A Tomb, a Tunnel and an End
Balboa stared at the entrance to the Seventh Tomb for some time. Jemali and a
Malice Rusty wandered nearby, the metal warrior clanking and clattering, the desert mercenary whistling tunelessly. The tension was palpable.
There seemed little point delaying any longer, so we entered the last, true Tomb of Tal Rasha. The reception was hot and enthusiastic, but
Dim Vision soon calmed things down. With the Unravellers unable to raise slain skeletons, it was simply a matter of grinding our way through their ranks. A champion pack of Unravellers
provided a greater challenge, but a combination of Life Tap, Attract and AmpDam kept them in check. Unfortunately, at one point, Balboa wasn't careful enough during one of his customary advance and retreat maneouvres - Rusty was unable to fight his way free from the mob surrounding him and instead of teleporting back to the group, he disappeared. To make matters worse, the
Goreshovel replacement golem disappeared during the very next encounter. Balboa was almost getting used to these disappointments though, and instead of raging, he calmly recast the Iron Golem from the
Humongous Giant Axe he pick up long, long ago. Extra care was taken to keep this golem safe.
The very last room we found contained the Orifice, but getting there was tricky - the preceeding room contained an Unraveller and his skeletons, plus a Mummy Sarcophagus. Balboa's best efforts to shut the sarcophagus down met with failure and in the end, we needed to slay all the Dried Corpses it contained. Lose a style point. The final chamber saw Steel Scarabs and Burning Dead, all moving with a disconcerting turn of speed. The answer to this puzzling behaviour was found to be
this fellow. He fell to our fighters and we inserted the Staff into the mechanism. A pretty
light show followed.
Instead of braving the next chamber and whatever lay within it, Balboa decided that we needed to return to the Lost City, to explore the Ancient Tunnels beneath it. My own thought was that we should not delay our mission in this way, by the Golemancer was insistent.
I'm glad we did. There were a couple of treasures in those Tunnels worth having - a Sol Rune which is always handy plus a unique Ancient Axe.
The Minotaur combines Crushing Blow with Slow, plus some fair damage to boot. Imagine an Iron Golem with Clay Golem slowing ability ...
The battles in the Ancient Tunnels seemed simple after our experiences in the Tombs. No ranged attackers were encountered and the larger packs were tamed with
Decrepify. Some of the Bosses'
special abilities were painful, and
this chap was capable of doing serious damage. In the end, though, it was a walk in the park.
Our encounter with Duriel in the final Tomb chamber was, dare I say it, very easy indeed. Decrepify held the demon in place whilst the crushing blows of Jemali's
Strength Giant Thresher and the
Humongous Rusty reduced the bug's health in gratifying chunks. Duriel only ever targetted the golem (unless Balboa got too close), so we had to portal back to Town on, I believe, three occasions, perhaps four, to restore Rusty's health. Had the bug targetted Jemali, Balboa's supply of potions would have been sufficient. When Duriel was near the end of his endurance, Balboa threw the
Malice War Spear to Jemali to adminster the final
coup de grace. A straightforward finale to a long, somewhat testing campaign.
We wait now in Kurast Docks. and gather news in that part of the world.
Stats and Such
104 Stats and 10 Skill points unspent. Best resists are F70, C27, L80, P48 - still no further Cold Res charms, how odd. I can max Poison Res if I carry a couple of Grand Charms in my stash, but this severely cuts down what I'm able to pick up in my travels.
The False Tombs were hard,
hard, HARD! The true tomb was, by contrast, a breeze, as were the oddly archer- and mage-free Ancient Tunnels. Duriel was, well, a joke. I was tempted to hit him with my wand just to see what happened :grin:
The jungles of Act 3 will be very challenging, I reckon. Expect to see some points spent on DV soon ...
Champion GumbyBalboa - Level 86, Act 3, Kurast Docks