- Mar 19, 2020
- 3,349
- 1,404
- 113
Well, this is a little embarassing.
Calabi was my very first Guardian, and she actually killed Baal back in 2015 but.... I never did a proper writeup for her. Bit of a blast from the past, but better late than never, right?
She was my entrant in the Passive Aggressive Tournament and was played as a prototypical Passivezon. The original plan was to use swords, but she swtiched to 2-h axes later on, and then a fortunate drop allowed her a nice end-game weapon in Passion. If you want to read her entire journey, @Grisu has migrated the whole thing in the link above, but I took the liberty of parsing out her Hell journey. Here it is for those interested:
Act 1:
Act 2:
Act 3:
Act 4:
Act 5:
That's a lot of reading, so let's summarize shall we? First, some gear and info:
Main Switch
* Tal Rasha's Horadric Crest Death Mask (Socketed with a Perfect Ruby)
* 'Lionheart' Gothic Plate
* Chromatic (26@res) Amulet of Luck (30% MF)
* Rare rings with various resists/AR/PDR/MDR
* 100% monster flee Balanced Knife (this has gotten me out of more trouble than I care to admit)
* 'Rhyme' Bone Shield
* Athletic (+3 P/M skills) Light Gauntlets of Readiness (10%ias)
* Russet (16%FR) War Belt of the Squid (+72 life)
* Gore Rider War Boots
Fighting switch:
* 'Passion' Feral Axe
A bunch of life/res charms
Summary of Bonuses:
- 10% OW
- 15% CB
- 15% Deadly Strike
- 62% Critical Strike
- 54% Dodge
- 60% Avoid
- Maxed resistances on shield switch, 69/70/73/51 on axe switch
- 3510 AR with Kasim's Aura (76% cth Hell Bovine)
- 38% chance to block with 'Rhyme'
- 55% MF on Shield switch (30% with the axe)
- 12FPA with Berserk, 8/9/9/9/14 with Zeal
- +3 Passive and Magic Skills
Merc:
Blessed Aim Town Guard
* Tal Rasha's Crest (Guillaume's Face for boss fights)
* 'Lionheart' Gothic Plate
* 'Insight' Colossus Voulge
Areas skipped: 0
Monsters parked: 0
And some of my favourite gameplay screenies of her adventure:
A fully synergized Valk maked an excellent door stop. A merc does not (here he is on his way to a dirt nap)
Some fun with Slow Missiles in the Drifter Cavern. What a great skill for these areas!
Poison Vipers are usually a ticket right out of Nihl's floor, but with an apparently poison-immune Valk, her full-clear remained intact:
Don't forget about CE though. How's this for a NDE?
Did I mention the Valk was strong?
Baal's last stand:
Some thoughts
- I love Passive Zons, they are super durable and it's an interesting style to play. Top-tier choice for tournament characters, at least in terms of survivability. If you can find a decent weapon, you're golden.
- The Valk. It simply wouldn't have been possible without her. A maxed valk is essentially unkillable, and beign recastable on a whim makes her an absolutely invaluable resource.
- She managed a full-clear of the game, and is currently my only character to ever accomplish that, so that's cool.
- The axe was awesome, I was lucky to find the ingredients for it and it certainly was worth the wait. She was by no means a fast killer, but she was consistent.
Thanks for reading! I'll try to be a bit more prompt next time.
Calabi was my very first Guardian, and she actually killed Baal back in 2015 but.... I never did a proper writeup for her. Bit of a blast from the past, but better late than never, right?
She was my entrant in the Passive Aggressive Tournament and was played as a prototypical Passivezon. The original plan was to use swords, but she swtiched to 2-h axes later on, and then a fortunate drop allowed her a nice end-game weapon in Passion. If you want to read her entire journey, @Grisu has migrated the whole thing in the link above, but I took the liberty of parsing out her Hell journey. Here it is for those interested:
Act 1:
Act 2:
Act 3:
Act 4:
Act 5:
That's a lot of reading, so let's summarize shall we? First, some gear and info:
Main Switch
* Tal Rasha's Horadric Crest Death Mask (Socketed with a Perfect Ruby)
* 'Lionheart' Gothic Plate
* Chromatic (26@res) Amulet of Luck (30% MF)
* Rare rings with various resists/AR/PDR/MDR
* 100% monster flee Balanced Knife (this has gotten me out of more trouble than I care to admit)
* 'Rhyme' Bone Shield
* Athletic (+3 P/M skills) Light Gauntlets of Readiness (10%ias)
* Russet (16%FR) War Belt of the Squid (+72 life)
* Gore Rider War Boots
Fighting switch:
* 'Passion' Feral Axe
A bunch of life/res charms
Summary of Bonuses:
- 10% OW
- 15% CB
- 15% Deadly Strike
- 62% Critical Strike
- 54% Dodge
- 60% Avoid
- Maxed resistances on shield switch, 69/70/73/51 on axe switch
- 3510 AR with Kasim's Aura (76% cth Hell Bovine)
- 38% chance to block with 'Rhyme'
- 55% MF on Shield switch (30% with the axe)
- 12FPA with Berserk, 8/9/9/9/14 with Zeal
- +3 Passive and Magic Skills
Merc:
Blessed Aim Town Guard
* Tal Rasha's Crest (Guillaume's Face for boss fights)
* 'Lionheart' Gothic Plate
* 'Insight' Colossus Voulge
Areas skipped: 0
Monsters parked: 0
And some of my favourite gameplay screenies of her adventure:
A fully synergized Valk maked an excellent door stop. A merc does not (here he is on his way to a dirt nap)
Some fun with Slow Missiles in the Drifter Cavern. What a great skill for these areas!
Poison Vipers are usually a ticket right out of Nihl's floor, but with an apparently poison-immune Valk, her full-clear remained intact:
Don't forget about CE though. How's this for a NDE?
Did I mention the Valk was strong?
Baal's last stand:
Some thoughts
- I love Passive Zons, they are super durable and it's an interesting style to play. Top-tier choice for tournament characters, at least in terms of survivability. If you can find a decent weapon, you're golden.
- The Valk. It simply wouldn't have been possible without her. A maxed valk is essentially unkillable, and beign recastable on a whim makes her an absolutely invaluable resource.
- She managed a full-clear of the game, and is currently my only character to ever accomplish that, so that's cool.
- The axe was awesome, I was lucky to find the ingredients for it and it certainly was worth the wait. She was by no means a fast killer, but she was consistent.
Thanks for reading! I'll try to be a bit more prompt next time.