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Have you posted these steps in the D2R general chat? How about the tech support thread?
TBH I only worked it out recently and I wasn't sure if it was consistent or a fluke or what. I'm not sure if it actually makes a difference regardless - like maybe the message only displays the first time, but on subsequent launches you're still connected to b.net regardless. I'm not sure! That's why I posed it as a question to @Dudzy - if it actually resolved his issue then it's possible it does in some way keep you offline .I'm not exactly sure why you'd be online the first launch, then offline on subsequent launches though, it doesn't make sense to me, but it seems like that might be the case. Do you have the same thing happening @snickersnack? Does it seem like you're offline when you do this?

There is a section in the D2R FAQ about how to launch without the launcher, it's sort of hard to recommend doing by default since there's caveats (i.e., game won't update unless you launch through the launcher, so you need to keep an eye out for patch notes, etc) - plus I have no idea if it actually makes any difference. The one case where I KNOW it makes a difference is if you miss a patch then you will be forced entirely offline until you update. I don't have a bunch of technical knowledge so I haven't done any digging about whether or not launching through a shortcut is actually forcing you offline, I only have what I've observed by playing a bunch. I'm sorta just an oafy lizard brained guy who bruteforce tries a bunch of stuff until something works for me specifically.
 
@NorthDakota I only played D2R a bit on launch day. I'm very put-off by the removal of TCP/IP since I preordered the game with the promise of no major changes. :(

I'm not sure that I'll play it again, and (not to be too much of a Debbie Downer) I will not be preordering D4. I may not get it at all. More: :(

This has been your daily dose of grump. :(
 
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@NorthDakota I only played D2R a bit on launch day. I'm very put-off by the removal of TCP/IP since I preordered the game with the promise of no major changes. :(

I'm not sure that I'll play it again, and (not to be too much of a Debbie Downer) I will not be preordering D4. I may not get it at all. More: :(

This has been your daily dose of grump. :(
imo you're missing out. d2r is dope.
 
Well, I'll probably play some new, untwinked characters at some point. I just can't see moving all of my items and characters into a game where there's no way for MP. Again, I was being grumpy.
You should, I'm playing untwinked rn on a brand new sorcy, kinda forgot what it was like to struggle. Having some fun.
 
You should, I'm playing untwinked rn on a brand new sorcy, kinda forgot what it was like to struggle. Having some fun.
You got me! I started a sorc. I want to do CL/BLizz (name: ChainRuler), but I think I'll start with fire, use Leaf, and then respec in NM.

This got me thinking: what does Flavie think when she says "turn back!" and then never sees you again? Does she know about the waypoints?
 
I found a superior Suvayyah with +3 phoenix strike. Was a bit intrigued since I am planning a phoenix striker. Then I realized that since it is superior I can only socket it at Larzuk, and thus only get 3 sockets. This means I can only make a Malice in it (cause I am too poor for fury and chaos and venom does not exist for all practical purposes. Especially at the cost of a Mal).

I considered imbue, but realized it always rerolls staffmods. (Does anyone know if it also rerolls automods?)

Is there any other clever trick to turn this into a more usable weapon?
 
@Kartongen I think you are better with some +3 MA Greater Talons, especially if you can get a nice suffix. Or even better Fools RTs with +3 PS. But it isn't a bad choice to go for Malice in it.

But if you want to see a waste of good runes:
Wind
Runic Talons
SurEl
One Hand Damage: 62 - 114
Durability: 30 of 30
Required Level: 61
Required Strength: 115
Required Dexterity: 115
Fingerprint: 0x544509f
Item Level: 87
Version: Expansion
10% Chance to cast level 9 Tornado on striking
+20% Faster Run/Walk
+40% Increased Attack Speed
+15% Faster Hit Recovery
160% Enhanced Damage
-50% Target Defense
+50 to Attack Rating
+3 to Phoenix Strike (Assassin Only)
+1 to Blades of Ice (Assassin Only)
Hit Blinds Target +1
+1 to Light Radius
Level 13 Twister (127/127 Charges) 2 Sockets (2 used)
Socketed: Sur Rune
Socketed: El Rune

(It was for the RW Grail)
 
@Kartongen I think you are better with some +3 MA Greater Talons, especially if you can get a nice suffix. Or even better Fools RTs with +3 PS. But it isn't a bad choice to go for Malice in it.

But if you want to see a waste of good runes:
Wind
Runic Talons
SurEl
One Hand Damage: 62 - 114
Durability: 30 of 30
Required Level: 61
Required Strength: 115
Required Dexterity: 115
Fingerprint: 0x544509f
Item Level: 87
Version: Expansion
10% Chance to cast level 9 Tornado on striking
+20% Faster Run/Walk
+40% Increased Attack Speed
+15% Faster Hit Recovery
160% Enhanced Damage
-50% Target Defense
+50 to Attack Rating
+3 to Phoenix Strike (Assassin Only)
+1 to Blades of Ice (Assassin Only)
Hit Blinds Target +1
+1 to Light Radius
Level 13 Twister (127/127 Charges) 2 Sockets (2 used)
Socketed: Sur Rune
Socketed: El Rune

(It was for the RW Grail)
Yeah, there are certainly many better options. I just wondered what the best way to utilize this was. Would love to find any of the ones you mention, but can't be bothered to shop like a maniac, so I think I have quite a small chance to actually get them.

Yeah, the wind is quite terrible. It is quite clear the runeword designers did not play many assassins or spearazons. Slim pickings in both of those categories.
 
I think I only have one Bartuc, so offhand suvayyah was my plan. This should also help with attack speed if I understood the weapon bugging section correctly.
But this was also in part asked just cause I find item generation (or maybe rather upgrading) very intriguing.

Speaking of the latter, does anyone know how auto-mods (on amazon, sorceress and paladin only items) work if you imbue/reroll? Cant find anything in the item generation guide about it (nor about imbue more often generating staff-mods for that matter).
Staff-mods are wonderfully explained in the claw-guide by maxicek, but I cant find the corresponding information for auto-mods.
 
Yeah, there are certainly many better options. I just wondered what the best way to utilize this was. Would love to find any of the ones you mention, but can't be bothered to shop like a maniac, so I think I have quite a small chance to actually get them.

Yeah, the wind is quite terrible. It is quite clear the runeword designers did not play many assassins or spearazons. Slim pickings in both of those categories.
I got extremely lucky while shopping for claws. I noticed that the desirable claws all have prices in the hundreds of thousands, which sped up shopping, and while looking for a fire trap claw, I got a very nice PS claw. I'd recommend giving it a go for a little while even if the chances are low. You might get lucky and get a claw that enables a different build.
 
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Well I’m really enjoying d2r. I’ve enabled the “auto resolution adjustment” or whatever to keep a stable 55-60 FPS at max (I think) graphics. Assassin traps look pixelated when they go off, and some background and other visual effects look different, but I just chalk it up to “It’s the style now”. Reminds me of that Drunk Detective game that came out recently. You have amnesia and are investigating a murder or something?

To those who miss the MP aspect, what are your thoughts of creating Online characters to play with your fellow forumites? Obv Once Online issues get sorted out.
 
To those who miss the MP aspect, what are your thoughts of creating Online characters to play with your fellow forumites? Obv Once Online issues get sorted out.
I'm mixed on that. I hope that they'll figure out some way to enable offline characters to MP, but they may not bother. Why would they? I get that keeping server stuff under lock-and-key helps them fight duping on bnet, but I'm still miffed. I hope that they find a way to make it work. If they do, then I'll move the bulk of my items and characters to D2R.

If they don't? Well, I started a sorc in bnet. Maybe we could start a sub-group of people who play on bnet, but who don't trade with the wider community, since we know that dupes will likely be possible.

I'd be down for a bnet/SP group.

Edit: Is there some way for this forum to request an MP option?
 
@Kartongen I believe when imbueing you get guaranteed 3 different skills on items that can have them (scepters, pelts, barb-helms, claws, wands, orbs, staves)
Yeah, I have heard that too (or at least a much higher probability), it was just no stated in the item generation guide.

I got extremely lucky while shopping for claws. I noticed that the desirable claws all have prices in the hundreds of thousands, which sped up shopping, and while looking for a fire trap claw, I got a very nice PS claw. I'd recommend giving it a go for a little while even if the chances are low. You might get lucky and get a claw that enables a different build.
Yeah, I probably should spend some time with that. I just have so limited time to play right now that spending what might be weeks of gaming time on shopping does not appeal to me.
But as you say, I should indeed spend at least an hour or two with Anya, to see if I find anything interesting.

[...]
Speaking of the latter, does anyone know how auto-mods (on amazon, sorceress and paladin only items) work if you imbue/reroll? Cant find anything in the item generation guide about it (nor about imbue more often generating staff-mods for that matter).
Staff-mods are wonderfully explained in the claw-guide by maxicek, but I cant find the corresponding information for auto-mods.
To answer my own question, I think auto-mods are preserved even when you change the ilvl. I base this on the fact that finding a cracked (et. al.) Matriatch bow with +3 skills is seen as a sure-fire way to get a nice base for melody. I'll probably test this some more things later.
(And I think whether ilvl changes or not is the basis of whether staff-mods are changed or not. I have read this somewhere, but can't find the source atm.)
Further, I think what auto-mods are possible are limited by the ilvl (at time of dropping).
 
QQ: Is 2k Frozen Orb damage possible?

The calculation with theoretical gear below falls just short of 1.8k, so is there any gear setup that can lead to such damage numbers?

Gear: +15% Nightwings (+5% facet), Arkaines (+5% facet), Arachs, +3 Cold Ammy, +30% DFathom (+5% facet), +20% Facet Monarch, 2x SOJ, 9x Cold Skiller, Torch, Anni, Battle Command
 
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