Since I didn't post screenshots from Venus finishing Act 1, here's Andy's Death Thralls:
After that, she rolled a 31 - You can equip any charm with fire resistance (added to scrolls inventory for now)
On to Mars the Barbarian:
Mars takes out Countess:
At this point, spent 2 tokens to unlock scroll 1 (Str/Dex) and scroll 7 (unlock 1 skill tree)
Total points earned: 6, total spent: 6 at this point.
Decided to unlock the Combat skills tree with 1 point in bash - Think I will work towards Berserker on this char mostly for post tourney use.
Slew Griswold without issue, walked up, slapped him around a bit:
Through the last part of the act I walked by a lot, mainly relied on Strangling Gas potions due to low hit chances, decided to do the throwing knife deal with Andy here as well and......triumphed!
Andy drop:
Gems, lots of rares, haven't seen a set item or unique yet. With Act 1 complete at Character level 11 - rolled:
108 - You can give up any number of Ability Scroll and get 2 Wisdom Token by scroll (discarded Ability scrolls are destroyed)
Added that to the scoll inventory for now, may be useful later
At this point I wondered why I went with the Amazon first, the Barb was quite a breeze in comparison. Then remembered 1, I wanted to be different (everyone else so far started with Barb
) and 2, remembering my early days of Diablo I and II where I used bows a ton, and started with an Amazon
Next up, Mercury the Paladin
Rescued Cain :
As you can see here, I opted for the Combat tree on the paladin as well, 1 point in Smite and 1 in holy bolt so far - Destined to be a hammerdin, we'll see how that plays out with the tourney restrictions
Countess dropped easily to a few poison potions, only a single rune though
Not unlocking any additional scrolls yet - main skill needs lvl 18 and no point in 5 to smite or holy bolt - 3 WT stashed
Made my way through the catacombs, where I found a nice morning star weapon upgrade (socketed, grey - not pictured)
Mercury seemed to do slightly better with hit chance vs zombies so used the morning start on zombies, poison potions on everything else
Catacombs, level 3 was rough though, ran into 3 separate packs of Unique/Minion undead vampires. High poison resist, hard to hit, ended up having to run past all of them. I used up a whole pack of posion potions and only managed 1 minion death.
The paladin is slightly more squishy or I was playing a bit more careless now that I had more stats unlocked but I had a couple closer to death experiences, I think down to around 20 hp, that I didn't have with the other 2 so far.
Was going to do the throwing knife slaying of Andy here too but had spent all of my stat points and still had the default 20 dex, need 21 for the knives. Looked at my options at Charsi and then felt exceptionally dumb. Javelins do more thrown damage and have no stat requirements. Three cheers for doing stuff the hard way! Hear hear!
Anyway, using superior javelins bought from Charsi, it took 2 trips to town to replenish quantity and allowed me to prevail!
(nearly identical shot to Mars above)
And the drop:
Still no sets or uniques, even though I couldn't use them anyway it is a little disappointing.
Act 1 complete at level 12....rolled and hit the jackpot!
144 - You can modify at will monsters' strength (access to /players command)
Spending the 3 stached WT to unlock this scroll now!
Here is my current tracking sheet...I haven't yet broke down and made a spreadsheet, this is simple and works for now to keep things straight...
eventually there will be too much data
Code:
Mercury - Paladin Act 1 Complete, lvl 12, Rolled 144
Venus - Amazon Act 1 Complete, lvl 12, Rolled 31
Mars - Barbarian Act 1 Complete, Lvl 11, Rolled 108
Jupiter - Druid Not Started
Saturn - Sorceress Not Started
Uranus - Assassin Not Started
Neptune - Necromancer Not Started
Wisdom Tokens Earned: 9
Wisdom Tokens Available: 0
Wisdom Tokens Spent: 9
Scrolls Inventory:
3,4,5,6,31,108
Scrolls Earned:
31, 108, 144
Scrolls Purchased/Consumed:
1, 2, 7, 144
Abilities unlocked:
2-You can place attributes points in VITALITY or ENERGY (2 WT)
1-You can place attributes points in STRENGTH or DEXTERITY (2 WT)
7-Initiation : pick 1 skill tree (per character) : You can put only 1 pt in any skill from that tree, and use it (2 WT)
144-You can modify at will monsters' strength (access to /players command) (3 WT)
Next up - Uranus the Assassin, destined to be a Phoenix Striker
Some thoughts on the tourney:
Enjoying it so far, definitely easier with a few things unlocked now but enjoying playing with the randomized restrictions. It makes everyone's play thrus that much more different. It is forcing me to use items I previously haven't much. Throwing knives, poison potions...those used to just be vendor fodder for me and I never realized their actual worth. Especially the potions, really useful in Act 1 normal.
One question I haven't seen answered yet:
The ability scrolls are unique - so what happens if you roll the same number twice. Do you re-reroll, or take the next available scroll lower, or the next available scroll higher? I would imagine you would re-roll but wanted to be sure. It hasn't happened yet for me but with the 115 total rolls if each character completes act V hell, I'm sure it will happen several times.
I think there is another question rattling around in my head at the moment but it keeps running and hiding when I try to pull it up
So far, quite fun! That may change with bad scroll rolls or lack of WT down the road though