Guide: WS K Amazon

Thanks a lot for your quick answers.... I will go for melody then (I already prepared a Lycander while waiting to find a 3os +3 matriarcal bow).
When my built is done i might try the wizendraw with a shael socket in it for the ias, to compare....but i am not there yet ^^
 
Thanks a lot for your quick answers.... I will go for melody then (I already prepared a Lycander while waiting to find a 3os +3 matriarcal bow).
When my built is done i might try the wizendraw with a shael socket in it for the ias, to compare....but i am not there yet ^^

The wizendraw has very low requirements, so you can use it starting from lvl 26. At least it is a very nice weapon for leveling until the higher level weapons are available.

Randall



 
I just matted a zon of this type. She's really cool and flexible, though she does take a long time to max (I think I need something like L85 or so to max). And even after maxing, there are just so many things you want to spend your skill points on. I have two question/suggestions:

a) After maxing CS, Fury, FA and FA synergy, what do you go for? More lit skills for CS synergy, or valk? On one hand, a strong CS would be nice, but on the other hand, I think we could really use a valk that can survive anything that's not wimpy.

b) Instead of maxing CS, what do you think about spending those points into valk, and then when you get it to L17 or whenever it is you get a satisfactory valk, you go back to maxing CS? You can kill CI bosses with your merc. Hell, it shouldn't take that long. When you throw a lit fury at a boss pack, the boss will take a lot of damage, and he'll be pretty close to dead anyway.

I guess the main weakness of getting CS so late and so low is that you have no efficient way of killing act bosses. So if you're baal running with her, it might not be a great idea to have a crappy CS. However, if you're using her for L85 areas not named Worldstone keep or Chaos sanctuary, I think she could be better served having an uber strong valk.
 
a) After maxing CS, Fury, FA and FA synergy, what do you go for? More lit skills for CS synergy, or valk? On one hand, a strong CS would be nice, but on the other hand, I think we could really use a valk that can survive anything that's not wimpy.
I go for a lightning synergy. It isn't needed but I feel it's the only option making my amazon better, LF bonus damage is pretty insignificant but the CS bonus is nice.
b) Instead of maxing CS, what do you think about spending those points into valk, and then when you get it to L17 or whenever it is you get a satisfactory valk, you go back to maxing CS? You can kill CI bosses with your merc. Hell, it shouldn't take that long. When you throw a lit fury at a boss pack, the boss will take a lot of damage, and he'll be pretty close to dead anyway.
Like NF said, a valk isn't nessecary and takes too many skill points to get and the dodge/avoid/evade skills interrupts your attacks. I think my decoy is strong enough as it is therefore I don't put any more points in it either.
Nightfish said:
I advise against getting a valkyrie as dodge / avoid / evade will cause your attacks to miss occasionally and they are not needed to be safe. Imo the best option is to dump the remaining points into decoy. It isn’t the world hottest tank but it’ll be keep lister occupied for the 2 seconds it takes to fry him. Anyway, do with them as you see fit. Keep in mind that I warned you if you cannot hit the little flayers on lvl 3 because 100 blowdarts interrupt your every attack due to evade.
I guess the main weakness of getting CS so late and so low is that you have no efficient way of killing act bosses. So if you're baal running with her, it might not be a great idea to have a crappy CS. However, if you're using her for L85 areas not named Worldstone keep or Chaos sanctuary, I think she could be better served having an uber strong valk.
CS is great :heart:
I always put my points in the order CS --> LF at 30 (max asap) - max CS - Max fa and synergy because you won't need this until hell anyway.
My opinion is still that a valk won't do any good...

/3 cents, cheers :)



 
I forgot for a moment the point of the build: To run baal, so of course CS would be absolutely necessary. *smacks head*

And I didn't find the dodge skills to be all that much of a problem with these skills. I thought it was only a problem with strafe and fend.
 
It's really a matter of the -humongous- packs of flayers in WSK2. 30 darts hitting you will put you in serious DAE animation. It's not so much getting your attacks interrupted as it is not being able to move.

On the other hand, with good use of decoy, anticipation, and manual dodging, you can make it work. No crime in deviating from a guide, even as good as Nightfish's. :wink3:
 
It's really a matter of the -humongous- packs of flayers in WSK2. 30 darts hitting you will put you in serious DAE animation. It's not so much getting your attacks interrupted as it is not being able to move.

On the other hand, with good use of decoy, anticipation, and manual dodging, you can make it work. No crime in deviating from a guide, even as good as Nightfish's. :wink3:

Then again, if you avoid getting hit at all, what do you need dodge skills for? And if they mess you up when you need them the most (when you get hit a lot in rapid succession) why do you need them?



Neo, while killing baal isn't the main point of my character, I like being able to take everything down as efficiently as possible. As there is nothing that fries single huge monsters faster than Charged Strike, this is one of the three core skills of this build. You got LF for the AOE goodness, FA for everything immune to lightning and CS for the big guys like minotaurs and bosses.

If I were still playing I might take some time to fiddle with the optimum skill progression but it's probably just minor things that could be improved here.



 
@Nightfish Don't get me wrong--like most everyone else around here, I'm a dedicated believer in the Fishy Way and I agree with your reasoning on DAE with this build. I just mean if you really wanted a Valk for Baal you could get DAE as a necessary evil and work around them.
 
I really love valk, she's a ridiculous tank. I was thinking of using her for L85 areas like Pits or something of the sort.

Though now that I think about it, NOT going valk would free up 4 skill points, meaning she maxes her core skills in the low 80's instead of the mid 80's. This is pretty important to me

And with the right equips (which I feel that I have), the merc can also be a ridiculous tank, particularly when everything dangerous gets fried in 2 seconds. The merc together with decoy should be plenty in terms of tanking.

Upon further thought, as much as I love valk, I think you're right about the valk issue
 
Hehehe finally finished the built yesterday....I am now level 83 with all the skill quest done... so i already added 2 points to boost my light synergie.
Already done 1 or two pits....just two words... really fast.
Havn't test the ws k but will test it tonight.
I still have some problem with my mana pool sometimes...especially when i use FA but i hope it will be fixed when i find a shako for her.
The Pit run is really safe... only dangerous time was when i entered in pit level 2 and it was full of archer (immune to light -_-") With frozen arrow i killed some but my mana was decreasing too fast, my merc died (no money to revive him) so i had to retreat.. and finish them off with my fishymancer (What a great build heheh).

So now i would need some advice for my equipment:
I actually use:

Helm: Valk helm +2skill (searching for a shako)
Armor: I am using a viper +33 res....but i have a skullder waiting.
glove: some magic glove +1 ama, +3mana/death, +3life/death (maybe also ias)
belt: razortail
boots: Wartraveler
amu: cats eye (searching for some amu with + ama and +all res)
ring1: nagel
ring2: magic ring with +17 light res and some ias
Weapon1: Tgod
Shild: Rhym grim shild (the grim shild was 14ed)
Weapon 2: melody in a +3mat bow (I love this bow ^_^)
Charm: Only some res charm for the moment

With this my light and fire resi are both positive 72 for light and around 40 for fire. Poison and ice are around 0.

I have two questions... I have a Um waiting in my stash...should i get a shako with it...or should i socked it in my skulder for the +15 res.
And what should i modify then? (For now i can't afford soj or bk or mara :D)

My worries are resi and mana pool... (i already added some stats points in energy for the mana coz it was really too low with base and i gave an insight to my merc...wich is usefull when the aura is on).
 
Sorry if I missed this simple point (I read the guide, and skimmed it twice), but where do you put stat points? This is my first Amazon in a long time, and I don't want to screw up the stat point distribution. I'm guessing str/dex enough for gear, and the rest vit? Or, will this build need more dex?
 
Gear: I personally would put a P Topaz in both the skullder's and shako, but if you're not worried about MF and you're absolutely worried about living, I think Ort would be the best choice.

Stats: Like most other builds, it's either:
a) Enough STR/DEX for gear, rest in vit
b) Enough STR for gear, Enough DEX for good enough (most people say max) block, rest in vit.
 
Sorry if I missed this simple point (I read the guide, and skimmed it twice), but where do you put stat points? This is my first Amazon in a long time, and I don't want to screw up the stat point distribution. I'm guessing str/dex enough for gear, and the rest vit? Or, will this build need more dex?

from the guide:

+ life / mana
Aim for about 900 - 1000 life. You don’t really need more and can probably make do with 600 or so, but no need to take unnecessary risks. A half decent mana pools will also be nice to have so we can actually cast our skills a couple times.

Shield:
As I said we can’t use it for resis, so just focus on high blocking. Whitstan’s Guard or Stormshield are what I used. Just make sure you have the resis you need on your bow switch.

It more or less looks like good blocking is a preferred option.

Which would mean enough str for gear, enough dex for high blocking with really good shield. Vit for the rest. (or as much blocking you can get while still having 900-1000 life)

Randall



 
Would you recommend Harmony over Melody as runeword in switch bow ? Harmony lacks the +3skill but adds awesome bonuses...
 
I'd choose in the following order:
Melody
Wizendraw with good -Cold Res
Lycander's Aim
Harmony

Given the option of both I'd go Melody any day, but Harmony will still work.
 
Your preferences go in order of dmg, speed attack, mods ?
If I had 2 Ko i'd try both and compare. Since I don't have them I'm seeking advice to make up my mind ;o)
 
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Great guide again, Nightfish.

I need to build a Javazon now (can't ever seem to get them past the early stages of the game - mainly for lack of skills I like to use).

Gotta love the Insight polearm!
 
Your preferences go in order of dmg, speed attack, mods ?
If I had 2 Ko i'd try both and compare. Since I don't have them I'm seeking advice to make up my mind ;o)

At the end of the day it is a preference thing (also depending on your other equipment). Personally I usually go speed, damage (skills included here), mods.

Melody will give you more cold damage, +6 skills is nothing to sneeze at. That said, Harmony has some spiffy mods on it too, not least the fact that it does some decent physical damage and so can help with mana leech.

If you have a decent amount of ml, I'd personally go for harmony as 1pt in strafe could then work to keep your mana ball topped up, plus the other mods are so much better. Otherwise Melody wins out due to the +skills. Also checkout the German IAS calculator to see if the extra IAS on melody makes a difference to you.



 
You know what, I just found out that Ko is much cheaper than I thought (in the book at least), so I'll try to get them, put my hands on a 3os and a 4os +3 skill MatBow, and make Melody and Harmony.
Give me some time to perform it, and i'll come back to post my feedback ;o)
 
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