[Guardian][HC sept] ItsATrap, a Shadow to Light journey

Babyhell

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Jan 22, 2019
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Obviously...
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Presentation - right below
The build
Gear planning & evolution (Orange Tournament)
The journey (Orange Tournament)
The journey (After twinking)

She had been my runneress for the Orange You Glad That Rune Dropped @PhineasB's tournament, but after a big break, I threw a S&E when I restarted her and made a big misplay. So she went back to twinking after MFO breathe to achieve her Guardian status.
 
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The build
Summary
After a fire trap start, Shadow Master shall be maxed to get her through NM. Then hopefully a respec will be enough to handle Hell as a Lightning trapperess, with Shadow Warrior as decoy.

Progress:
Act 1 N ended at clvl 21.
Act 2 N ended at clvl 26.
Act 3 N ended at clvl 29.
Act 4 N ended at clvl 32.
Act 5 N ended at clvl 44, leveling up to 49 to max Shadow Master.

Act 1 NM ended at clvl 51.
Act 2 NM ended at clvl 57.
Act 3 NM ended at clvl 60 (running through, p7).
Act 4 NM ended at clvl 61 (running through, p3).
Act 5 NM ended at clvl 70 (p7 with some leveling).

Act 1 H ended at clvl 74.
Act 2 H ended at clvl 76.
Act 3 H ended at clvl 77.
Act 4 H ended at clvl 78.
Act 5 H ended at clvl 80.

Detailed build
Code:
Lvl   [leftovers] Skills
02    [0] Claw Mastery
03-06 [0] Fire Blast (4)
QA    [0] Burst of Speed
07    [0] Psychic hammer
08-11 [4] saved
12    [1] Weapon Block, Cloak of Shadows, Wake of Fire, Fire Blast (5)
13-17 [1] Wake of Fire (6)
18    [0] Shadow warrior, Wake of Fire (7)
QR    [0] Fire Blast (6)
19-29 [0] Wake of Fire (18)
QI    Wake of Fire (20)
30    [0] Fire Blast (7) *small fckup*
31-44 [0] Shadow Master (14)
About end of Normal
QA    Shadow Master (15) *should have been [0] Fire Blast (7)*
45-49 [0] Shadow Master (20)
QR    [0] Fire Blast (8)
50-60 [0] Fire Blast (20)
QI    [0] Wake of Inferno (2)
60    [0] Respec to Lightning, Shadow Master maxed
...
77    [0] Fire blast (7)
          Lightning & Death Sentry (20)
          Any synergy (12)
          Burst of speed (1)
          Shadow master (20)
QI    [0] Fire blast (9)
78-80 [0] Shock Web (15)
 
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Gear planning & evolution - Orange Tournament
Note: after a S&E, she eliminated herself from the Tournament
and twinked herself afterwards

Initial thoughts
For reference, the crafting recipes on diablowiki. Also, some formulas from Pb_pal's post in tournament's thread.
Best weapon piece would be a nice claw - or even pair of claws - with +skills. Sadly, no formula allows such crafting (unlike say spears/javelins for zons), so it will be a pain to find something usable/great.

As usual everything else is about +skills, so...for now, I am planning a mana regen crafting, or maybe but more unlikely damage reduce gearing.

And after a review of formulas, I am setting on Caster, Blood and Hitpower recipes for now...well, kinda surprising me!

Crafting formulas and detailed planning
Supply tables for a full gear craft:
Code:
Gem    | Quantity | Runes
P. Ame | x3       | Tal, Ort, Thul
P. Eme | x2       | Nef, Eth
P. Rub | x3       | Amn, Sol, Sol
P. Sap | x2       | Ith, Tal
For merc:
Code:
Gem    | Quantity | Runes
P. Ame | -        | -
P. Eme | x1       | Sol
P. Rub | x2       | Ral, Thul
P. Sap | -        | -
Pre Act 2 NM:
Diamonds for Savage polearm recipe, chipped gems for socket.

Jewelry: Blood recipes (HP, FRW, STR)
Magical Amulet
+ Jewel (any)
+ Amn Rune (#11)
+ Perfect Ruby
Blood Amulet
Preset Mods:
1-4% Life Steal
+10-20 Hit Points
5-10% Faster Walk/Run
Magical Ring
+ Jewel (any)
+ Sol Rune (#12)
+ Perfect Ruby
Blood Ring
Preset Mods:
1-3% Life Leech
+10-20 Hit Points
+1-5 Strength
Armor, Gloves, Boots: Caster recipes (FMR, Mana)
Magical Light Plate
or Mage Plate (Excep)
or Archon Plate (Elite)
+ Jewel (any)
+ Tal Rune (#7)
+ Perfect Amethyst
Caster Body
Preset Mods:
Regenerate Mana 4-12%
+10-20 Mana
+1-3 Mana Per Kill
Magical Leather Gloves
or Demonhide Gloves (Excep)
or Bramble Mitts (Elite)
+ Jewel (any)
+ Ort Rune (#9)
+ Perfect Amethyst
Caster Gloves
Preset Mods:
+4-10% Faster Mana Regen
+10-20 Mana
+1-3 Mana Per Kill
Magical Leather Boots
or Demonhide Boots (Excep)
or Wyrmhide Boots (Elite)
+ Jewel (any)
+ Thul Rune (#10)
+ Perfect Amethyst
Caster Boots
Preset Mods:
Regenerate Mana 4-10%
Mana +10-20
Max Mana +2-5%
Head and Belt: Hitpower recipes (Def vs missiles, Mana per damage taken)
Magical Full Helm
or Basinet (Excep)
or Giant Conch (Elite)
+ Jewel (any)
+ Ith Rune (#6)
+ Perfect Sapphire
Hitpower Helm
Preset Mods:
5% chance of casting Slvl 4 Frost Nova when hit
Attacker takes 3-7 damage
+25-50 Defense vs. Missiles
Magical Heavy Belt
or Battle Belt (Excep)
or Troll Belt (Elite)
+ Jewel (any)
+ Tal Rune (#7)
+ Perfect Sapphire
Hitpower Belt
Preset Mods:
5% chance of casting Slvl 4 Frost Nova when hit
Attacker takes 3-7 damage
5-10% Damage to Mana
Shield and armor option: Safety recipes (PDR/MDR, allres, half freeze)
Magical Kite Shield
or Dragon Shield (Excep)
or Monarch (Elite)
+ Jewel (any)
+ Nef Rune (#4)
+ Perfect Emerald
Safety Shield
Preset Mods:
Reduces Damage 1-4
Reduces Magic Damage 1-2
5-10% Resist Magic
+10-30% Defense
Magical Breast Plate
or Curiass (Excep)
or Great Hauberk (Elite)
+ Jewel (any)
+ Eth Rune (#5)
+ Perfect Emerald
Safety Body
Preset Mods:
Reduces Damage 3-9
Reduces Magic Damage 2-5
Half Freeze Duration
Increased Defense 10-30%
Merc gear: Safety weapon + Blood armor pieces
Magical Spear (any)
+ Jewel (any)
+ Sol Rune (#12)
+ Perfect Emerald
Safety Weapon
Preset Mods:
Reduced Damage 1-4
Reduced Magic Damage 1-2
+5-10% Defense
Magical Helm
or Casque (Excep)
or Armet (Elite)
+ Jewel (any)
+ Ral Rune (#8)
+ Perfect Ruby
Blood Helm
Preset Mods:
1-4% Life Leech
+10-20 Hit Points
5-10% chance of Deadly Strike
Magical Plate Mail
or Templar Plate (Excep)
or Hellforge Plate (Elite)
+ Jewel (any)
+ Thul Rune (#10)
+ Perfect Ruby
Blood Body
Preset Mods:
1-3% Life Steal
+10-20 Hit points
1-3 Demon Heal
Merc weap pre-act 2 NM
Savage polearm recipe
1 Diamond + 1 Staff + 1 Kris + 1 Belt --> Savage Polearm Class Weapon
ivl = 50.
Creates a polearm class weapon with the Savage prefix (66-80% Enhanced Damage).
May spawn with a random suffix as well.
The polearm type will randomly choose from a Bardiche, Battle Scythe, Bill, Halberd, Lochaber Axe, Partizan, Poleaxe, Scythe, Voulge, or War Scythe.
And to get sockets on a weapon (should work for ItsATrap claws pre Act 2 NM too), but no way to get staff mods on normal bases so...maybe late Normal or via gambling:
3 Chipped Gems + 1 Magic Weapon --> Socketed Magic Weapon
ilvl = 25.
This recipe rerolls the stats on a magical weapon, setting it with new, random modifiers and 1-2 sockets.
Magical weapons that can not have sockets, such as throwing weapons, will spawn with new modifiers but no sockets.

3 Standard Gems + 1 Socketed Weapon --> 1 Socketed Magic Weapon
ilvl = 30
This recipe rerolls the stats on the weapon, creating a new magical version of the same weapon, with random modifiers and 1-2 sockets.
Any type of gems may be used, but they must be normal (between flawed and flawless) in quality.
Magical weapons that can not have sockets, such as throwing weapons, will spawn with new modifiers but no sockets.
Gearing evolution
Todo!
 
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After twinking - Hell completion on steroids AND on p1 #TheEasyWay

Call to Arms
Superior Flail
AmnRalMalIstOhm
One Hand Damage: 3 - 85
Durability: 34 of 34
Required Level: 57
Required Strength: 41
Required Dexterity: 35
Fingerprint: 0xc7c21a57
Item Level: 80
Version: Expansion 1.10+
+1 to All Skills
+40% Increased Attack Speed
255% Enhanced Damage
+1 to Attack Rating
+150% Damage to Undead
Adds 5 - 30 Fire Damage
7% Life stolen per hit
Prevent Monster Heal
+4 to Battle Command
+4 to Battle Orders
+2 to Battle Cry
Replenish Life +12
30% Better Chance of Getting Magic Items
Increase Maximum Durability 14%
5 Sockets (5 used)
Socketed: Amn Rune
Socketed: Ral Rune
Socketed: Mal Rune
Socketed: Ist Rune
Socketed: Ohm Rune

Lidless Wall
Grim Shield
Defense: 288
Chance to Block: 0
Durability: 69 of 70
Required Level: 41
Required Strength: 58
Fingerprint: 0xab4ade81
Item Level: 87
Version: Expansion 1.10+
+1 to All Skills
+20% Faster Cast Rate
+91% Enhanced Defense
+10 to Energy
Increase Maximum Mana 10%
+3 to Mana after each Kill
+1 to Light Radius

Heart of the Oak
Flail
KoVexPulThul
One Hand Damage: 1 - 24
Durability: 30 of 30
Required Level: 55
Required Strength: 41
Required Dexterity: 35
Fingerprint: 0x51db593
Item Level: 83
Version: Expansion 1.10+
+3 to All Skills
+40% Faster Cast Rate
+75% Damage to Demons
+100 to Attack Rating against Demons
+150% Damage to Undead
Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
7% Mana stolen per hit
+10 to Dexterity
Replenish Life +20
Increase Maximum Mana 15%
All Resistances +36
Level 4 Oak Sage (25/25 Charges)
Level 14 Raven (60/60 Charges)
4 Sockets (4 used)
Socketed: Ko Rune
Socketed: Vex Rune
Socketed: Pul Rune
Socketed: Thul Rune

Lidless Wall
Grim Shield
Defense: 300
Chance to Block: 0
Durability: 66 of 70
Required Level: 41
Required Strength: 58
Fingerprint: 0xfeeafe46
Item Level: 75
Version: Expansion 1.10+
+1 to All Skills
+20% Faster Cast Rate
+99% Enhanced Defense
+10 to Energy
Increase Maximum Mana 10%
+5 to Mana after each Kill
+1 to Light Radius

Mara's Kaleidoscope
Amulet
Required Level: 67
Fingerprint: 0xf06a5d7f
Item Level: 87
Version: Expansion 1.10+
+2 to All Skills
All Stats +5
All Resistances +28

Raven Frost
Ring
Required Level: 45
Fingerprint: 0xebedf86a
Item Level: 85
Version: Expansion 1.10+
+222 to Attack Rating
Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
+19 to Dexterity
+40 to Mana
Cold Absorb 20%
Cannot Be Frozen

The Stone of Jordan
Ring
Required Level: 29
Fingerprint: 0x388ebc7d
Item Level: 85
Version: Expansion 1.10+
+1 to All Skills
Adds 1 - 12 Lightning Damage
+20 to Mana
Increase Maximum Mana 25%

Harlequin Crest
Shako
Defense: 141
Durability: 9 of 12
Required Level: 62
Required Strength: 50
Fingerprint: 0x4ba9f2f7
Item Level: 75
Version: Expansion 1.10+
+2 to All Skills
All Stats +2
+120 to Life (Based on Character Level)
+120 to Mana (Based on Character Level)
Damage Reduced by 10%
50% Better Chance of Getting Magic Items

Chains of Honor
Superior Archon Plate
DolUmBerIst
Defense: 945
Durability: 43 of 60
Required Level: 63
Required Strength: 103
Fingerprint: 0x386746d
Item Level: 87
Version: Expansion
+2 to All Skills
+200% Damage to Demons
+100% Damage to Undead
8% Life stolen per hit
+80% Enhanced Defense
+20 to Strength
Replenish Life +7
All Resistances +65
Damage Reduced by 8%
25% Better Chance of Getting Magic Items
4 Sockets (4 used)
Socketed: Dol Rune
Socketed: Um Rune
Socketed: Ber Rune
Socketed: Ist Rune

Bone Clutches
Demonhide Gloves
Defense: 46
Durability: 8 of 12
Required Level: 37
Required Strength: 20
Fingerprint: 0xe8037505
Item Level: 61
Version: Expansion 1.10+
+20% Increased Attack Speed
+29% Enhanced Defense
+7 to Strength
+9 to Dexterity
Lightning Resist +6%
Fire Resist +9%

War Traveler
Battle Boots
Defense: 134
Durability: 47 of 48
Required Level: 42
Required Strength: 95
Fingerprint: 0xdf25fc12
Item Level: 59
Version: Expansion 1.10+
+25% Faster Run/Walk
Adds 15 - 25 Damage
+180% Enhanced Defense
+10 to Strength
+10 to Vitality
40% Slower Stamina Drain
Attacker Takes Damage of 6
43% Better Chance of Getting Magic Items
+30 Maximum Durability

Thundergod's Vigor
War Belt
Defense: 155
Durability: 17 of 24
Required Level: 47
Required Strength: 110
Fingerprint: 0xd7635680
Item Level: 85
Version: Expansion 1.10+
5% Chance to cast level 7 Fist of the Heavens when struck
Adds 1 - 50 Lightning Damage
+3 to Lightning Fury (Amazon Only)
+3 to Lightning Strike (Amazon Only)
+193% Enhanced Defense
+20 to Strength
+20 to Vitality
+10% to Maximum Lightning Resist
+20 Lightning Absorb
Shimmering Small Charm of Strength
Small Charm
Required Level: 25
Fingerprint: 0x9fe2c166
Item Level: 50
Version: Expansion 1.10+
+2 to Strength
All Resistances +5

Shimmering Small Charm
Small Charm
Required Level: 25
Fingerprint: 0x6e4085ed
Item Level: 78
Version: Expansion 1.10+
All Resistances +4

Shimmering Grand Charm of Greed
Grand Charm
Required Level: 27
Fingerprint: 0x8f08f1d1
Item Level: 80
Version: Expansion 1.10+
All Resistances +15
35% Extra Gold from Monsters

Entrapping Grand Charm of Inertia
Grand Charm
Required Level: 42
Fingerprint: 0x4adc3fd2
Item Level: 80
Version: Expansion 1.10+
+1 to Trap Skills (Assassin Only)
+7% Faster Run/Walk

Entrapping Grand Charm of Life
Grand Charm
Required Level: 42
Fingerprint: 0x2eb36229
Item Level: 85
Version: Expansion 1.10+
+1 to Trap Skills (Assassin Only)
+17 to Life

Entrapping Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0xc42e75ab
Item Level: 80
Version: Expansion 1.10+
+1 to Trap Skills (Assassin Only)

Entrapping Grand Charm of Life
Grand Charm
Required Level: 42
Fingerprint: 0x6f5fc4a9
Item Level: 80
Version: Expansion 1.10+
+1 to Trap Skills (Assassin Only)
+19 to Life

Rugged Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x67f68055
Item Level: 74
Version: Expansion 1.10+
+20 to Life
+4 Maximum Stamina

Shimmering Grand Charm
Grand Charm
Required Level: 27
Fingerprint: 0x371edf64
Item Level: 80
Version: Expansion 1.10+
All Resistances +15

Burly Small Charm of Sustenance
Small Charm
Required Level: 28
Fingerprint: 0x3cf7a4c
Item Level: 85
Version: Expansion 1.10+
+16 Defense
+15 to Life

Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xe1ccb331
Item Level: 85
Version: Expansion 1.10+
+17 to Life

Viridian Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xb839ec24
Item Level: 80
Version: Expansion 1.10+
+18 to Life
Poison Resist +7%

Cobalt Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xfa931f84
Item Level: 80
Version: Expansion 1.10+
+17 to Life
Cold Resist +8%

Stout Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x6efa4bd0
Item Level: 80
Version: Expansion 1.10+
+1 Defense
+19 to Life

Rugged Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x4500e47f
Item Level: 85
Version: Expansion 1.10+
+20 to Life
+11 Maximum Stamina

Burly Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x8f046cfc
Item Level: 83
Version: Expansion 1.10+
+20 Defense
+16 to Life
to be written!
cbbF0O8l.jpg

Hell forge dropped a Ko (sic).
Ci9U269l.jpg

Hell ancients : pretty easy, had to pot the mercenary due to poisoning, but only one lightning immune that had been focused last.
1bAyDszl.jpg
 
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I so love your sept threads. This one might make me change my mind about my own assassin in my sept
 
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