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Is this table supposed to refer to how sanctuary affects these attacks? I dont quite understand
Yes, correct. Table of skills that are affected by self wield Sanctuary aura and it what manner. For Example:
Assassin is using Azurewrath and kicking a Venom Lord with Dragon Tail in Chos Sanctuary. Even though Venom Lord will display/show that he is immune to Fire damage, you will actually be doing full damage from Azurewrath mods and your Dragon Tail, as if monsters resistances are 0
 
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The confusion here is probably due to the skills listed which you can not possible use while self wieldind Azurewrath or Lawbringer for example Double Throw or Lightning Fury.
 
Yes, correct. Table of skills that are affected by self wield Sanctuary aura and it what manner. For Example:
Assassin is using Azurewrath and kicking a Venom Lord with Dragon Tail in Chos Sanctuary. Even though Venom Lord will display/show that he is immune to Fire damage, you will actually be doing full damage from Azurewrath mods and your Dragon Tail, as if monsters resistances are 0
Well, Venom Lords are demons and not undead, but it'd make Sanctuary aura way more useful if it received the same buff as Holy Bolt in being able to work on demons.
 
Nevertheless quite useful weapon switch for something like tesladin. Good bye gloam problems.
Just use sunder charm? What you could do with a tesladin (if you get HS aura from Dream) is to have one point sanctuary in your own skill tree and switch to that when encountering such mobs.

@Nano nice table, thanks. But isn't Holy Bolt already ignoring magic resistance of undeads regardless if using sanctuary aura or not? I mean, that is why we used that skills on hammerdins on baalruns
 
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Just use sunder charm? What you could do with a tesladin (if you get HS aura from Dream) is to have one point sanctuary in your own skill tree and switch to that when encountering such mobs.
Not playing D2R yet so was theory crafting life after transition but forgot about the sunder charms. Still Sanctuary sets lighting resist to 0 on immune undead and while sunder only gets it to 95. Crescent Moon of course gets that down to 60. Sunder will be the generally better option as it works on other than undeads as well.

Good point about Dream(s). Was for me so far from realm of possibilities that did not think of it. On the other hand with dreams you would probably be running conviction thereby not having any immunity issues to begin with.
 
Well, Venom Lords are demons and not undead, but it'd make Sanctuary aura way more useful if it received the same buff as Holy Bolt in being able to work on demons.

My bad, I meant to say doomknight1/3 (Oblivion and Doom Knights) but typed Venom Lord for who knows what reason.
 
Not playing D2R yet so was theory crafting life after transition but forgot about the sunder charms. Still Sanctuary sets lighting resist to 0 on immune undead and while sunder only gets it to 95. Crescent Moon of course gets that down to 60. Sunder will be the generally better option as it works on other than undeads as well.

Good point about Dream(s). Was for me so far from realm of possibilities that did not think of it. On the other hand with dreams you would probably be running conviction thereby not having any immunity issues to begin with.
what one could do (running dreams and sunder charm) is to use salvation solely for LI undeads and conviction otherwise.
 
@drmalawi This should be easy to test. Level 15 Fade is supposed to last 288 seconds. Check the resistances before it procs (need at least one less than 75%) Once it procs go to a safe area and just wait. Once the time has expired what do you or the Merc look like and what are their resistances. If the resistances drop back then Fade has stopped working and go back out checking resistances periodically to see if Fade does proc again and actually work.
 
@drmalawi This should be easy to test. Level 15 Fade is supposed to last 288 seconds. Check the resistances before it procs (need at least one less than 75%) Once it procs go to a safe area and just wait. Once the time has expired what do you or the Merc look like and what are their resistances. If the resistances drop back then Fade has stopped working and go back out checking resistances periodically to see if Fade does proc again and actually work.
It is easy to test if the character screen is display the ACTUAL resistnaces ;)
I have read that merc will became ethereal again, but will not benefit resistances
 
I don't use treachery often, but I swear that once my merc's proc it the never lost the ethereal look. Had to get up and let the dogs out once and it was still ethereal when I got back.

Even if the LCS is lying again it still is fairly easy to test. Just go to the Bloody foothills and see how things go with burning archers or find a gloam rich environment.
 
I don't use treachery often, but I swear that once my merc's proc it the never lost the ethereal look. Had to get up and let the dogs out once and it was still ethereal when I got back.

Even if the LCS is lying again it still is fairly easy to test. Just go to the Bloody foothills and see how things go with burning archers or find a gloam rich environment.
I know it is easy to test, but it is even easier to see if there is someone else who has knowledge about this ;)
 
I had a nightmare a few nights ago. D2R got a patch update where there were some new "features":
- you were playing with light radius -20 (or something) all the time, path notes read "to make the game darker and harder"
- one could only use barbarian mercenery and if you had a char that had another merc, all its items would be gone and destroyed
- one could no longer pause the game in single player (it worked as online)
 
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Back before the Covid days when i was D2ing i had a run counter to count runs for me but can't remember what it was. Is there one suitable for D2R and what is it please?
 
Gotta love RNG

3 rite of passage's in the space of 20 mins. One from Meph two from blood lord's in the entrance part. Two of them where on consecutive runs as well.

Been grumping at multiple rings/ammy's which are the crap ones then last run another green ammy BUT this time it's Tasha's, does mean i'll need to get some more resists before going back into Hell as it has taken over a +19 all resist one alas.

Also was thinking not seen many runes in the Meph running then er 4 runes in 5 runs, nowt better than a Hel but not the point. Pretty sure only had one or two others in 150-200 runs over the last few weeks.
 
I finally have the rune wealth to make one of the big boy runewords, but I'm torn. I've got my Grief, a couple hotos, a CtA, and some Forts. I want an Infinity, and I crave an Infinity, but what if there is some reason to not cube up for an Infinity? I require counsel.
 
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