowazon 15 The Tower (RIP)
TLOD Breadfan CLSorc 6 The Cave (RIP)
Update.
We've finished the RoF and did also manage to beat the Chaos Sanctuary, pretty impressive we just did it on the exact time we had (I accidently pushed the b.net button and download 1.12 so I had to reinstall, which made us 10-15 minutes late).
We took two drops at the Hellforge, as I can't host game my drop was the first drop, The Vortex going to act1 and unpartying worked, and impressive enough a flawless and a perfect diamond dropped. I'm certain, if it had been possible, a zod would also have dropped
.
I used our previous found flawless diamond together with the new flawless and the perfect one in a 3 socketed tower shield, to realise that I'd +10 strength from my shield, which meant I couldn't equip the extra resist for Chaos Sanctuary, so I had 0-30% in all resist for this area. I tell you sometimes those fire Oblivion Knights seemed to remove 50% of my 430 life bulb in a single hit. As I was also very scared of Iron Maiden my paladin used a marvelous spiked club, dealing 8-10 zeal damage, he actually did get IM'ed while zealing once, minor damage as expected luckily
.
However it showed that Oblivion Knights couldn't be converted and other converted monsters would be decripified and couldn't keep up with the OK's, so we had to take them out the good old way, that was with a tiny spiked club, zeal, smite, might aura, amplify damage, a little wand and a blood golem that I don't know how much damage dealt. Surprisingly the damage was actually rather good, and if it wasn't for the fear of IM, I think me war hammer would have taken those OK's down in one hit.
Lord De Seis wasn't as hard as expected, but due to some major lag during the fights, and knowing how easy I could go down to zero life, I often used my full revs when I lagged, which meant I ended up at the fight against Diablo with 1 full rev and otherwise health potions.
The tactic against Diablo was pretty clear We'd stand in a corner where he wouldn't be able to hit us, I'd remove any prisons that'd capture us with my hammer, and then Diablo would get the honor to take damage to self on the Blood Golem untill he was down, well that's the tactic, but while running for the corner I lagged, and as Diablo was following me and I could see I was taking damage, though nothing was near I used the last full rev, and a couple of health pots afterwards, just to realise shortly after that Diablo had shifted target to the Golem, and taken it out in one hit, without loosing any major damage
. He'd often use his lightning attack against the Golem it seemed, so it was pretty clear that I had to try to get some good hits in on Diablo while the Golem was distracting him, ready to run away while drinking health, hoping I wouldn't lag.
Anyway I'd from hsaurus shield, angelic armor, isenhart's helm, and 2 rings, a damage reduction of 9 I believe, that together with 75% lightning resist (an amulet with +47% lightning resist we found before the battle against Mephisto, also with 5% ll), made his Lightning attack very dealable, actually on about the same level as a normal flayer shaman could do, which meant I could use a single health pot for every time he used his lightning attack, and survive without any problems. Likewise, eventhough his melee attack did hurt, it did also hurt himself rather badly, and was also something that could be healed away, so it ended up with Diablo getting a beating by a Paladin who had expected to pretty much only be useable for converting OK's in the Chaos Sanctuary for dealing with the OK's in general, and having to clear some prisons while his powerful Necromancer ally would take care of the bad guys :grin:.