Re: Fishymancer - Final Version (updated for 1.13)
Bone spirit sucks. Even fully synergised it's not great. And we're far from being able to fully synegise it with the points we have left over here. Also, corpse explosion gets the job done nicely.
Yea, the necro tends not to melee with his wand. I did melee some necros, some even with pretty decent success, but this build really doesn't need it. Casting amp damage, attract and corpse explosion keeps you busy enough. Also picking up loot.
As far as hirelings go, I doubt you'll miss the rogue once you get the might merc. Heck, even the act 2 normal mercs are better than rogues.
Bone spirit sucks. Even fully synergised it's not great. And we're far from being able to fully synegise it with the points we have left over here. Also, corpse explosion gets the job done nicely.
Yea, the necro tends not to melee with his wand. I did melee some necros, some even with pretty decent success, but this build really doesn't need it. Casting amp damage, attract and corpse explosion keeps you busy enough. Also picking up loot.
As far as hirelings go, I doubt you'll miss the rogue once you get the might merc. Heck, even the act 2 normal mercs are better than rogues.