jiansonz said:
But Sissy and Waheed are now very close to an absolute BEAST of a weapon.
The suspense! Here's hoping you get what you need to complete it!
@thefranklin - Calabi used the Humongous axe from A1NM through to Hell, where she switched to 'Passion'. It's not the speediest of weapons, but the CB was quite handy!
Also, great info jiansonz and felixbavaria on shopping/imbuing/crafting etc. It's amazing how after all these years, I'm still learning things about this game.
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Just a smaller (in terms of progress) update from Calabi today. I probably won't be having as much playing time for a while, so progress might wane a little bit. I will do my best to keep you all updated on the rest of Calabi's journey regardless.
She and Kasim picked up at the Lost City WP and cleared out the Ancient Tunnels, hoping the high alvl would net us some elite polearms worth using, or some more goodies. We got neither. Calabi is much more involved in the fighting now, and partakes in pretty much every fight. We still have to be careful with the really hard hitters, but she's much happier now that she can at least get her hands dirty a little bit!
The CVT started off with one of my least favourite formations (The one with the cul-de-sac that has the door to the chars right upon entering, see screenie). So we went straight ahead and were met in the next room by a boss pack of extra fast snakes, and a champ pack of Guardians along with their skeleton cohort. Not good. Thus began a hectic fight of trying desperately not to lose position to the knockback-ing snakes, while simultaneously not getting surrounded by skellies. We got pushed all the way back to the entrance, where we luckily did not wake up any other monsters. We managed to use some urns to funnel the snakes, and then they and the skellies went down without issue. Once that was over, we could deal with the
Guardians in peace. Calabi used Zeal (as they are MI) against them, and was pleasantly surprised. She has no +skills, so it's only 2 hits. Truth be told though, I think I prefer that with her, as I wouldn't want to have to wait for the end of a 5-hit cycle to be able to move away from danger. After that less than ideal start, the rest of the level was done with no problems.
Time to pay a visit to our old friend Fangskin. We stepped down the stairs and moved forward down the hallway slowly. From the top of the screen came skellies and a snake or two. We killed the snakes, but the Guardians kept ressurecting the skellies, so we weren't making any progress. Some more snakes started coming from the bottom of the room. A quick check showed they weren't minions, so that was good. They started knocking the decoy around and between them and the skellies, we were getting pushed towards the entrance. We did NOT want to get stuck there, so we switched to our teleport staff in an attempt to establish position.
Not bad, but not great. The valk was strong enough to take Fangskin on her own, and Kasim stood excatly where you see him, getting pummeled by the unholy bolts of the Guardians. We used the decoy to distract snakes into the lower corner (you can see her on the map of the screenie), so that the valk didn't get overwhelmed until she managed to take out Fangskin all on her own. We couldn't hold this position forever though, as Kasim was just getting slammed, and the knockback from the snakes threatened to push the valk up the stairs, which could get very messy. We tele'd back out to the eastern corner of the main room, and from there we managed to work our way around the room clockwise until it was all cleared. Phew! That wasn't as bad as it could have been, but we definitely caught a couple lucky breaks. We also forgot to mule on the Nadir helm AGAIN, which could have saved some aggaravation from those Guardians.
The Palace was cleared easily, with the only problem being this gentleman:
Horror archers have 75% Magic Resistance, which meant that Berserk did basically nothing. Luckily, we had cast a valk with a ctc Amp, so once again she was the hero of the day:
It only took three or four cycles of Amp-ing to take him down, between the three of us. We managed to clear one section of the Arcane Sanctuary before quitting for the night, with no snags.
Other finds/notes;
- Burning GC of Greed (Big surprise, more Enchantress fodder
)
- Haemosu's Adament
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Trang-Oul's Scales
- Another plain Ogre Axe. Still no magical/rare elite polearms/spears yet.
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Fal rune from a chest in Arcane. Now we can either make a Lionheart for Kasim's end-game armour, or hold out and hope for a Ko to make Obedience. I might try some cubing/crafting etc in the meantime, and if that provides us with a juicy weapon, then the choice is made for us.
Conqueror Calabi the Axe-wielding Amazon, with Kasim the Blessed Aim Guard - lvl 83, Arcane Sanctuary