@JudgeHolden - I'm not really well versed in integer MDR/PDR, but I know both are useful enough to make a difference in decent numbers. Maybe someone with more knowledge on the matter will come along. Glad to see snoop_ii is feeling safer, great progress!
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Miasma figured that Dauntless_Train was probably getting lonely in hell all by himself, so he decided he would make a push to either get there or die trying.
The session started off well, when about halfway through the Frozen Tundra we found
Sigon's boots. Sweet, we are already wearing the armor (with a PTopaz, no less), and found the belt recently too! So after clearing the rest of the Tundra, we muled the belt back on and got ourselves a nice 50% MF boost. This brings us to 209% now, nice!
The Infernal Pit and Ancient's Way provided little resistance, but the Icy Cellar was a different story. We ran into a double boss pack of Frenzytaurs (
One and
Two), accompanied by some snakes. Needless to say this was terrifying, and Mana Burn is quite scary for Miasma since he needs to be able to throw out curses at any point (Extra Strong and Spectral Hit are no cakewalks either of course!). We got pushed all the way back to the entrance by these guys, and they ended up killing Azrael. Luckily, we had a TP set up already far enough away from the stairs that we could park the two packs (and some residual snakes) in a little cul-de-sac right by the entrance. After Tp-ing back in, offing
Snapchip, and clearing the rest of the level, we tried to figure out just how to deal with those packs. There was no way we could take them face-to-face, and seperating them would be tough down here. Luckily, we caught a huge break!
.
PN could JUST reach them if they were right at the water's edge, so we coaxed them in by attracting the closes enemies, and then put up LR and killed a few of them off. Once we had a couple corpses, Poison Explosion did the rest and we managed to kill off most of them this way. Once it was down to the bosses, we changed position a bit and were able to take them out
across the water as well. Whew!
With that, it was time to head on up and activate the altar. The Ancients were actually extremely easy. All we did was keep them under Decrep while Azrael poked them and Miasma flung novas their way. They actually ended up killing Azrael when I didn't manage to refresh Decrep in time, but even then Miasma could keep them busy with gumby while he whittled them down. Obviously that won't work in Hell, but we have plenty of time to figure out an alternative plan by then.
WSK 1 drew Succubi, Invaders, and Rogues. We had to be quite careful here as the succubi kept casting amp on us, and I did NOT want to get smacked by anyone while that was active. We ran into a couple scary packs, such as
this, but Attract kept us in the clear, while DV stifled the Succubi. WSK 2 had gloams, soul killers, and beetles. DV was again the hero, and everyone fell easily to PN. WSK 3 was a breeze and had imps and blow dart flayers, which is a blessing for PN.
No stair-trap in the Throne, but this
Frenzytaur boss pack gave us a bit of trouble. Eventually the Throne was cleared and it was time to start the waves. Waves 1+2 were easy and went by in a flash. Wave 3 managed to kill Azrael with the hydras once, but was otherwise harmless. Wave 4 took a while to kill, as they are PsI. We led them out of Decrep range, and kept them in a big ball of Confusion while azrael turned them to ice cubes:
.
We were seriously worried about the final wave, as they have 95% poison resistance, and are immune to AI-altering curses. Turns out our worries were unfounded, as through Bone Prison and strategically placed Clay Golems, we seperated quite easily and could take them on in groupings of 1-2 outside the Throne Room.
Lister himself was even a pushover. So we popped the /p setting down to 3, and it was time to take on the big cheese himself!
If you've been following along, you'll know that the other two Prime Evils took 8 and 9 minutes to bleed out, respectively. Well I guess Baal isn't in charge for nothing, as he lasted a whole 12 minutes! Decrep and CG
reigned supreme, and Azrael even managed to get the always fun Baal-shatter on death, so we didn't even have to clean any puke off of our
drop. (The ring was a 16% Nagel btw) Here is an obligatory LCS-upon-Baal-death shot for you guys:
.
So with that, we saddled up and headed to the farm. Now we MEANT to put it to /p5 for cows, but I guess muscle memory took over and we took them on at /p8. Oops. Right off the bat we realized that we had bit off more than we could chew.
.
There's a champ pack in that mess somewhere, and very shortly after this a Conviction-enchanted boss joined the fun as well. Great. The cow portal isn't shown on the mini-map (must be JUST out of range), but it's due east of the fences up there. So with lots of portal hopping, and about 400k spent on merc resurrections, we finally thinned out the herd to a manageable size. After the initial onslaught, we had a decent amount of area to work with, so we managed the rest of the level without too many issues. The
Cow King died easily, and soon we were officially done with NM, albeit at the cost of most of our gold and full juvies. Oh well, we'll just have to find some more.
Other finds:
- Mal Rune (
Frozen Tundra)
- Chieftain (
Frozen Tundra)
- Ghoulhide (
Ancient's Way)
- Arctic Horn (
Ancient's Way)
- Gorefoot (
Ancient's Way)
- Vidala's Boots (
WSK 1)
- Eth Steelclash (
WSK 2)
- Sureshrill Frost (
Cows)
I'll give a gear update before he starts Hell difficulty, he just has to decide what to wear first.
[highlight]Conqueror Miasma the Poison Necromancer, with Azrael the Thorns Guard - lvl 75, Hell Rogue Encampment[/highlight]