Guardian Celes (Sept 2 of 7)
Well, here she is, Guardian Celes, the LF/"Strafe" zon, the second one of my Sept Guardians. Getting her through the game isn't nearly the achievement Ulath was or PaleEnchantress would have been had she lived, as Celes received a few twinking items. (Lycander's Aim, Titan's Revenge, Crow Caw, Moser's Blessed Circle) I'm not even sure she warrants this thread, I've opened it up more because it's a custom rather than because I'm proud of her.
With the ancients, things went more smoothly than expected. I had to respawn them 5 times before none of them were FE. The third time, though, Celes saw her life passing again before her eyes. Korlic was extra fast and FE and he dashed up to her right as she was getting ready to set up the TP. He pulled back his vicious polearm, he started to swing and.... he vanished as the TP was up just in time. Phew, talk about close calls. The one time they didn't spawn FE was really easy. Celes whipped out her lycander's and dished out open wounds while the Valk singlehandedly tanked Korlic and the Whirler (whatever his name is). The merc and Celes took care of Madawc in the mean time.
Anyway, here are some stats, skills and gear, the usual stuff.
~Guardian Celes~
Level 83
Life: 1001
Mana: 167
Str: 90
Dex: 180
Vit: 220
En: Base
Skills:
Strafe: 2
GA: 1
LF: 20
Valk: 20
Decoy: 3
Critical: 5
Penetrate: 10
Pierce: 5
Dodge: 2
Avoid: 4
Evade: 1
Unspent: 12
The 23 best skill points were the one I put into Valk and Decoy. This lady is now truly immortal, tanking two of the ancients without losing life and keeping Infector's Balrogs at bay long after the merc had died (again).
Her gear:
Weapons: Titans & Lycander's
Shield: Moser's Blessed Circle
Rings: Manald & Crappy Rare
Armour: Crow Caw (or 4 Ptopaz Armour)
Belt: Blood Craft:. +20 Life, FR 5%, LR 27%, 2% Life Leech, 17% FHR, 8% OW
Gloves: Hitpower Craft: Knockback, FR 26%, CR 17%
Ammy: Crappy Rare
Boots: Natalya's Soul (as of late, these are my favorite boots)
Helm: Iratha's Coil (or 3PTopaz Crown)
Mercenary: Waheed, Act 2 Might. He uses a twinked Hone Sundan, Skin of the Flayed One and Tal's Mask. He dies a lot.
Best finds: Moser's from Hell Duriel, Lem and Ist from the Hellforges in NM and Hell respectively. I can see one of my next chars using Delirium once I can get hold of an Io.
Best Craft: This beauty that I've already been showing off in the SPF-HCL Thread. My Pally will love this baby.
Conclusions I can draw from her:
1)Using bows isn't what it was. I don't know if it's the ¾ weapon damage that's new in the final, or if it's just the fact that LF kills so damn quick, but I was a lot more happy with my beta-zon. She pwned. Sure, that lady had the windforce, but even before she got that she was doing a lot better than Celes. I'm not even sure I want to write a small guide about her as she sucks so bad when using a bow. Well, that's not entirely fair. There are some things she can kill quickly, Demon Imps or Stranglers. But against durable enemies like Urdars she can't do a thing. Those are the merc's job.
2) Twinking cheapens the accomplishment a lot for me. Not twinking takes too long and gets frustrating if you can find what you're looking for and it's terrible if your char dies right after entering hell after you spent a week MFing for stuff, but twinking leaves you with sort of a hollow feeling.
3) Mercs without shaftstops are real pushovers. Even when backed up by a valk.
4) Even had I maxed penetrate, my AR would still have sucked. There is no way I could hit decently in hell without angelic support. My chance to hit with strafe was below 60% most of the time. I doubt Dex and Penetrate alone can solve that problem. Some serious AR is needed here. (I took an educated guess at this by checking how much one point in dex / penetrate added)
5) Open Wounds kills even the most immune enemy. In my case it was PI/LI Grand Vizier of Chaos. Nothing I had could damage him, safe for open wounds and my 1-2 cold damage charm.
Well, that's it. See you at the next guardian! :wave:
Well, here she is, Guardian Celes, the LF/"Strafe" zon, the second one of my Sept Guardians. Getting her through the game isn't nearly the achievement Ulath was or PaleEnchantress would have been had she lived, as Celes received a few twinking items. (Lycander's Aim, Titan's Revenge, Crow Caw, Moser's Blessed Circle) I'm not even sure she warrants this thread, I've opened it up more because it's a custom rather than because I'm proud of her.
With the ancients, things went more smoothly than expected. I had to respawn them 5 times before none of them were FE. The third time, though, Celes saw her life passing again before her eyes. Korlic was extra fast and FE and he dashed up to her right as she was getting ready to set up the TP. He pulled back his vicious polearm, he started to swing and.... he vanished as the TP was up just in time. Phew, talk about close calls. The one time they didn't spawn FE was really easy. Celes whipped out her lycander's and dished out open wounds while the Valk singlehandedly tanked Korlic and the Whirler (whatever his name is). The merc and Celes took care of Madawc in the mean time.
Anyway, here are some stats, skills and gear, the usual stuff.
~Guardian Celes~
Level 83
Life: 1001
Mana: 167
Str: 90
Dex: 180
Vit: 220
En: Base
Skills:
Strafe: 2
GA: 1
LF: 20
Valk: 20
Decoy: 3
Critical: 5
Penetrate: 10
Pierce: 5
Dodge: 2
Avoid: 4
Evade: 1
Unspent: 12
The 23 best skill points were the one I put into Valk and Decoy. This lady is now truly immortal, tanking two of the ancients without losing life and keeping Infector's Balrogs at bay long after the merc had died (again).
Her gear:
Weapons: Titans & Lycander's
Shield: Moser's Blessed Circle
Rings: Manald & Crappy Rare
Armour: Crow Caw (or 4 Ptopaz Armour)
Belt: Blood Craft:. +20 Life, FR 5%, LR 27%, 2% Life Leech, 17% FHR, 8% OW
Gloves: Hitpower Craft: Knockback, FR 26%, CR 17%
Ammy: Crappy Rare
Boots: Natalya's Soul (as of late, these are my favorite boots)
Helm: Iratha's Coil (or 3PTopaz Crown)
Mercenary: Waheed, Act 2 Might. He uses a twinked Hone Sundan, Skin of the Flayed One and Tal's Mask. He dies a lot.
Best finds: Moser's from Hell Duriel, Lem and Ist from the Hellforges in NM and Hell respectively. I can see one of my next chars using Delirium once I can get hold of an Io.
Best Craft: This beauty that I've already been showing off in the SPF-HCL Thread. My Pally will love this baby.
Death Torc
Amulet
Required Level: 70
Item Version: 1.10 Expansion
Item Level: 81
Fingerprint: 0x96dc6e93
+9% Increased Chance of Blocking
Damage Reduced by 3
Magic Damage Reduced by 3
All Resistances +19
+1 to Paladin Skill Levels
Level 2 Teleport (25/25 Charges)
Amulet
Required Level: 70
Item Version: 1.10 Expansion
Item Level: 81
Fingerprint: 0x96dc6e93
+9% Increased Chance of Blocking
Damage Reduced by 3
Magic Damage Reduced by 3
All Resistances +19
+1 to Paladin Skill Levels
Level 2 Teleport (25/25 Charges)
Conclusions I can draw from her:
1)Using bows isn't what it was. I don't know if it's the ¾ weapon damage that's new in the final, or if it's just the fact that LF kills so damn quick, but I was a lot more happy with my beta-zon. She pwned. Sure, that lady had the windforce, but even before she got that she was doing a lot better than Celes. I'm not even sure I want to write a small guide about her as she sucks so bad when using a bow. Well, that's not entirely fair. There are some things she can kill quickly, Demon Imps or Stranglers. But against durable enemies like Urdars she can't do a thing. Those are the merc's job.
2) Twinking cheapens the accomplishment a lot for me. Not twinking takes too long and gets frustrating if you can find what you're looking for and it's terrible if your char dies right after entering hell after you spent a week MFing for stuff, but twinking leaves you with sort of a hollow feeling.
3) Mercs without shaftstops are real pushovers. Even when backed up by a valk.
4) Even had I maxed penetrate, my AR would still have sucked. There is no way I could hit decently in hell without angelic support. My chance to hit with strafe was below 60% most of the time. I doubt Dex and Penetrate alone can solve that problem. Some serious AR is needed here. (I took an educated guess at this by checking how much one point in dex / penetrate added)
5) Open Wounds kills even the most immune enemy. In my case it was PI/LI Grand Vizier of Chaos. Nothing I had could damage him, safe for open wounds and my 1-2 cold damage charm.
Well, that's it. See you at the next guardian! :wave: