LozHinge the Unhinged
Active member
Upper Kurast ... Bizarre
We were searching a large structure just past the entrance to Upper Kurast when Jemali drew our attention to two unpleasant facts: Thrashers and more Thrashers. "Umm", said Balboa. "We'll clear the surrounding area so we have some space to work in". Jemali agreed, secretly hoping the golemancer would forget about them.
Elsewhere, we encountered Faithful and Cantors, plus Winged Nightmares. Things again turned unpleasant when a pack of Cantors, three Champions plus a Ghostly, made their presence felt. The fighters were able to tank them effectively, but the creatures constantly healed each other. "It's hopeless, Boss!", yelled Jemali. We couldn't split them up, we couldn't hurt them, so Balboa ordered them parked. "We will need some help, lads", observed Balboa. A moment's reflection took place, and then the golemancer cried, "I have an idea!". When Jemali saw the lunatic gleam capering in the golemancer's eyes, he positively blanched.
Balboa's plan meant clearing the rest of Upper Kurast, which we did readily enough. Rust Froth and his band caught us by surprise and Balboa was forced to drink a full juvy, but Flame Lust was a simpler opponent.
When we were ready, Balboa put his plan into effect. "Back to the Thrashers, lads", he ordered, "But don't damage them - only the bosses!". What?
We circled around to the North-West of the original large structure and cautiously approached the double boss-pack. The minions were Terrored away, but Gray Maim was allowed to approach us. Using Terror and Dim Vision, attack and retreat, we isolated the first boss and slew him easily. This process was repeated for Dire Killer. We now had an intact minion pack of six Thrashers ...
"Right, lets get these guys following us", said Balboa. "Are you out of your mind?", enquired Jemali. "Arrrunn-unk", added Rusty.
We led the band of Thrashers North and West, towards the Champ Pack of Cantors. A tricky job, requiring that the golemancer Decrepify the leading Thrashers to keep them bunched. One or two were lost on our trip. The next step was sheer madness and highly dangerous. We ran back and forth through the Cantors until the Thrashers were amongst them. Balboa then cast Confuse upon the Thrashers. A cunning plan, if a little crazed and it worked ... not one bit. The Thrashers simply didn't last long enough. Balboa couldn't direct the Thrashers against the Cantors, he couldn't even prevent the two fighters from attacking the Thrashers. One by one, the huge beasts dropped. Substituting Attract for Confuse didn't work. The plan was a bust.
Balboa thought quickly and decided it was all or nothing. A single Champion Cantor was targetted and Bone Wall spammed to try to keep the other Cantors busy. This worked after a fashion - the additional moments gained by the Bone Walls' distraction enabled the fighters to get a little extra damage on their target, causing the creature to teleport away. With a little patience, we were able to isolate one Champion after another - without the healing from their buddies, they gradually fell. The Ghostly Cantor was already off on his own when we found him - had the Thrashers hurt him and caused him to teleport away? Maybe so.
We are now steeling ourselves for the two Temples in Upper Kurast, not to mention the Sewers. There are more tough times ahead of us ... let's hope that Balboa doesn't have a plan.
Stats and Random
109 Stats and 7 Skill Points unspent. I was very tempted to sink some points into Confuse, which would have helped with the Cantor Plan, but thankfully thought the better of it. Attract is the better option and it doesn't need any more points in it, either.
Drops: a Ral, a Shael and (yay!) an Ith dropped in Upper Kurast. My Malice rune bank is on the up again. Lots of rares dropped but nothing of importance.
Travincal beckons, a place that fills me with fear. That will be a long, tough fight. Still, it's got to be better than trying to use Thrashers to kill Cantors, right?
In reply
@dutes - thanks very much!
Champion GumbyBalboa - Level 86, Act 3, The Forgotten Temple (Upper Kurast)
We were searching a large structure just past the entrance to Upper Kurast when Jemali drew our attention to two unpleasant facts: Thrashers and more Thrashers. "Umm", said Balboa. "We'll clear the surrounding area so we have some space to work in". Jemali agreed, secretly hoping the golemancer would forget about them.
Elsewhere, we encountered Faithful and Cantors, plus Winged Nightmares. Things again turned unpleasant when a pack of Cantors, three Champions plus a Ghostly, made their presence felt. The fighters were able to tank them effectively, but the creatures constantly healed each other. "It's hopeless, Boss!", yelled Jemali. We couldn't split them up, we couldn't hurt them, so Balboa ordered them parked. "We will need some help, lads", observed Balboa. A moment's reflection took place, and then the golemancer cried, "I have an idea!". When Jemali saw the lunatic gleam capering in the golemancer's eyes, he positively blanched.
Balboa's plan meant clearing the rest of Upper Kurast, which we did readily enough. Rust Froth and his band caught us by surprise and Balboa was forced to drink a full juvy, but Flame Lust was a simpler opponent.
When we were ready, Balboa put his plan into effect. "Back to the Thrashers, lads", he ordered, "But don't damage them - only the bosses!". What?
We circled around to the North-West of the original large structure and cautiously approached the double boss-pack. The minions were Terrored away, but Gray Maim was allowed to approach us. Using Terror and Dim Vision, attack and retreat, we isolated the first boss and slew him easily. This process was repeated for Dire Killer. We now had an intact minion pack of six Thrashers ...
"Right, lets get these guys following us", said Balboa. "Are you out of your mind?", enquired Jemali. "Arrrunn-unk", added Rusty.
We led the band of Thrashers North and West, towards the Champ Pack of Cantors. A tricky job, requiring that the golemancer Decrepify the leading Thrashers to keep them bunched. One or two were lost on our trip. The next step was sheer madness and highly dangerous. We ran back and forth through the Cantors until the Thrashers were amongst them. Balboa then cast Confuse upon the Thrashers. A cunning plan, if a little crazed and it worked ... not one bit. The Thrashers simply didn't last long enough. Balboa couldn't direct the Thrashers against the Cantors, he couldn't even prevent the two fighters from attacking the Thrashers. One by one, the huge beasts dropped. Substituting Attract for Confuse didn't work. The plan was a bust.
Balboa thought quickly and decided it was all or nothing. A single Champion Cantor was targetted and Bone Wall spammed to try to keep the other Cantors busy. This worked after a fashion - the additional moments gained by the Bone Walls' distraction enabled the fighters to get a little extra damage on their target, causing the creature to teleport away. With a little patience, we were able to isolate one Champion after another - without the healing from their buddies, they gradually fell. The Ghostly Cantor was already off on his own when we found him - had the Thrashers hurt him and caused him to teleport away? Maybe so.
We are now steeling ourselves for the two Temples in Upper Kurast, not to mention the Sewers. There are more tough times ahead of us ... let's hope that Balboa doesn't have a plan.
Stats and Random
109 Stats and 7 Skill Points unspent. I was very tempted to sink some points into Confuse, which would have helped with the Cantor Plan, but thankfully thought the better of it. Attract is the better option and it doesn't need any more points in it, either.
Drops: a Ral, a Shael and (yay!) an Ith dropped in Upper Kurast. My Malice rune bank is on the up again. Lots of rares dropped but nothing of importance.
Travincal beckons, a place that fills me with fear. That will be a long, tough fight. Still, it's got to be better than trying to use Thrashers to kill Cantors, right?
In reply
@dutes - thanks very much!
Champion GumbyBalboa - Level 86, Act 3, The Forgotten Temple (Upper Kurast)