logoutzero said:
Edit: Fun fact, did you know Sanctuary has a mana cost?
Had no idea. I knew about Prayer, but not Sanctuary.
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Biter the Feral Rage Werewolf has made it through the first two acts. Reasonably safe, and reasonably smooth, at least once I had managed to cube my desert merc a decent weapon.
Defining moment in the early game, the loot from Coldcrow:
Bow had some lightning damage, and it was key for making the rest of act easier. Boots had +DEX and were ethereal. They later broke, and I have yet to find another pair. It's now the only empty item slot.
Fighting a CE archer pack, with the help of poison potions:
Griswold dropped a Bardiche of Worth (+1) which became Biter's weapon until he found the Cube.
This was useless for anything but some cash, but I scored a personal best from a super chest - 13 rares:
Andariel dropped this, which was soon given to a Prayer merc in Act II:
Corpse Scythe
Bardiche
Two-Hand Damage: 1 to 32
Durability: 14 of 50
Required Strength: 40
Required Level: 4
Polearm Class - Slow Attack Speed
Item Version: 1.10+ Expansion
Item Level: 12
Fingerprint: 0x3ac10175
+22% Enhanced Damage
+17 to Attack Rating
Fire Resist +8%
+7 poison damage over 3 seconds
5% Life stolen per hit
Merc did pretty well with this. I've seen them weaponless, and this was of course much better. We have a Heart of Wolverine of ever-increasing level with us too, you know.
After finding the Cube, I was inspired by some other player in this tourney to do some chippie-rerolling. Looked up the most damaging affixes possible on an ilvl 25 Bardiche, which turned out to be Warrior's and Massive. Lucked out after only 4 or 5 rolls with this one:
Massive Bardiche
'Ith'
Two-Hand Damage: 1 to 52
Durability: 32 of 50
Required Strength: 40
Required Level: 15
Polearm Class - Slow Attack Speed
Item Version: 1.10+ Expansion
Item Level: 25
Fingerprint: 0xa851cb7a
+60% Enhanced Damage
+9 to Maximum Damage
Socketed (1: 1 used)
Upper-half Massive*, sweet! Could have used a suffix and another socket as well, but hey, beggars can't be choosers...
(*varies 51%-65%)
Biter took over the rare Bardiche.
Merc pretty much bulldozed his way through the rest of the act with the Massive weapon (and don't forget the HoW!) until it was time for Duriel. The Lord of Pain becomes quite tame in Normal if you buff both character and merc with thawing potions.
The /players 5 drop:
Voulge was a slight improvement for the merc. Damage is a bit lower, but it's faster and deals poison damage. No need to rely on the flimsy Poison Creeper to stop regeneration.
Chain Mail is ethereal with 131 Defense and 18% fire resist. Good for Vikhyat.
Amulet has some good resists (10 Lightning, 23 Cold).
The Foul Maul is tempting Biter to raise his STR considerably. 29 more points are needed in that case, something he hasn't committed to yet, but probably will.
Biter the Feral Rage Werewolf and Vikhyat the Prayer merc, level 28, Kurast Docks