Re: Faster than a charging paladin! PVP Frenzy Barb
so i was dueling some barbs, frenzy seemed to be a bit harder to use so i started experimenting with the 1pt ww i had. It seems if the barb is dual weilding, it doesn't matter what he weillds, grief + grief + fort will defeat them since every time it lands it does massive damage (i carry no damage reduction atm).
more importantly though the oddest complaint i got is that i kept dissappearing and hit them when they couldn't see me - read 'desynching'. All those fwr charms in the inventory give an advantage in ww duels
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What i'm experimenting with now is doing short ww's, running around, and coming up from behind and doing a frenzy attack.
as for smiters, there have been several that have gone down in one or two hits but that's a sign of a horrible smiter build (40k+ def, max block etc). Everytime i've fought a good smiter with frenzy I simply couldn't win and had to resort to ww with an ebotdcb to win.
bottom line on smiters is if you're up against a good one, you don't really stand a chance with frenzy. Whip out the ww weapons.
windy druids seem to be easiest now since it's very easy to charge up a frenzy off the minions without getting hit by a tornado. Once charged it's very easy to desynch and catch the druid.