Darn, sorry about the loss. I'm afraid a rusty moment like that will get me as well. But at least you had a backup already with good progress.
And now my update, as promised:
I had considered bumping act 4 up to /p3, but am glad i did not, as things were tougher than I expected. The merc died many, many times, and I was rather worried that I was going to run out of money early on. There is a much higher physical resistance in general it seems, and a lot of bosses became PI. Here's a tough one in
the plains.
I thought that this
fanaticism spawner was pretty bad, but he was nothing compared to
his brother.
When I went to apply my reward points I realized that I had been pumping the wrong fire skill on accident. I had been putting points in firestorm to increase the duration of armagedon, only problem is that you actually need fissure for that. Oh well, reading is hard.
Somehow, all my bad drop luck converged to find the
very unlikely charm.
I was feeling confident heading down to the river, we started walking down the stairs and were immediately greeted by some regular monsters and a pack of mage knights. I wasn't too worried, but then the merc dropped instantly. Before I could figure out what was going on I had several NDEs in a row, with life reaching below 25%. I went back up the stairs, resurrected him, and this time tried heading away from the boss pack to clear some space. After doing so I headed back down to the boss and bam, merc was dead before I even saw the pack of monsters! Some how I was able to lure the boss away just far enough to get
a shot of him. (cursed, FE, Extra fast) At first I thought he must have had some kind of holy aura, because I was getting cursed off screen most of the time before I even saw him. I finally figured out that he and his minions were bugged to not show their projectiles. I tried a bit to figure out a way to get him down, but his pack was just a few steps away, and he wasn't going to budge. With no was to get any closer there was no way tornadoes were going to kill him. So he had to get parked, and he, his minions, and anything else that was hiding in that back section join PI/CI Corpsefire on my "allowed to live" list.
I was excited about the forge, as it was guaranteed to be my highest rune drop so far. I was still trying to determine just exactly how the game was going to screw me with runes again though.
Oh, that's how! Not much to do but make a principle I guess, pretty useless rune without another good rune to go with it.
Nothing else was too eventful,
Infector was difficult, but not too bad with a lot of running and being very careful.
Diablo far exceeded my difficuly expectations. The merc was pretty good at getting melted, and was not of much use. Diablo took to regularly
trying to prison me, like every 15 seconds or so I think. Not too dangerous, except the one time when I screwed up the buttons on my switch and couldn't get out for about 5 seconds. But in the end
he went down without too much difficulty. Drop is interesting, and actually pretty useful. The rockstopper got a hole punched in it and went on the merc, which should help him be a lot more tanky, as his resists were all in the 50s. The demon limb will sadly never see any use with its far too high str requirement.
On to the final act now!
I'll try to get that table updated soon, been slacking off there.