23 Runeword Search Thread

Xavier:

Nice catch! I actually hadn't even seen a post about the anagram. Anagrams are even better than acronyms, as they're a lot more precise. I think somebody (or maybe it was even somebody's fiance) plugged a bunch of the Kenny answers into an anagram site and didn't come up with anything, but maybe it warrants another look.

[wishful thinking]
At any rate, we should immediately test DolIoChamElSur in all sixteen item types. Now where did I put those spare Chams and Surs?
[/wishful thinking]
;)
 
Man this is moving fast now. Thanks for the tips on the rune rushing, as you can see a lot of us here are just regular players don't know a lot of the high lvl caveats.

Wathombe, I'm all for an update thread, this thing is getting huge, and I can't imagine getting started on it fresh.

Dawn, the idea behind the Act two mule has two options. One is to make an account with a character that collects the staves and passes them on to other mules (not even sure if this can be done). The other option is to make a character in each difficulty that just get the staff and shoves it in the orifice but never completes the quest. Problem with this is the new anti-rushing rules make it so you have to walk through palace arcane etc. if you don't get the viper amulet. So I figured on having a character that would just get the bottom of the staff and pass it on, since maggot lair can take some time when rushing.

Good point with the DICES. But as mentioned cham and sur are quite expensive. At least 5 socket items only come in select weapons (bow, crossbow, hammer, mace, sword, scepter, staff, spear, polearm, amazon bow, amazon spear). This is only eleven not an unwieldy sixteen.
 
Shaft:

Do you think I should put weekly updates in a separate thread or do a weekly update post within this thread? I suppose a thread each Monday in the main body of the forum (Runeword search team update, Monday Aug 23) would get more clicks and point people to this thread more efficiently, but it will slide off the first page within one day.

All:

So I dl'ed an anagram program and have configured it to work with our 33 runes. Incidentally, Uileloscadh mor also anagrams into:

SurLoIoChamEld (SLICE)

I'll work on the other Kenny answers to see what we get.
 
I found one other anagram:

Hratli:
IthRal
RalIth
--VERY easy to test, can't believe we didn't see this before. We should test immediately in all item types (armors already tested).
 
The entire classic population is INSANE!!!! My forge rusher is in act 2 nm lvl 37, and i ahve yet to find any source of sanity. One example of what i was sayin gis this. (my name is pandarusher) one of the players said oh cute a panda, i want to be a panda. This individual then began to "meow" at me. Another example of this insanty is found in cow games. One player declared this at me. "STOP STEALING ALL MY POTS" "ALL THE MANA POTS THE COWS DROP ARE MINE" "STOP STEALING THEM". He was yelling at me for picking up pots dropped by cows. he wasnt even killing as many cows as me either. Whats up with that. this is just a small sample of my day in the life of a classic player. I feel like talking with these people is actually makeing me stupider. This thread is for the search of new runewords, but there is a far more important issue abroad today. What is sucking the intellegence from classic players?

Oh ps: I like the idea of posting a new thread that updates our progress every week. I think it will attract a lot more attention to this thread and it could possibly get us some more help. we could even try makeing a new thread on multiple forums to attract more attention.
 
Dawns:

We're working on finding somebody with a classic character to help you over in the Player Matchup forum. Stay tuned.

All:

Okay, the weekly update thread idea sounds like a good one. I'll put one up at some point today, and then I'll put up a new one every Monday hereafter (until we find all the new runewords ;) ). Take a look after I post; any input will be highly appreciated.
 
I would imagine that for DICES and SLICE you wouldn't have to worry about blunt weapons, meaning swords and axes would be the best guess for weapon and maybe bows... but probably not, I'd say all you'd have to do is try it once with a sword. SLICE is probably the best option, since DICES is plural, and with cham in there already, I don't know why they'd make you spend a Sur on it as well.

I bet the runeword it makes is

BREAD
+3 to Ham Sandwich
+7-10 Carb Lightning
+50% Resist Intoxication
Prevent Grave Wasteage
 
Sokar Rostau said:
This is the beta runeword list, taken from this site. Underlined italic words are active. Bold words, words that have been released but are as yet inactive, have been seen in the past and screenshots are available.

Amity, Ancient's Pledge, Armageddon, Authority, The Beast, Beauty, Black, Blood, Bone, Bramble, Brand, Breath of the Dying, Broken Promise, Call to Arms, Bound by Duty, Chance, Chaos, Crescent Moon, Darkness, Daylight, Death, Deception, Delirium, Desire, Despair, Destruction, Doomsayer, Dragon, Dread, Dream, Duress, Edge, Destiny's Daughter, Enigma, Enlightenment, Envy, Eternity, Exile's Path, Faith, Flickering Flame, Fortitude, Fortune's Favor, Fury, Gloom, Glory, Widowmaker, Hand of Justice, Harmony, Hatred, Heart of the Oak, Heaven's Will, Holy Tears, Holy Thunder, Honor, Dweomer, Humility, Hunger, Ice, Infinity, Innocence, Insight, Jealousy, Judgment, King's Grace, Kingslayer, Knight's Vigil, Thirst for Knowledge, Last, Wish, Law, Lawbringer, Leaf, Lightning, Lionheart, Lore, The Lovers, Loyalty, Lust, Madness, Malice, Melody, Memory, Mist, Morning Dew, Mystery, Myth, Nadir, Nature's Kingdom, Nightfall, Oath, Obedience, Oblivion, Obsession, Passion, Patience, Pattern, Peace, Winter, Penitence, Peril, Pestilence, Phoenix, Piety, Pillar of Faith, Plague, Praise, Prayer, Pride, Principle, Prowess in Battle, Prudence, Punishment, Purity, Question, Radiance, Rain, Reason, Red, Rhyme, Rift, Sanctuary, Serendipity, Shadow, Shadow of Doubt, Silence, Siren's Song, Smoke, Sorrow, Spirit, Splendor, Starlight, Stealth, Steel, Sting, Stone, Storm, Strength, Tempest, Temptation, Terror, Thirst, Thought, Thunder, Time, Tradition, Treachery, Trust, Truth, Unbending Will, Valor, Vengeance, Venom, Victory, Voice, Void, War, Water, Wealth, Whisper, White, Wind, Wings of Hope, Wisdom, Woe, Wonder, Wrath, Youth, Zephyr.

As you can see Mystery does not fall into the category of released but inactive runewords, therefore it is not surprising that it was gemmed and may still be unreleased.

Chains of Honour and Famine are missing from this list (but I recall there being alternate names for both). Doom and Exile are also missing but have probably undergone a name change from Doomsayer and Exile’s Path. Aside from these four, every active runeword (some with very slight name changes such as the omission of "the") appears on this list.

Some of the words listed here that are active as of 1.10 are also listed on this site as not yet active (such as Duress and Famine), there are screenshots and mod listings for these that, along with the recipe, are different not only with each other but with the final release of the word.

It is probably adviseable that someone with patience thoroughly go through all the runewords and compare their final recipes and mods with the earlier seen ones. The words I mentioned earlier, like Beast and BotD, would be a good place to start. We may then be able to work out what combinations of runes are likely to give what mods and then extrapolate from the names and what we know of WoW and/or TFT the possible new recipes. Starlight may be a good one to look at here as it sounds extremely elvish.

Given that both Pattern and Duress were first discovered at the same time it is also quite possible that, like Duress, Pattern has now been released but with a slightly different recipe (once again with the "Chaos Caveat").

Starlight, Storm, Steel#2, Terror, Pattern, original Famine can all be seen at:
http://www.purediablo.com/items/runes/runewords-weapons.shtml

Dream and Myth can be seen at:
http://www.purediablo.com/items/runes/runewords-headgear.shtml

The original Duress can be seen here:
http://www.purediablo.com/items/runes/runewords-armor.shtml

Blood, a pre-beta runeword, can be found at:
http://www.purediablo.com/items/runes/index.shtml


Please be aware that I am not trying to redirect the thorough efforts that have gone into this thread, but suggesting a narrower, more intensive, search related only to the particular words Dream, Myth (still inactive), Starlight, Storm, Terror, Pattern and perhaps Blood (which is reportedly active but see page 24 or 25 of this thread) and Steel#2.



EDIT: :lol: I am Australian and Aboriginal mythology is called the Dreamtime. These stories were told under starlight and frequently involved the terror of storms and usually the spilling of blood. Is there a pattern here? :lol:


Hey guys, I'm a long time reader of this thread first time poster. Unfortunately, I've quit playing Diablo 2 for about 6 or 8 months now. I just wanting to talk about what Sokar is talking about and that you guys don't seem to understand what he's talking about.

It's actually pretty easy guys. What he's talking about is that each of these runewords:

Dream - RalEth - Helm

Myth - ElTir - Helm

Starlight - EthElEld - Scepters and Maces

Storm - OrtTal - Melee Weapons

Steel #2 - ElThulMalNef - Don't know, but seems to work in swords

Terror - EldOrt - Melee Weapons

All of these don't work but have the name listed and the 25% Poison Resistance place holder showing that it's an actual runeword but just that it hasn't been activated yet. So, if you guys have tested the runewords for Myth and Dream, try to remember if it was gemmed or not. As for the others, you may want to try them to see if they come up gemmed or if they still have the 25% Poison Resistance place holder.

I've been contemplating playing again because this search for the runewords has really intrigued me into wanting to play again. If I do start playing again, I'll be sure to try and get intouch with some people from here.

Taliran
 
Sokar and taliran:

I hear you. I know all of the tests I've made have come up gemmed. None have had the 25% poison resist mod. I don't think any of the words on that list come up as inactive runewords with those precise recipes in 1.10, but several of them are low enough to be worth testing again. I'll keep them on my list to test and double-check.

Xavier:

I agree that swords seem most likely, so we'll start there (with all of our Surs and Chams and Los ;) ). Note that BOTH possibilities use a Sur AND a Cham, and SLICE uses a Lo besides. Pricey.
 
I no I tested myth(el,tir) and i didnt get anything saying myth. If ur theory is correct that means that myht has been activated and has had it's runes changed. it's also possible that it needs to be in a druid/barb helm. I'm going insnae with the forger so i think i'll take a quik break to try and test this in a druid/barb helm. Also even if these dont work it does mean that the runes have been activated whihc means are attempts arent in vain. (ps i was the first one to test this el,tir on this thread)
 
Before I ever had an internet connection I, obviously, had only out-of-the-box v1.03. In almost 2 years of playing blind, as I had no idea of the existence of Arreat Summit, I tried almost every combination of Ral Ort Tal in almost every item except shield. Aside from that I randomly placed runes into items just to see if anything worked. One day I put El Tir in a War Hat and made Myth. I thought "Cooool...erm but pretty crappy".

Skip forward to when I first came to b.net. When I first logged on I was patched to v1.09. After a few weeks I heard about Arreat Summit and Diabbloii.net and loooked around both sites. This site had info on Myth describing it as an inactive runeword. I was disappointed that it was inactive but it also implied that the information was from 1.08 so when next I found a 2 socket helm I tried Myth again and found it to be unchanged, having only the rune mods and 25% poison resist.

Skipping again to Ladder 2. Upon the announcement of 23 new runewords, or shortly thereafter, I tried Myth again, this time in a circlet. Again I made Myth and again it is still inactive. I duly reported to this thread that it was inactive. Perhaps I should have added that, while inactive, it was not gemmed.

What this means is that Myth has never been touched by Blizzard since 1.03. It has never been activated and has never undergone a change in its recipe. Blizzard has no reason to tinker with Myth until they activate it and so if it had turned up gemmed in the circlet I had tried it would necessarily mean that something had happened to the word. Whether that means a change in recipe or a change of item type or both is not a real concern here as what matters is that after all this time Blizzard has finally touched Myth. The only reason Blizzard would have for doing something to Myth, after remaining untouched for seven patches, would be if it had been activated. Unfortunately they didn't touch it.

But Myth is not the only inactive runeword.

When previously tried, god only knows when, the runeword Dream, for example, worked but had no mods other than that inherent in the runes themselves and the 25% poison resist 'placeholder'. This was tried in a barb helm. If, when tried in a barb helm, this recipe comes up as gemmed it indicates a change to the recipe, and that, unlike with Myth, Blizzard has actually touched it. Blizzard has no reason to touch these inactive runewords if they are not being released, as is proved by Myth, not even to disable them entirely. What this further means is that Dream is probably one of the 23 illusive words we seek. Of course it could also mean that Dream has been changed but the mongrels are holding it out until Ladder 3.

Starlight (sceptre), Storm (claws), "Steel#2" (2h sword), Myth (helms) and Dream (barb helm) have all been successfully made in the past with the 25% poison resist "placeholder" mod. If any of these runewords come up gemmed in any of the previously tested items then Blizzard has had reason to tinker with them, and the best reason is that they have been activated.

Duress, Famine and Pattern were all seen together at the same time at CGW in 2001. Famine was released with the 1.10 patch. Duress has since been, secretly, released with a slight change to the recipe and a slight change to the mods. We can assume that because Duress was one of the most recently released words Pattern has also now been released, but with changes.

Terror has also been successfully made but was apparently disabled entirely in 08 or 09 so I probably shouldn't include it here.

Blood should probably be disregarded here altogether as it was a fully working runeword seen only in the pre-beta of LoD and not since.

Does that make more sense? I'm not talking about all the words but only these specific ones.

When dream was tried in a barb helm was it gemmed or Dream? If it came up gemmed then Dru helms should be tried (because it obviously isn't an all helms item). If this still does not work then it should turn up in the 2 soc helm list, presumably in either the Ral or Eth area, somewhere. Of course it may have undergone such a change that it is now a 3soc helm runeword...

You know, come to think of it, Dream may even be a Druid Pelt. In WC3 the Druids have been sleeping, and dreaming, for a long time and one of the missions is to wake them up.



Edit: Dawn's Requiem unless you are Suo, neither of us was first to test. It's interesting that when I tried Myth in a circlet it worked but according to both you and Suo it came up gemmed. Hmmmmmm.......
 
Sokar Rostau said:
(excellent and clear explanation snipped)

Ohhhhhhhh!

Thank you.

I finally understand what you mean. Let me walk through it to be sure I've got it. Myth was left ignored as an inactive runeword (proven by the placeholders) and still is. If one of those words previously shown to be inactive now turns up gemmed with the same recipe, that means that they have either: 1) been activated with a new recipe, or 2) cleaned up and removed for no apparent reason after seven patches.

Please excuse me for being so dense.

Ok, I will go back to your list a page or two ago and mark all those recipes in the spreadsheet somehow so that they can be double-tested again. Thank you for persisting.
 
I suggest trying them all again since the are all very low runewords. I'm sure it wouldn't hurt. I'd love to help you guys but I have too many other games to play to come back to D2 just yet. I'll give them a few more weeks for the current ladder race to finish up and if they still don't tell us the new runewords then I'll come in and help. I've been wanting to try out a new Assassin build I saw on here a few weeks ago anyway. =)

Taliran
 
Sokar Rostau said:
Edit: Dawn's Requiem unless you are Suo, neither of us was first to test. It's interesting that when I tried Myth in a circlet it worked but according to both you and Suo it came up gemmed. Hmmmmmm.......

Sry thought i was, because it wasn't recorded on the helm grid list before i did it, must have just been recorded it on 1.07 list tested. Anyway me and my associate have been scrambling to find a druid/ barb helm to test it in. We got the barb one and still it shows as a gemmed helm. If we find the druid one i'll post again, but it appears that myth has indeed been changed which could suggest as sokar says, that the runes are new are now activated.
 
Hello,
Tested:
Io+Sol gemmed Ring Mail
io+eld superior chain mail (i am a but confused: it is not gemmed, but has not any placeholders and is no Runeword: But runewords in Superior Items work dont they?)
io+thul gemmed chain mail
 
yet to find a druid helm for myth test but got to test these:
Gaint conch-shael,ort
crown-dol,sol
full helm-amn,tal
horned helm(barb helm)-dol,el
horned helm-ral, eld
grim helm-tal,ral
 
crusader said:
Hello,

io+eld superior chain mail (i am a but confused: it is not gemmed, but has not any placeholders and is no Runeword: But runewords in Superior Items work dont they?)
yes runewords work in superior items but when they fail to be a runeword the gemmed prefix does not show up because it is replaced by the superior prefix
 
Dawns_requiem said:
yes runewords work in superior items but when they fail to be a runeword the gemmed prefix does not show up because it is replaced by the superior prefix

Just concuring that this is true ^
 
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