Re: Golemancer Attempt No.2
Not Long Before The End ...
Rusty was placed into storage in a shed in Harrogath ... "Actually, there
are only sheds in Harrogath", thought Balboa, somewhat dismissively.
The Golemancer had a trip in mind for himself and the merc and Jemali was told to travel light. "No, Jem, you won't be needing your weapons and armour for this." Jemali was struck by a sudden mental image (perhaps his first one, ever) of a dog owner opening the door to the carriage for his pet, saying "Come on, Boy!" but instead of a walk on the hills, there's a visit to the vet in the offing ...
When Rusty, the faithful Iron Golem next saw his owner/creator, he was amazed to see that 1. Balboa had topped up his suntan 2. He was wearing a Lut Gholein t-shirt and 3. Jemali had turned into Pratham and wasn't it chilly whenever Pratham enters the room? Pratham, a fresh-faced kid of the 83rd level of attainment compared to Jemali's jaded old 87, was unfortunately unable to wield the
Strength Giant Thresher. Balboa had a sickening "D'oh" moment but then thought of the Cryptic Axe had had set aside in case he needed an Iron Golem with Crushing Blow. Problem solved.
There being no further business in Harrogath, the Golemancer, the Holy Freeze merc and the
Malice Iron Golem set off on their adventures.
In the Bloody Foothills, Balboa found a 2os Wyrmhide and thought of the
Smoke runeword as an upgrade to the Darkglow ringmail he still (
still wore. Unfortunately, he was one Io short of a Lum so that was that. The wyrmhide was stashed.
Having spent all his spare Skill points into Dim Vision , now level 22, Balboa found the going to be very easy for the most part. Vast numbers of monsters
could now be reduced to little more than statues and it was a simple matter, for the most part, to chip away at the groups in relative safety. The bec de corbin
Malice golem was able to kill perhaps one monster for every two that the merc managed . Sometimes the golem was the faster, where monsters (such as Vipers) have high damage but low life. The Thorns aura was noticeable.
The trickiest monsters were encountered in
Level 3 of Nilly's temple (PhysI Night Marauders and Hell Temptresses stair trap!), the
Glacial Trail and in the Icy Cellar (so many Hell Lords! Ouch!). The duel with
Nihlathak was absorbing and very satisfying. Balboa found very few items to help him on his way in Act 5 - a couple of 3os Mancatchers (for
Malice) and an eth Tearhaunch from the Glacial Trail. The boots he decided to wear, as he rarely gets hit and the net effect of swapping out his dual res rare buts was 10 extra CR and PsnR. Thank you very much! Oh, and s
sweet grand charm Drops were very disappinting, but with almost no MF, hardly surprising!
The Icy Cellar saw the end of Bec de Corbin Rusty. Balboa and Pratham had to flee from a boss pack of Hell Lords and Rusty was unable to disengage - poof! Still, the Mancatcher Golem was an upgrade, so all was well.
The next significant obstacle was the Ancients. Here, Balboa's fine arsenal of curses was reduced to just one useful one, Decrepify. Balboa was reasonably confident to start with, a decent supply of Rejuvies and as long as the abilities of the Ancients weren't too outlandish ... oops. The golemancer was appalled by the variety of weaponry employed against him and his team. I didn't get a good look - Conviction, Cursed, FE, LE, Spectral Hit, it was all there. Pratham, who by that time was at the 87th Level of Attainment and using Jemali's giant thresher, lasted almost no time at all. He managed to suck down a good chunk of Balboa's Rejuv supply though ... grrr.
Back to town for a merc resurrection and restock. The next manifestation of the Ancients proved positively benevolent by comparison - they were split up and
tamed gradually, although the end of the full Rejuvie supply was reached. Not good.
The Worldstone Keep Level One was
unpleasant, an appearance by Conviction Black Souls being the stand-out highlight. Levels Two and Three were a breeze, Defilers, Imps, Bone Mages, etc. Easy. The Throne was
not easy - Souls, Ghoul Lords and Horadric Ancients, with a boss pack of Souls as a stair trap - Balboa played it cool but my heart was in my mouth. The Throne was carefully and methodically cleared, with Balboa ensuring that no monsters had been stealthily resurrected by the Horadric mummies behind his back.
Wave after wave of Ball's minions were sent against Balboa as the intrepid team neared the end of its long, long journey. Achmel provided stubborn resistance and his large group had to be taken apart piecemeal. A protracted battle, that one. Similarly, Bartuc proved to be a real handful. Oddly, Ventar was easily dispatched - he charged at Balboa, not realising that his minions had been Dim Visioned and left behind! Lister - ah, Lister, we dreaded him. No need; Bone Walls and Decrepify split up his team into manageable chunks - perhaps the easiest wave of the five!
Only Baal, now, only Baal ...
Post session chat ...
This has been a long journey - Players 8 for Normal, Nightmare and Act 1 Hell (up to the Pit), Players 5 to Kurast Causeway, Players 3 to City of The Damned and Players 1 (because I have to finish the character someday!) to the end. I wish I could have completed it last year but RL changes swallowed up my time and energy. Still, nearly the end now and hopefully, some closure!
@udgard
Razan was sacked part-way through the adventure, in favour of Jemali. The court case is still pending
Champion GumbyBalboa - Level 88, The Throne Room of the Worldstone Keep