- Nov 9, 2005
- 1,539
- 91
- 28
Thy et-all:
This thread might belong in the MP or Trading forum instead, and I do apologize in advance, I wasn't sure which was more suiting, and I also wanted to make sure it got some exposure, as it's very important. I understand if it is moved, please, I don't mean any harm!
This is addressed to the Hardcore MP/Trade pool specifically. I am in constant contact with most of the more active players, however, I wanted to post this for those that either A) aren't part of the HC Hamachi group, or B) aren't signed in all the time. I wanted a central place to bring this to everyone's attention, and ask for your opinions, because what each of us does, affects everyone else, in both positive and negative ways, depending on your own preferences.
This thread is to garner interest, and find out what amount of cheese we, as a collective group of players, are comfortable accepting.
With the relative ease we have to time travel in Single Player, we have the opportunity to bring forward some pretty neat (and sometimes way to easy to get) stuff. I recently have successfully installed and played in the following patches:
1.00, 1.06b, 1.07, 1.08, 1.09b, 1.10a, and 1.10s. If you don't know about some of the things available in these patches, there are plenty of guides here that explain them.
Specifically, I wanted to find out, from those that partake in MP and Trading, if I need to exercise restraint in forwarding things. For example, in 1.00 it is extremely easy to gamble for The Stone of Jordan. I need to know how you all would feel about me bringing some forward, not only for personal use, but to give away as well?
Also, it is very very easy to rush in 1.00. Rushees don't even have to be partied, or complete the quests to move forward in the acts. (I discovered this accidentally while self MP'ing with mules, the mules weren't even partied yet Warriv would take them East.) Ideally, I could see using this for Hellforge rushing, but, I don't want to hyper-inflate our economy.
Also, we have the fabled Resistance Jewelry crafting in early patches (The ring+gem+potion=Ring with single resistance, or 6 Pgems+Amulet=Prismatic Amulet) Some of you may know, it is possible for this recipe to produce Set and Unique jewelry, with resistances (or at least, I've seen it mentioned in time travel guides.) That, in itself, is not so bad, it can take some time to gather the gems needed to do this crafting. But what if, I was to use a Paladin, and abuse the unlimited +Skills bug associated with Milabrega's set to walk around the wilderness, collecting easy gems? Is that too cheesy for some?
I could go on and on with what things are possible with time travel, but I think most of you already know this information. Before I start going crazy collecting awesome treasures from the past and bringing them forward, I wanted to get a general idea from everyone involved in the MP/Trade pool as to what they are comfortable allowing, and not.
Thanks for your time for reading this, please post and let me know your opinions, I will respect them!
This thread might belong in the MP or Trading forum instead, and I do apologize in advance, I wasn't sure which was more suiting, and I also wanted to make sure it got some exposure, as it's very important. I understand if it is moved, please, I don't mean any harm!
This is addressed to the Hardcore MP/Trade pool specifically. I am in constant contact with most of the more active players, however, I wanted to post this for those that either A) aren't part of the HC Hamachi group, or B) aren't signed in all the time. I wanted a central place to bring this to everyone's attention, and ask for your opinions, because what each of us does, affects everyone else, in both positive and negative ways, depending on your own preferences.
This thread is to garner interest, and find out what amount of cheese we, as a collective group of players, are comfortable accepting.
With the relative ease we have to time travel in Single Player, we have the opportunity to bring forward some pretty neat (and sometimes way to easy to get) stuff. I recently have successfully installed and played in the following patches:
1.00, 1.06b, 1.07, 1.08, 1.09b, 1.10a, and 1.10s. If you don't know about some of the things available in these patches, there are plenty of guides here that explain them.
Specifically, I wanted to find out, from those that partake in MP and Trading, if I need to exercise restraint in forwarding things. For example, in 1.00 it is extremely easy to gamble for The Stone of Jordan. I need to know how you all would feel about me bringing some forward, not only for personal use, but to give away as well?
Also, it is very very easy to rush in 1.00. Rushees don't even have to be partied, or complete the quests to move forward in the acts. (I discovered this accidentally while self MP'ing with mules, the mules weren't even partied yet Warriv would take them East.) Ideally, I could see using this for Hellforge rushing, but, I don't want to hyper-inflate our economy.
Also, we have the fabled Resistance Jewelry crafting in early patches (The ring+gem+potion=Ring with single resistance, or 6 Pgems+Amulet=Prismatic Amulet) Some of you may know, it is possible for this recipe to produce Set and Unique jewelry, with resistances (or at least, I've seen it mentioned in time travel guides.) That, in itself, is not so bad, it can take some time to gather the gems needed to do this crafting. But what if, I was to use a Paladin, and abuse the unlimited +Skills bug associated with Milabrega's set to walk around the wilderness, collecting easy gems? Is that too cheesy for some?
I could go on and on with what things are possible with time travel, but I think most of you already know this information. Before I start going crazy collecting awesome treasures from the past and bringing them forward, I wanted to get a general idea from everyone involved in the MP/Trade pool as to what they are comfortable allowing, and not.
Thanks for your time for reading this, please post and let me know your opinions, I will respect them!