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Shuko-jutsu: The Art of the Claw
Shuko-jutsu: The Art of the Claw
(version 2.4)
The assassin claws as they appear in D2 are an amalgamation of two different weapons or tools. The Katar is an Indian punching knife with a horizontal grip. The claws are probably derived from the ninja claws or Shuko. These were primarily designed as a climbing tool. They consisted of a metal palm hoop with spikes in it. Ninja were alleged to use these claws for fighting too, and even to block sword strikes with them. Jutsu is a Japanese word, roughly meaning "the martial art of." So here is my guide to assassin claws, or Shuko-jutsu.
This guide is really a compilation of stuff that I have picked up from planning and playing PvP and PvM assassins. It is targeted for 1.10 to 1.13c Single Player use and assumes twinked play, but hopefully there is something useful here for any Assassin player. If you have a question, please feel free to post it and I will do my best to answer and add it to the next version of the guide if necessary.
Contents
1. List of Abbreviations
2. Introduction
3. Planning a Claw Assassin
4. The Need For Speed
5. What Mods Work From What Claw?
6. Choosing The Best Claw Type
7. Runewords For Claws
8. Unique Claws
9. Magical Claws
10. Rare Claws
11. Set Claw
12. Summary
Appendices
13. Weapon Speed Bugging
14. Staffmod Generation
15. Affix Generation
16. Shopping For Claws
17. Re-rolling Magical Claws
18. Re-rolling Rare Claws
19. Imbuing Claws
20. Gambling Claws
21. Finding Claws
22. Racking
23. Thanks
24. Revision History
1. List of Abbreviations
AR - Attack Rating
BoS- Burst of Speed
CoS- Cloak of Shadows
DF - Dragon Flight
%DR – % Physical Damage Reduction
FHR - Fast Hit Recovery
FCR- Faster Cast Rate
FPA - Frames Per Attack (1 second = 25 frames)
IAS - Increased Attack Speed
LS - Lightning Sentry
MA - Martial Arts
MB - Mind Blast
OW - Open Wounds
Res - Resistance
SM - Shadow Master
SP - Single Player mode
WB – Weapon Block
WSM - Weapon Speed Modifier
WW - Whirlwind
3os - 3 Open Sockets
clvl - Character Level
ilvl - Item Level
alvl - Affix Level. See Section 15.
2. Introduction
Why use claws?
Claws are a good choice for many assassins, particularly if they rely on +skills to be effective, like Trappers or Phoenix Strikers. However for many physical damage based assassins -Blade Fury, Tiger Strike, Dragon Talon- they may just be used as a switch to pre-buff skills like Shadow Master, Fade, Burst of Speed and Venom.
A major advantage of using two claws is Weapon Block. This gives a maximum of 60% chance to block physical attacks but, unlike a shield, it can also block most magical attacks. Blizzard, Bone Spears, Bone Spirits, Tornadoes can all be blocked. This skill is also independent of dexterity and character level. The only thing that affects it is the skill level.
A note about claw speed advantages (thanks to stephan):
Assassins have an attack speed advantage when using claws with the strike charge-ups. With claws the max speed is 7 fpa, while with other 1-handers you can never go faster than 8 fpa. The base speed of the strike charge-ups is also faster when using claws (meaning they need less IAS to reach the same speed compared with other 1-handers).
Example:
- A phase blade (-30 WSM) needs 54% IAS with no BoS to reach 8 fpa TS/CS/PS
- Greater / Runic Talons (also -30 WSM) only need 26% IAS to reach 8 fpa.
3. Planning a Claw Assassin
Builds that use claws as main weapons:
Trapper (not necessarily all though)
Phoenix Striker (Or other skills on the left side on the MA tree.)
Whirlwind (via Chaos runeword)
There are others, but I think these cover the main areas. I'll assume you have already read a build guide if you are making something else.
The assassin has two 'aura' like skills and both cannot be used at the same time. Fade gives a big resistance boost and %DR, Burst of Speed (BoS) gives faster run/walk and increased attack speed. Your build is likely to use one or other of them (even for a single skill point investment) all the time. You need to decide which one and plan accordingly.
What you have decided so far:
- What build you are making
- That you are going to use claws
- Which out of Fade / BoS you are going to use.
4. The Need For Speed
How Much Speed Do I Need
You now need to have a good read of this masterwork - Assassin IAS Tables by jrichard
Find the table for the skill you are using. If you are using Fade, look at the BoS level 0 row. You can now see how much IAS you need for a given claw type. This is you first piece of information when considering a given claw. Be careful, if tou are using two claws the average of both claws WSM is used.
Note: Some of the IAS values when using BoS on the first page are incorrect for the kicks. This post has the corrected numbers.
I believe the latest German Weapon Speed Calculator by Titanseal covers the speeds correctly, although I can't confirm this as I don't use it myself.
5. What Mods Work From What Claw?
Primary and Off-hand Claw
For the purposes of this guide, the primary claw is the one equipped first and is above your gloves. The secondary is in the shield slot, above the boots. Dependant on the skill you are using, some mods do not work in the secondary slot.
Indirect mods
These always work regardless of which claw they are on:
- Resists
- FHR
- +Skills
- +Stats like life, mana, strength etc.
For all skills, IAS only ever works on the primary claw. Keep those Shaels away from the claw above the boots. The only exception to this is if you are using Normal attack.
Blade Sentinel
* Half this damage applies if using a two handed weapon, regardless of what the LCS says. So for blade sentinel damage with a two handed weapon is 3/16. Not that this is important in a claw guide.
** Blade Sentinel has natural pierce
*** All blade skills have a fixed speed, regardless of IAS on weapons or gear.
Blade Fury
* Half this damage applies if using a two handed weapon, regardless of what the LCS says, i.e 3/8 in this case.
*** All blade skills have a fixed speed, regardless of IAS on weapons or gear.
Blade Shield
* Half this damage applies if using a two handed weapon, regardless of what the LCS says, i.e 1/8 in this case.
*** All blade skills have a fixed speed, regardless of IAS on weapons or gear.
Kicks
Claw / Claw Skills
Dragon Claw - DC
Claws of Thunder - CoT
Fists of Fire - FoF
Blades of Ice - BoI
I have tested and verified what mods work on the secondary claw as there is some ambiguity in the Assassin FAQ. See this post for further information.
**These mods are not tested. Personally I feel that, given everything else I have tested does work, these will work too. This is pretty much confirmed by BIGeyedBUG in this post.
6. Choosing The Best Claw Type
Why are quick claws important?
For many PvM builds, hitting the fastest breakpoints is desirable, but not essential.
For PvP it is potentially a matter of life or death (ear or no ear?) . You want to be hitting that 9 Frame trap laying with Fade active. As IAS jewels or shaels have no effect on the off hand claw, you are somewhat limited where you can put jewels. And I'm sure you would rather be socketing your armour & helm with a nice resist jewel or something. Weapon speed bugging is discussed in Section 13, I'm not going to confuse the issue just yet.
Claw Types & Normal Claws
The table below shows all the different claws available in the game.
So which are the best claws?
If you are playing a trapper, Greater Talons. They have the lowest requirements for claws with the fastest WSM and ability to get staffmods.
For physical damage based characters, it is a question of using the highest damage claw that lets you hit the speed you need. Runic Talons, Feral Claws and Greater Talons are all popular choices.
7. Runewords For Claws
The following runewords can all be made in claws. Check the table above for the best base claws to make them in. Remember to look for staffmods that will complement your build. As all these runewords are geared towards physical damage characters, recommended staffmods are Mind Blast, Venom, Weapon Block, Shadow Master, Dragon Flight, Fade, Burst of Speed. Lightning Sentry is also desirable for Hybrid WW/Trap Assassins.
Chaos
3 Socket Claws
Fal + Ohm + Um
9% Chance To Cast Level 11 Frozen Orb On Striking
11% Chance To Cast Level 9 Charged Bolt On Striking
+35% Increased Attack Speed
+290-340% Enhanced Damage (varies)
Adds 216-471 Magic Damage
25% Chance of Open Wounds
+1 To Whirlwind
+10 To Strength
+15 Life After Each Demon Kill
Well, if you want to make a WWsin, or one of the many WWsin hybrids, this one isn't optional. The runes for it are rare in Single Player, but not un-obtainable. If you want to use it for PvM, do not make it in an exceptional claw, the repair bills will be crippling. Mine is in a Runic Talon, I found the repair bills were not too bad when I quested with my WW Trap hybrid. It is usually equipped in the off hand position, normally with a Fools claw in the primary position.
If you are making a Blade Fury assassin, Chaos is also a good choice for it's high ED and nice ctc effects. If it is for blade fury only you want it in an ethereal base to maximise the damage. I suggest ethereal Suwayyah or Scissors Suwayyah in this case, preferably with +3 Blade Fury. Don't use Blade Shield with it though, as in this case it will loose durability.
Fury
3 Socket Melee Weapons
Jah + Gul + Eth
+209% Enhanced Damage
40% Increased Attack Speed
Prevent Monster Heal
66% Chance Of Open Wounds
33% Deadly Strike
Ignore Target's Defense
-25% Target Defense
20% Bonus To Attack Rating
6% Life Stolen Per Hit
+5 To Frenzy (Barbarian Only)
With the coming of patch 1.13 and the increased rune drop rates, this claw is now accessible to both SP and BNet players. A top of the range Fools claw will beat it for almost all builds, but these can be very hard to come by, especially if you are after staffmods on the claw too. This is a great runeword for the primary claw on a hybrid WW / Trap assassin, made in a +3 Lightning Sentry base.
Malice
3 Socket Melee Weapons
Ith + El + Eth
+33% Enhanced Damage
+9 To Maximum Damage
100% Chance Of Open Wounds
-25% Target Defense
-100 To Monster Defense Per Hit
Prevent Monster Heal
+50 To Attack Rating
Drain Life -5
The 100% open wounds is what makes this attractive. Nice for a PvM kicker, but you will have trouble hitting the required speeds without using BoS for a PvP character. Remember to get +5 or more Replenish Life somewhere else in your equipment to combat the drain on the claw.
Strength
2 Socket Melee Weapons
Amn + Tir
35% Enhanced Damage
25% Chance Of Crushing Blow
7% Life Stolen Per Hit
+2 To Mana After Each Kill
+20 To Strength
+10 To Vitality
The crushing blow is nice, but I think there are better ways of getting it for PvM without this claw. Could be useful until Gore Riders, Guillaume's Face, Duress etc are available at higher levels. Potentially useful for levelling, but not really endgame gear.
Venom
3 Socket Weapons
Tal + Dol + Mal
Hit Causes Monster To Flee 25%
Prevent Monster Heal
Ignore Target's Defense
7% Mana Stolen Per Hit
Level 15 Poison Explosion (27 Charges)
Level 13 Poison Nova (11 Charges)
+273 Poison Damage Over 6 seconds
Wind
2 Socket Melee Weapons
Sur + El
10% Chance To Cast Level 9 Tornado On Striking
+20% Faster Run/Walk
+40% Increased Attack Speed
+15% Faster Hit Recovery
+120-160% Enhanced Damage (varies)
-50% Target Defense
+50 To Attack Rating
Hit Blinds Target
+1 To Light Radius
Level 13 Twister (127 Charges)
Venom and Wind. Yes, you can make the two most useless runewords in the game in claws. For sake of completeness, I'm listing them here. Please don't make them unless you are doing a runeword grail though, there are much better things to do with your runes.
8. Unique Claws
Where to get them
All of the Unique claws are droppable by Hell Mephisto, but as Firelizard's Talons are TC78 they are fairly rare by comparison to the other three. Bartuc's can also be dropped by NM Meph, the odds are a bit worse than Hell Meph though. Check ATMA's drop calc for more info.
Shadow Killer
Battle Cestus
Damage: (145-172) To (170-201) (157.5-186.5 Avg)
Required Level: 78
Required Strength: 100
Required Dexterity: 100
Weapon Speed: [-10]
(Assassin Only)
+170-220% Enhanced Damage (varies)
-25% Target Defense
Freezes Target +2
+10-15 To Mana After Each Kill (varies)
33% Chance To Cast Level 8 Frost Nova On Striking
Indestructible
Ethereal (Cannot Be Repaired)*
(Ladder Only)
(Only Spawns In Patch 1.10 or later)
The highest physical damage of the unique claws, but not enough to recommend it really. No +skills, but maybe the cold effects could be useful in some builds. If you are looking for damage on a claw, it is relatively easy to find a rare or magical claw to surpass it, and in a quicker claw base type.
Bartuc's Cut-Throat
Greater Talons
Damage: (77-88) To (137-155) (107-121.5 Avg)
Required Level: 42
Required Strength: 79
Required Dexterity: 79
Durability: 69
Weapon Speed: [-30]
(Assassin Only)
+150-200% Enhanced Damage (varies)
Adds 25-50 Damage
30% Faster Hit Recovery
20% Bonus To Attack Rating
5-9% Life Stolen Per Hit (varies)
+20 To Strength
+20 To Dexterity
+2 To Assassin Skill Levels
+1 To Martial Arts Skills (Assassin Only)
(Only Spawns In Patch 1.09 or later)
For most claw based Martial Arts builds, this is where it is at. Nice physical damage, fastest claw type, low requirements, stat bonuses, faster hit recovery - it is all here. Remember some of these mods won't apply though in the off hand.
If you are playing Single Player or BNet Ladder. you can upgrade them to Runic Talons for a bit more damage. The cube recipe is 1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Unique Weapon = Elite Version of Weapon. Yes, this does work in Single Player despite what the Arreat Summit may say.
Only do this is you are playing a character that is based solely on physical claw damage. If you are playing a Kicker or a Phoenix Striker for example, there is no point. The only real effect will be you have to invest more points into strength and dexterity that you could better spend in vitality.
Jade Talon
Wrist Sword
Damage: (98-115) To (130-153) (114-134 Avg)
Required Level: 66
Required Strength: 105
Required Dexterity: 105
Durability: 56
Weapon Speed: [-10]
(Assassin Only)
+190-240% Enhanced Damage (varies)
+1-2 To Martial Arts (Assassin Only) (varies)
+1-2 To Shadow Disciplines (Assassin Only) (varies)
+30% Faster Hit Recovery
10-15% Mana Stolen Per Hit (varies)
All Resistances +40-50 (varies)
(Only Spawns In Patch 1.10 or later)
A nice chunk of resists and FHR make this a possible off hand claw. Without the benefit of a shield, if you are using BoS, it can be difficult to get enough resists. It's WSM is not as good as Bartuc's, so make sure you do your speed calculations if you are considering using it.
Firelizard's Talons
Feral Claws
Damage: (66-81) To (159-196) (112.5-138.5 Avg)
Required Level: 67
Required Strength: 113
Required Dexterity: 113
Durability: 52
Weapon Speed: [-20]
(Assassin Only)
+200-270% Enhanced Damage (varies)
Adds 236-480 Fire Damage
+15% Increased Attack Speed
+1-3 To Martial Arts (Assassin Only) (varies)
+1-2 To Wake of Inferno (Assassin Only) (varies)
+1-2 To Wake of Fire (Assassin Only) (varies)
Fire Resist +40-70% (varies)
(Only Spawns In Patch 1.10 or later)
I'm not saying this claw is useless, but I can't really see a use for it if you have the other (less) rare claws. I would prefer the stats and life leech from Bartuc's or the resists and mana leech from Jade talon. The fire damage does not add to Fists of Fire or Dragon Tail in and way other than it would to a normal attack.
9. Magical Claws
Magical Claws can have one prefix and one suffix. In addition to this they can have up to 3 staffmods. Claws are one of the few instances magic items can be better than Rares, Uniques and Runewords. For a trapper, it is possible to get +3 to Traps and +3 to LS on the claw, with IAS. As magic items have the potential to get two sockets from Larzuk, this is very difficult to beat in a rare, and no runewords or Uniques have better mods.
Where to get them
Shopping Anya in Hell is the best place to get magical claws. She only sells two claw types - the quickest Blade Talons/Greater Talons/Runic Talons class and the slow Scissors Katar class. The Talons are what you are promarily interested in, but don't ignore the Scissors Katars, they are fine for pre-buff or PvM.
She is also right next to Pindle's red portal, so it is very quick to step through the portal and back again to refresh what she has for sale. For more information on shopping, see the section 15.
I think you can classify magical claws into two main types - Pre-buff claws and Trapper claws. There are others, but these are the most popular. For most other build Bartuc's or Jade Talon will usually be more useful.
Trapper Claws
Claw Type:
Best - Greater / Runic Talons (WSM -30)
Good - Greater Claws / Feral Claws (WSM -20)
Desirable Prefixes:
Witch-hunter's - +2 to Assassin Skill Levels
Cunning - +3 Assassin Traps
Desirable Suffixes:
Readiness - 10% Attack Speed Increase
Alacrity - 20% Attack Speed Increase
Swiftness - 30% Attack Speed Increase
Quickness - 40% Attack Speed Increase
IAS is useful on the claw to get to the 9 frame trap laying speed. Not essential PvM, required PvP. Check the speed tables in the Assassin forum for more info. Remember IAS only counts on the primary claw, but WSM is averaged from both claws.
Ease - Requirements -20%
Simplicity - Requirements -30%
Both useful in a PvM claw, surpassed by quickness for a PvP claw.
Desireable Staffmods:
+3 is obviously best, but are not that common.
Death Sentry (PvM mainly)
Lightning sentry
Charged Bolt Sentry (PvM mainly)
Fade
Burst of Speed
Weapon Block
Mind Blast
Shadow Master
Probably the best you can hope for:
Witch-hunter's Greater Talons of Quickness
+2 Assassin Skill Levels (Arguably better than + 3 traps as it helps shadow skills like Weapon Block and Mind Blast too)
40 IAS
+3 Lightning Sentry, Mind Blast & Weapon Block
2 sockets from Larzuk
Pre-Buff Claws
Claw Type:
Any really, speed is not important for a pre buff.
Desirable Prefixes:
Witch-hunter's - +2 to Assassin Skill Levels
Shadow - +3 Assassin Shadow Disciplines
Desirable Suffixes:
Ease - Requirements -20%
Simplicity - Requirements -30%
Desirable Staffmods
+3 is obviously best, but are not that common.
Venom
Fade
Burst of Speed
Shadow Master
Cloak of Shadows
Death Sentry (useful as a skill saver for some builds PvM)
Other Magical Claws
Look out for the following claws when you shop Anya, all can be very nice to the right build:
- Fools Greater Talons (or Runic Talons) of Swiftness/Quickness - Rares can be much better, but they aren't common. These claw with 2 sockets from Larzuk take a good rare to beat them. More on these claws below.
- Kenshi's (or Witch-hunter's) Greater Talons (or Runic Talons) of Swiftness/Quickness - With Pheonix Strike or Claws of Thunder Staffmods, this could be great for a Martial arts assassin.
- Artisan's / Jewelers Greater Talons (or Runic Talons) of Quickness - The Ursa Major (Bearsin) can get a 3FPA attack using these claws.
10. Rare Claws
Rare claws can spawn with up to three prefixes, three suffixes and three staffmods. Check the Arreat Summit for a full list of prefixes & suffixes. Mostly rares follow the requirements of the magical claws above. You won't find +3 to a single skill tree obviously, but +2 to Assassin skill levels is possible, along with +3 to a skill as staffmods.
Example of a great (probably the best) rare trappers claw:
Witch Hunters (+2 Assassin Skills)
Mechanics (2os)
of Quickness (40 IAS)
of Simplicity (Requirements -30%)
+3 Lightning Sentry, Mind Blast & Weapon Block staffmods.
Fools Claws
These are used as the primary claw by WWsins. A magical claw will do, but if you can find it, a rare has the potential to be much better. There is already a good mini-guide in the Assassin forum for these.
Fool's Claws: What to look for by HappyAssassin
The Ideal Fools Claws:
Remember that you can upgrade rare claws using the cube recipe. I normally check even rare Blade Talons and Claws when questing. They can potentially drop with all the nice mods you need on a fools claw, but of course no staffmods. But upgraded to Exceptional or Elite they can still be very nice indeed.
Rare claws are also potentially the best Blade Fury claw. Look for as much damage as possible, i.e.:
Cruel (%ED)
Fool's
Mechanic's (2 Sockets)
+3 Blade Fury Staff Mod
Ethereal Suwayyah, War Fist or Scissors Suwayyah base type
11. Set Claw
There is only one set claw, I will list it for sake of completeness:
Natalya's Mark
Scissors Suwayyah Damage: 120 To 153 (136.5 Avg)
Required Level: 79
Required Strength: 118
Required Dexterity: 118
Durability: 68
Base Weapon Speed: [0]
(Assassin Only)
+200% Enhanced Damage
+200% Damage To Undead
+200% Damage To Demons
Adds 12-17 Fire Damage
Ignores Target's Defense
40% Increased Attack Speed
+50 Cold Damage, 4 sec. Duration (Normal Difficulty)
Bartuc's is better as a stand alone claw, but this claw completes Natalya's set and gets you all those nice set bonuses. Check what skills you are using and look at the speed tables before deciding if it will be a Primary or Off hand claw for your build. For Full Nat's Phoenix Strikers it is usually the primary to make use of that ITD and the nice IAS.
12. Summary
(or: me no like read just tell wot 2 pik up wen killin stuf U n00b)
Magical, +3 Trap and +to LS, DS, CBS. Especially if it has IAS too, or is in a fast claw type.
Magical, +3 Shadow with +to Fade, Venom, BoS, SM
Rare / Magical, +2 Assassin Skills, +to any useful skills.
Rare / Magical, Fools with IAS, in a quick claw.
White, Plain or 3os and +to Fade, Venom, Mind Blast, Dragon Flight, Lightning Sentry.
Shuko-jutsu: The Art of the Claw
(version 2.4)
The assassin claws as they appear in D2 are an amalgamation of two different weapons or tools. The Katar is an Indian punching knife with a horizontal grip. The claws are probably derived from the ninja claws or Shuko. These were primarily designed as a climbing tool. They consisted of a metal palm hoop with spikes in it. Ninja were alleged to use these claws for fighting too, and even to block sword strikes with them. Jutsu is a Japanese word, roughly meaning "the martial art of." So here is my guide to assassin claws, or Shuko-jutsu.
This guide is really a compilation of stuff that I have picked up from planning and playing PvP and PvM assassins. It is targeted for 1.10 to 1.13c Single Player use and assumes twinked play, but hopefully there is something useful here for any Assassin player. If you have a question, please feel free to post it and I will do my best to answer and add it to the next version of the guide if necessary.
Contents
1. List of Abbreviations
2. Introduction
3. Planning a Claw Assassin
4. The Need For Speed
5. What Mods Work From What Claw?
6. Choosing The Best Claw Type
7. Runewords For Claws
8. Unique Claws
9. Magical Claws
10. Rare Claws
11. Set Claw
12. Summary
Appendices
13. Weapon Speed Bugging
14. Staffmod Generation
15. Affix Generation
16. Shopping For Claws
17. Re-rolling Magical Claws
18. Re-rolling Rare Claws
19. Imbuing Claws
20. Gambling Claws
21. Finding Claws
22. Racking
23. Thanks
24. Revision History
1. List of Abbreviations
AR - Attack Rating
BoS- Burst of Speed
CoS- Cloak of Shadows
DF - Dragon Flight
%DR – % Physical Damage Reduction
FHR - Fast Hit Recovery
FCR- Faster Cast Rate
FPA - Frames Per Attack (1 second = 25 frames)
IAS - Increased Attack Speed
LS - Lightning Sentry
MA - Martial Arts
MB - Mind Blast
OW - Open Wounds
Res - Resistance
SM - Shadow Master
SP - Single Player mode
WB – Weapon Block
WSM - Weapon Speed Modifier
WW - Whirlwind
3os - 3 Open Sockets
clvl - Character Level
ilvl - Item Level
alvl - Affix Level. See Section 15.
2. Introduction
Why use claws?
Claws are a good choice for many assassins, particularly if they rely on +skills to be effective, like Trappers or Phoenix Strikers. However for many physical damage based assassins -Blade Fury, Tiger Strike, Dragon Talon- they may just be used as a switch to pre-buff skills like Shadow Master, Fade, Burst of Speed and Venom.
A major advantage of using two claws is Weapon Block. This gives a maximum of 60% chance to block physical attacks but, unlike a shield, it can also block most magical attacks. Blizzard, Bone Spears, Bone Spirits, Tornadoes can all be blocked. This skill is also independent of dexterity and character level. The only thing that affects it is the skill level.
A note about claw speed advantages (thanks to stephan):
Assassins have an attack speed advantage when using claws with the strike charge-ups. With claws the max speed is 7 fpa, while with other 1-handers you can never go faster than 8 fpa. The base speed of the strike charge-ups is also faster when using claws (meaning they need less IAS to reach the same speed compared with other 1-handers).
Example:
- A phase blade (-30 WSM) needs 54% IAS with no BoS to reach 8 fpa TS/CS/PS
- Greater / Runic Talons (also -30 WSM) only need 26% IAS to reach 8 fpa.
3. Planning a Claw Assassin
Builds that use claws as main weapons:
Trapper (not necessarily all though)
Phoenix Striker (Or other skills on the left side on the MA tree.)
Whirlwind (via Chaos runeword)
There are others, but I think these cover the main areas. I'll assume you have already read a build guide if you are making something else.
The assassin has two 'aura' like skills and both cannot be used at the same time. Fade gives a big resistance boost and %DR, Burst of Speed (BoS) gives faster run/walk and increased attack speed. Your build is likely to use one or other of them (even for a single skill point investment) all the time. You need to decide which one and plan accordingly.
What you have decided so far:
- What build you are making
- That you are going to use claws
- Which out of Fade / BoS you are going to use.
4. The Need For Speed
How Much Speed Do I Need
You now need to have a good read of this masterwork - Assassin IAS Tables by jrichard
Find the table for the skill you are using. If you are using Fade, look at the BoS level 0 row. You can now see how much IAS you need for a given claw type. This is you first piece of information when considering a given claw. Be careful, if tou are using two claws the average of both claws WSM is used.
Note: Some of the IAS values when using BoS on the first page are incorrect for the kicks. This post has the corrected numbers.
I believe the latest German Weapon Speed Calculator by Titanseal covers the speeds correctly, although I can't confirm this as I don't use it myself.
5. What Mods Work From What Claw?
Primary and Off-hand Claw
For the purposes of this guide, the primary claw is the one equipped first and is above your gloves. The secondary is in the shield slot, above the boots. Dependant on the skill you are using, some mods do not work in the secondary slot.
Indirect mods
These always work regardless of which claw they are on:
- Resists
- FHR
- +Skills
- +Stats like life, mana, strength etc.
For all skills, IAS only ever works on the primary claw. Keep those Shaels away from the claw above the boots. The only exception to this is if you are using Normal attack.
Blade Sentinel
Code:
Modifier Primary Secondary
____________________________________________________
Chance to cast on Attacking N N
Chance to cast on Striking N N
Critical Strike from Claw Mastery Y N
Crushing Blow N N
Deadly Strike Y N
Elemental Damage/Venom 3/8* N
Hit Blinds Target N N
Hit Causes Monster to Flee N N
Hit Freezes Target N N
Hit Slows Target N N
Increased Attack Speed N*** N
Ignore Target Defense Y N
Knockback N N
Leech Y N
Open Wounds N N
Physical/Weapon Damage 3/8* N
Pierce Target Y** N
Prevent Monster Heal N N
** Blade Sentinel has natural pierce
*** All blade skills have a fixed speed, regardless of IAS on weapons or gear.
Blade Fury
Code:
Modifier Primary Secondary
____________________________________________________
Chance to cast on Attacking N N
Chance to cast on Striking Y N
Critical Strike from Claw Mastery Y N
Crushing Blow Y N
Deadly Strike Y N
Elemental Damage/Venom 3/4* N
Hit Blinds Target Y N
Hit Causes Monster to Flee Y N
Hit Freezes Target Y N
Hit Slows Target Y N
Increased Attack Speed N*** N
Ignore Target Defense Y N
Knockback Y N
Leech Y N
Open Wounds Y N
Physical/Weapon Damage 3/4* N
Pierce Target N N
Prevent Monster Heal Y N
*** All blade skills have a fixed speed, regardless of IAS on weapons or gear.
Blade Shield
Code:
Modifier Primary Secondary
____________________________________________________
Chance to cast on Attacking N N
Chance to cast on Striking N N
Critical Strike from Claw Mastery Y N
Crushing Blow N N
Deadly Strike Y N
Elemental Damage/Venom 1/4* N
Hit Blinds Target N N
Hit Causes Monster to Flee N N
Hit Freezes Target N N
Hit Slows Target N N
Increased Attack Speed N*** N
Ignore Target Defense Y N
Knockback N N
Leech Y N
Open Wounds N N
Physical/Weapon Damage 1/4* N
Pierce Target N N
Prevent Monster Heal N N
*** All blade skills have a fixed speed, regardless of IAS on weapons or gear.
Kicks
Code:
Modifier Primary Secondary
____________________________________________________
Chance to cast on Attacking Y N
Chance to cast on Striking Y N
Critical Strike from Claw Mastery N N
Crushing Blow Y N
Deadly Strike N N
Elemental Damage/Venom Y N
Hit Blinds Target Y N
Hit Causes Monster to Flee Y N
Hit Freezes Target Y N
Hit Slows Target Y N
Increased Attack Speed Y N
Ignore Target Defense Y N
Knockback Y N
Leech Y N
Open Wounds Y N
Physical/Weapon Damage N N
Pierce Target N N
Prevent Monster Heal Y N
Claw / Claw Skills
Dragon Claw - DC
Claws of Thunder - CoT
Fists of Fire - FoF
Blades of Ice - BoI
Code:
Modifier Primary Secondary
____________________________________________________
Chance to cast on Attacking Y Y
Chance to cast on Striking Y Y
Critical Strike from Claw Mastery Y Y**
Crushing Blow Y Y
Deadly Strike Y Y**
Elemental Damage/Venom Y Y**
Hit Blinds Target Y Y**
Hit Causes Monster to Flee Y Y
Hit Freezes Target Y Y
Hit Slows Target Y Y**
Increased Attack Speed Y N
Ignore Target Defense Y Y
Knockback Y Y
Leech Y Y
Open Wounds Y Y
Physical/Weapon Damage Y Y
Pierce Target N N
Prevent Monster Heal Y Y**
I have tested and verified what mods work on the secondary claw as there is some ambiguity in the Assassin FAQ. See this post for further information.
**These mods are not tested. Personally I feel that, given everything else I have tested does work, these will work too. This is pretty much confirmed by BIGeyedBUG in this post.
6. Choosing The Best Claw Type
Why are quick claws important?
For many PvM builds, hitting the fastest breakpoints is desirable, but not essential.
For PvP it is potentially a matter of life or death (ear or no ear?) . You want to be hitting that 9 Frame trap laying with Fade active. As IAS jewels or shaels have no effect on the off hand claw, you are somewhat limited where you can put jewels. And I'm sure you would rather be socketing your armour & helm with a nice resist jewel or something. Weapon speed bugging is discussed in Section 13, I'm not going to confuse the issue just yet.
Claw Types & Normal Claws
The table below shows all the different claws available in the game.
Code:
Name Damage cLvl Str Dex Skt +Skills WSM
Normal
Katar 4-7 - 20 20 2 No -10
Wrist Blade 5-9 - 33 33 2 No 0
Hatchet Hands 2-15 - 37 37 2 No 10
Cestus 7-15 - 42 42 2 No 0
Claws 8-15 - 46 46 3 No -10
Blade Talons 10-14 - 50 50 3 No -20
Scissors Katar 9-17 - 55 55 3 No -10
Exceptional
Quhab 11-24 21 57 57 3 No 0
Wrist Spike 13-27 24 66 66 2 No -10
Fascia 8-37 27 69 69 2 No 10
Hand Scythe 16-37 30 73 73 2 Yes -10
Greater Claws 18-37 33 76 76 3 Yes -20
Greater Talons 21-35 37 79 79 3 Yes -30
Scissors Quhab 19-40 40 82 82 3 Yes 0
Elite
Suwayyah 39-52 44 99 99 3 Yes 0
Wrist Sword 34-45 46 105 105 3 Yes -10
War Fist 44-53 51 108 108 2 Yes 10
Battle Cestus 36-42 54 110 110 2 Yes -10
Feral Claws 22-53 58 113 113 3 Yes -20
Runic Talons 24-44 60 115 115 3 Yes -30
Scissors Suwayyah 40-51 64 118 118 3 Yes 0
So which are the best claws?
If you are playing a trapper, Greater Talons. They have the lowest requirements for claws with the fastest WSM and ability to get staffmods.
For physical damage based characters, it is a question of using the highest damage claw that lets you hit the speed you need. Runic Talons, Feral Claws and Greater Talons are all popular choices.
7. Runewords For Claws
The following runewords can all be made in claws. Check the table above for the best base claws to make them in. Remember to look for staffmods that will complement your build. As all these runewords are geared towards physical damage characters, recommended staffmods are Mind Blast, Venom, Weapon Block, Shadow Master, Dragon Flight, Fade, Burst of Speed. Lightning Sentry is also desirable for Hybrid WW/Trap Assassins.
Chaos
3 Socket Claws
Fal + Ohm + Um
9% Chance To Cast Level 11 Frozen Orb On Striking
11% Chance To Cast Level 9 Charged Bolt On Striking
+35% Increased Attack Speed
+290-340% Enhanced Damage (varies)
Adds 216-471 Magic Damage
25% Chance of Open Wounds
+1 To Whirlwind
+10 To Strength
+15 Life After Each Demon Kill
Well, if you want to make a WWsin, or one of the many WWsin hybrids, this one isn't optional. The runes for it are rare in Single Player, but not un-obtainable. If you want to use it for PvM, do not make it in an exceptional claw, the repair bills will be crippling. Mine is in a Runic Talon, I found the repair bills were not too bad when I quested with my WW Trap hybrid. It is usually equipped in the off hand position, normally with a Fools claw in the primary position.
If you are making a Blade Fury assassin, Chaos is also a good choice for it's high ED and nice ctc effects. If it is for blade fury only you want it in an ethereal base to maximise the damage. I suggest ethereal Suwayyah or Scissors Suwayyah in this case, preferably with +3 Blade Fury. Don't use Blade Shield with it though, as in this case it will loose durability.
Fury
3 Socket Melee Weapons
Jah + Gul + Eth
+209% Enhanced Damage
40% Increased Attack Speed
Prevent Monster Heal
66% Chance Of Open Wounds
33% Deadly Strike
Ignore Target's Defense
-25% Target Defense
20% Bonus To Attack Rating
6% Life Stolen Per Hit
+5 To Frenzy (Barbarian Only)
With the coming of patch 1.13 and the increased rune drop rates, this claw is now accessible to both SP and BNet players. A top of the range Fools claw will beat it for almost all builds, but these can be very hard to come by, especially if you are after staffmods on the claw too. This is a great runeword for the primary claw on a hybrid WW / Trap assassin, made in a +3 Lightning Sentry base.
Malice
3 Socket Melee Weapons
Ith + El + Eth
+33% Enhanced Damage
+9 To Maximum Damage
100% Chance Of Open Wounds
-25% Target Defense
-100 To Monster Defense Per Hit
Prevent Monster Heal
+50 To Attack Rating
Drain Life -5
The 100% open wounds is what makes this attractive. Nice for a PvM kicker, but you will have trouble hitting the required speeds without using BoS for a PvP character. Remember to get +5 or more Replenish Life somewhere else in your equipment to combat the drain on the claw.
Strength
2 Socket Melee Weapons
Amn + Tir
35% Enhanced Damage
25% Chance Of Crushing Blow
7% Life Stolen Per Hit
+2 To Mana After Each Kill
+20 To Strength
+10 To Vitality
The crushing blow is nice, but I think there are better ways of getting it for PvM without this claw. Could be useful until Gore Riders, Guillaume's Face, Duress etc are available at higher levels. Potentially useful for levelling, but not really endgame gear.
Venom
3 Socket Weapons
Tal + Dol + Mal
Hit Causes Monster To Flee 25%
Prevent Monster Heal
Ignore Target's Defense
7% Mana Stolen Per Hit
Level 15 Poison Explosion (27 Charges)
Level 13 Poison Nova (11 Charges)
+273 Poison Damage Over 6 seconds
Wind
2 Socket Melee Weapons
Sur + El
10% Chance To Cast Level 9 Tornado On Striking
+20% Faster Run/Walk
+40% Increased Attack Speed
+15% Faster Hit Recovery
+120-160% Enhanced Damage (varies)
-50% Target Defense
+50 To Attack Rating
Hit Blinds Target
+1 To Light Radius
Level 13 Twister (127 Charges)
Venom and Wind. Yes, you can make the two most useless runewords in the game in claws. For sake of completeness, I'm listing them here. Please don't make them unless you are doing a runeword grail though, there are much better things to do with your runes.
8. Unique Claws
Where to get them
All of the Unique claws are droppable by Hell Mephisto, but as Firelizard's Talons are TC78 they are fairly rare by comparison to the other three. Bartuc's can also be dropped by NM Meph, the odds are a bit worse than Hell Meph though. Check ATMA's drop calc for more info.
Shadow Killer
Battle Cestus
Damage: (145-172) To (170-201) (157.5-186.5 Avg)
Required Level: 78
Required Strength: 100
Required Dexterity: 100
Weapon Speed: [-10]
(Assassin Only)
+170-220% Enhanced Damage (varies)
-25% Target Defense
Freezes Target +2
+10-15 To Mana After Each Kill (varies)
33% Chance To Cast Level 8 Frost Nova On Striking
Indestructible
Ethereal (Cannot Be Repaired)*
(Ladder Only)
(Only Spawns In Patch 1.10 or later)
The highest physical damage of the unique claws, but not enough to recommend it really. No +skills, but maybe the cold effects could be useful in some builds. If you are looking for damage on a claw, it is relatively easy to find a rare or magical claw to surpass it, and in a quicker claw base type.
Bartuc's Cut-Throat
Greater Talons
Damage: (77-88) To (137-155) (107-121.5 Avg)
Required Level: 42
Required Strength: 79
Required Dexterity: 79
Durability: 69
Weapon Speed: [-30]
(Assassin Only)
+150-200% Enhanced Damage (varies)
Adds 25-50 Damage
30% Faster Hit Recovery
20% Bonus To Attack Rating
5-9% Life Stolen Per Hit (varies)
+20 To Strength
+20 To Dexterity
+2 To Assassin Skill Levels
+1 To Martial Arts Skills (Assassin Only)
(Only Spawns In Patch 1.09 or later)
For most claw based Martial Arts builds, this is where it is at. Nice physical damage, fastest claw type, low requirements, stat bonuses, faster hit recovery - it is all here. Remember some of these mods won't apply though in the off hand.
If you are playing Single Player or BNet Ladder. you can upgrade them to Runic Talons for a bit more damage. The cube recipe is 1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Unique Weapon = Elite Version of Weapon. Yes, this does work in Single Player despite what the Arreat Summit may say.
Only do this is you are playing a character that is based solely on physical claw damage. If you are playing a Kicker or a Phoenix Striker for example, there is no point. The only real effect will be you have to invest more points into strength and dexterity that you could better spend in vitality.
Jade Talon
Wrist Sword
Damage: (98-115) To (130-153) (114-134 Avg)
Required Level: 66
Required Strength: 105
Required Dexterity: 105
Durability: 56
Weapon Speed: [-10]
(Assassin Only)
+190-240% Enhanced Damage (varies)
+1-2 To Martial Arts (Assassin Only) (varies)
+1-2 To Shadow Disciplines (Assassin Only) (varies)
+30% Faster Hit Recovery
10-15% Mana Stolen Per Hit (varies)
All Resistances +40-50 (varies)
(Only Spawns In Patch 1.10 or later)
A nice chunk of resists and FHR make this a possible off hand claw. Without the benefit of a shield, if you are using BoS, it can be difficult to get enough resists. It's WSM is not as good as Bartuc's, so make sure you do your speed calculations if you are considering using it.
Firelizard's Talons
Feral Claws
Damage: (66-81) To (159-196) (112.5-138.5 Avg)
Required Level: 67
Required Strength: 113
Required Dexterity: 113
Durability: 52
Weapon Speed: [-20]
(Assassin Only)
+200-270% Enhanced Damage (varies)
Adds 236-480 Fire Damage
+15% Increased Attack Speed
+1-3 To Martial Arts (Assassin Only) (varies)
+1-2 To Wake of Inferno (Assassin Only) (varies)
+1-2 To Wake of Fire (Assassin Only) (varies)
Fire Resist +40-70% (varies)
(Only Spawns In Patch 1.10 or later)
I'm not saying this claw is useless, but I can't really see a use for it if you have the other (less) rare claws. I would prefer the stats and life leech from Bartuc's or the resists and mana leech from Jade talon. The fire damage does not add to Fists of Fire or Dragon Tail in and way other than it would to a normal attack.
9. Magical Claws
Magical Claws can have one prefix and one suffix. In addition to this they can have up to 3 staffmods. Claws are one of the few instances magic items can be better than Rares, Uniques and Runewords. For a trapper, it is possible to get +3 to Traps and +3 to LS on the claw, with IAS. As magic items have the potential to get two sockets from Larzuk, this is very difficult to beat in a rare, and no runewords or Uniques have better mods.
Where to get them
Shopping Anya in Hell is the best place to get magical claws. She only sells two claw types - the quickest Blade Talons/Greater Talons/Runic Talons class and the slow Scissors Katar class. The Talons are what you are promarily interested in, but don't ignore the Scissors Katars, they are fine for pre-buff or PvM.
She is also right next to Pindle's red portal, so it is very quick to step through the portal and back again to refresh what she has for sale. For more information on shopping, see the section 15.
I think you can classify magical claws into two main types - Pre-buff claws and Trapper claws. There are others, but these are the most popular. For most other build Bartuc's or Jade Talon will usually be more useful.
Trapper Claws
Claw Type:
Best - Greater / Runic Talons (WSM -30)
Good - Greater Claws / Feral Claws (WSM -20)
Desirable Prefixes:
Witch-hunter's - +2 to Assassin Skill Levels
Cunning - +3 Assassin Traps
Desirable Suffixes:
Readiness - 10% Attack Speed Increase
Alacrity - 20% Attack Speed Increase
Swiftness - 30% Attack Speed Increase
Quickness - 40% Attack Speed Increase
IAS is useful on the claw to get to the 9 frame trap laying speed. Not essential PvM, required PvP. Check the speed tables in the Assassin forum for more info. Remember IAS only counts on the primary claw, but WSM is averaged from both claws.
Ease - Requirements -20%
Simplicity - Requirements -30%
Both useful in a PvM claw, surpassed by quickness for a PvP claw.
Desireable Staffmods:
+3 is obviously best, but are not that common.
Death Sentry (PvM mainly)
Lightning sentry
Charged Bolt Sentry (PvM mainly)
Fade
Burst of Speed
Weapon Block
Mind Blast
Shadow Master
Probably the best you can hope for:
Witch-hunter's Greater Talons of Quickness
+2 Assassin Skill Levels (Arguably better than + 3 traps as it helps shadow skills like Weapon Block and Mind Blast too)
40 IAS
+3 Lightning Sentry, Mind Blast & Weapon Block
2 sockets from Larzuk
Pre-Buff Claws
Claw Type:
Any really, speed is not important for a pre buff.
Desirable Prefixes:
Witch-hunter's - +2 to Assassin Skill Levels
Shadow - +3 Assassin Shadow Disciplines
Desirable Suffixes:
Ease - Requirements -20%
Simplicity - Requirements -30%
Desirable Staffmods
+3 is obviously best, but are not that common.
Venom
Fade
Burst of Speed
Shadow Master
Cloak of Shadows
Death Sentry (useful as a skill saver for some builds PvM)
Other Magical Claws
Look out for the following claws when you shop Anya, all can be very nice to the right build:
- Fools Greater Talons (or Runic Talons) of Swiftness/Quickness - Rares can be much better, but they aren't common. These claw with 2 sockets from Larzuk take a good rare to beat them. More on these claws below.
- Kenshi's (or Witch-hunter's) Greater Talons (or Runic Talons) of Swiftness/Quickness - With Pheonix Strike or Claws of Thunder Staffmods, this could be great for a Martial arts assassin.
- Artisan's / Jewelers Greater Talons (or Runic Talons) of Quickness - The Ursa Major (Bearsin) can get a 3FPA attack using these claws.
10. Rare Claws
Rare claws can spawn with up to three prefixes, three suffixes and three staffmods. Check the Arreat Summit for a full list of prefixes & suffixes. Mostly rares follow the requirements of the magical claws above. You won't find +3 to a single skill tree obviously, but +2 to Assassin skill levels is possible, along with +3 to a skill as staffmods.
Example of a great (probably the best) rare trappers claw:
Witch Hunters (+2 Assassin Skills)
Mechanics (2os)
of Quickness (40 IAS)
of Simplicity (Requirements -30%)
+3 Lightning Sentry, Mind Blast & Weapon Block staffmods.
Fools Claws
These are used as the primary claw by WWsins. A magical claw will do, but if you can find it, a rare has the potential to be much better. There is already a good mini-guide in the Assassin forum for these.
Fool's Claws: What to look for by HappyAssassin
The Ideal Fools Claws:
WW/Traps:
Witch Hunter's (+2 Sin (or +2 Traps, obviously this is less useful than +Sin))
Fool's
Mechanic's (2 Sockets)
Of Quickness (40IAS)
+3 LS Staff Mod
Runic, Greater Talon, Feral or Greater Claws base type.
Ghost:
Cruel (%ED)
Fool's
Mechanic's (2 Sockets)
Of Quickness (40IAS)
Of Self Repair
+3 Venom Staff Mod
+3 Mind Blast Mod
Ethereal Runic, Greater Talon, Feral or Greater Claws base type.
Remember that you can upgrade rare claws using the cube recipe. I normally check even rare Blade Talons and Claws when questing. They can potentially drop with all the nice mods you need on a fools claw, but of course no staffmods. But upgraded to Exceptional or Elite they can still be very nice indeed.
Rare claws are also potentially the best Blade Fury claw. Look for as much damage as possible, i.e.:
Cruel (%ED)
Fool's
Mechanic's (2 Sockets)
+3 Blade Fury Staff Mod
Ethereal Suwayyah, War Fist or Scissors Suwayyah base type
11. Set Claw
There is only one set claw, I will list it for sake of completeness:
Natalya's Mark
Scissors Suwayyah Damage: 120 To 153 (136.5 Avg)
Required Level: 79
Required Strength: 118
Required Dexterity: 118
Durability: 68
Base Weapon Speed: [0]
(Assassin Only)
+200% Enhanced Damage
+200% Damage To Undead
+200% Damage To Demons
Adds 12-17 Fire Damage
Ignores Target's Defense
40% Increased Attack Speed
+50 Cold Damage, 4 sec. Duration (Normal Difficulty)
Bartuc's is better as a stand alone claw, but this claw completes Natalya's set and gets you all those nice set bonuses. Check what skills you are using and look at the speed tables before deciding if it will be a Primary or Off hand claw for your build. For Full Nat's Phoenix Strikers it is usually the primary to make use of that ITD and the nice IAS.
12. Summary
(or: me no like read just tell wot 2 pik up wen killin stuf U n00b)
Magical, +3 Trap and +to LS, DS, CBS. Especially if it has IAS too, or is in a fast claw type.
Magical, +3 Shadow with +to Fade, Venom, BoS, SM
Rare / Magical, +2 Assassin Skills, +to any useful skills.
Rare / Magical, Fools with IAS, in a quick claw.
White, Plain or 3os and +to Fade, Venom, Mind Blast, Dragon Flight, Lightning Sentry.