[HC sept][Orange Tournament][Building & diary] ItsATrap, a Shadow to Light crafting journey

Babyhell

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Mar 13, 2020
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Obviously...
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Presentation - right below
The build
Gear planning & evolution
The journey

So ItsATrap stole my twinked trapperess name, who had been renamed with more generically HCTrapperess. As it stands, she could be the Assassin member of my first HC Sept of Guardians.

She will be my runneress for the Orange You Glad That Rune Dropped @PhineasB's tournament. Let's now build something, and see how it goes!
 
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Babyhell

Well-known member
Mar 13, 2020
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The build
Summary
After a fire trap start, Shadow Master shall be maxed to get her through NM. Then hopefully a respec will be enough to handle Hell as a Lightning trapperess, with Shadow Warrior as decoy.

Progress:
Act 1 N ended at clvl 21.
Act 2 N ended at clvl 26.
Act 3 N ended at clvl 29.
Act 4 N ended at clvl 32.
Act 5 N ended at clvl 44, leveling up to 49 to max Shadow Master.

Act 1 NM ended at clvl 51.
Act 2 NM ended at clvl ?.
Act 3 NM ended at clvl ?.
Act 4 NM ended at clvl ?.
Act 5 NM ended at clvl ?.

Detailed build
In progress
Code:
Lvl   [leftovers] Skills
02    [0] Claw Mastery
03-06 [0] Fire Blast (4)
QA    [0] Burst of Speed
07    [0] Psychic hammer
08-11 [4] saved
12    [1] Weapon Block, Cloak of Shadows, Wake of Fire, Fire Blast (5)
13-17 [1] Wake of Fire (6)
18    [0] Shadow warrior, Wake of Fire (7)
QR    [0] Fire Blast (6)
19-29 [0] Wake of Fire (18)
QI    Wake of Fire (20)
30    [0] Fire Blast (7) *small fckup*
31-44 [0] Shadow Master (14)
About end of Normal
QA    Shadow Master (15) *should have been [0] Fire Blast (7)*
45-49 [0] Shadow Master (20)
FUTURE
QR    [0] Fire Blast (8)
50-61 [0] Fire Blast (20)
62-EON [0] Wake of Inferno (*)
End of Nightmare, Lightning respec
 
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Babyhell

Well-known member
Mar 13, 2020
1,816
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France
Gear planning & evolution
Initial thoughts
For reference, the crafting recipes on diablowiki. Also, some formulas from Pb_pal's post in tournament's thread.
Best weapon piece would be a nice claw - or even pair of claws - with +skills. Sadly, no formula allows such crafting (unlike say spears/javelins for zons), so it will be a pain to find something usable/great.

As usual everything else is about +skills, so...for now, I am planning a mana regen crafting, or maybe but more unlikely damage reduce gearing.

And after a review of formulas, I am setting on Caster, Blood and Hitpower recipes for now...well, kinda surprising me!

Crafting formulas and detailed planning
Supply tables for a full gear craft:
Code:
Gem    | Quantity | Runes
P. Ame | x3       | Tal, Ort, Thul
P. Eme | x2       | Nef, Eth
P. Rub | x3       | Amn, Sol, Sol
P. Sap | x2       | Ith, Tal
For merc:
Code:
Gem    | Quantity | Runes
P. Ame | -        | -
P. Eme | x1       | Sol
P. Rub | x2       | Ral, Thul
P. Sap | -        | -
Pre Act 2 NM:
Diamonds for Savage polearm recipe, chipped gems for socket.

Jewelry: Blood recipes (HP, FRW, STR)
Magical Amulet
+ Jewel (any)
+ Amn Rune (#11)
+ Perfect Ruby
Blood Amulet
Preset Mods:
1-4% Life Steal
+10-20 Hit Points
5-10% Faster Walk/Run
Magical Ring
+ Jewel (any)
+ Sol Rune (#12)
+ Perfect Ruby
Blood Ring
Preset Mods:
1-3% Life Leech
+10-20 Hit Points
+1-5 Strength
Armor, Gloves, Boots: Caster recipes (FMR, Mana)
Magical Light Plate
or Mage Plate (Excep)
or Archon Plate (Elite)
+ Jewel (any)
+ Tal Rune (#7)
+ Perfect Amethyst
Caster Body
Preset Mods:
Regenerate Mana 4-12%
+10-20 Mana
+1-3 Mana Per Kill
Magical Leather Gloves
or Demonhide Gloves (Excep)
or Bramble Mitts (Elite)
+ Jewel (any)
+ Ort Rune (#9)
+ Perfect Amethyst
Caster Gloves
Preset Mods:
+4-10% Faster Mana Regen
+10-20 Mana
+1-3 Mana Per Kill
Magical Leather Boots
or Demonhide Boots (Excep)
or Wyrmhide Boots (Elite)
+ Jewel (any)
+ Thul Rune (#10)
+ Perfect Amethyst
Caster Boots
Preset Mods:
Regenerate Mana 4-10%
Mana +10-20
Max Mana +2-5%
Head and Belt: Hitpower recipes (Def vs missiles, Mana per damage taken)
Magical Full Helm
or Basinet (Excep)
or Giant Conch (Elite)
+ Jewel (any)
+ Ith Rune (#6)
+ Perfect Sapphire
Hitpower Helm
Preset Mods:
5% chance of casting Slvl 4 Frost Nova when hit
Attacker takes 3-7 damage
+25-50 Defense vs. Missiles
Magical Heavy Belt
or Battle Belt (Excep)
or Troll Belt (Elite)
+ Jewel (any)
+ Tal Rune (#7)
+ Perfect Sapphire
Hitpower Belt
Preset Mods:
5% chance of casting Slvl 4 Frost Nova when hit
Attacker takes 3-7 damage
5-10% Damage to Mana
Shield and armor option: Safety recipes (PDR/MDR, allres, half freeze)
Magical Kite Shield
or Dragon Shield (Excep)
or Monarch (Elite)
+ Jewel (any)
+ Nef Rune (#4)
+ Perfect Emerald
Safety Shield
Preset Mods:
Reduces Damage 1-4
Reduces Magic Damage 1-2
5-10% Resist Magic
+10-30% Defense
Magical Breast Plate
or Curiass (Excep)
or Great Hauberk (Elite)
+ Jewel (any)
+ Eth Rune (#5)
+ Perfect Emerald
Safety Body
Preset Mods:
Reduces Damage 3-9
Reduces Magic Damage 2-5
Half Freeze Duration
Increased Defense 10-30%
Merc gear: Safety weapon + Blood armor pieces
Magical Spear (any)
+ Jewel (any)
+ Sol Rune (#12)
+ Perfect Emerald
Safety Weapon
Preset Mods:
Reduced Damage 1-4
Reduced Magic Damage 1-2
+5-10% Defense
Magical Helm
or Casque (Excep)
or Armet (Elite)
+ Jewel (any)
+ Ral Rune (#8)
+ Perfect Ruby
Blood Helm
Preset Mods:
1-4% Life Leech
+10-20 Hit Points
5-10% chance of Deadly Strike
Magical Plate Mail
or Templar Plate (Excep)
or Hellforge Plate (Elite)
+ Jewel (any)
+ Thul Rune (#10)
+ Perfect Ruby
Blood Body
Preset Mods:
1-3% Life Steal
+10-20 Hit points
1-3 Demon Heal
Merc weap pre-act 2 NM
Savage polearm recipe
1 Diamond + 1 Staff + 1 Kris + 1 Belt --> Savage Polearm Class Weapon
ivl = 50.
Creates a polearm class weapon with the Savage prefix (66-80% Enhanced Damage).
May spawn with a random suffix as well.
The polearm type will randomly choose from a Bardiche, Battle Scythe, Bill, Halberd, Lochaber Axe, Partizan, Poleaxe, Scythe, Voulge, or War Scythe.
And to get sockets on a weapon (should work for ItsATrap claws pre Act 2 NM too), but no way to get staff mods on normal bases so...maybe late Normal or via gambling:
3 Chipped Gems + 1 Magic Weapon --> Socketed Magic Weapon
ilvl = 25.
This recipe rerolls the stats on a magical weapon, setting it with new, random modifiers and 1-2 sockets.
Magical weapons that can not have sockets, such as throwing weapons, will spawn with new modifiers but no sockets.

3 Standard Gems + 1 Socketed Weapon --> 1 Socketed Magic Weapon
ilvl = 30
This recipe rerolls the stats on the weapon, creating a new magical version of the same weapon, with random modifiers and 1-2 sockets.
Any type of gems may be used, but they must be normal (between flawed and flawless) in quality.
Magical weapons that can not have sockets, such as throwing weapons, will spawn with new modifiers but no sockets.
Gearing evolution
Todo!
 
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