Pb_pal said:Congrats on the Conqueror jiansonz! Good luck in Hell, I'm interested to see what gear you end up with.
Pb_pal said:Congrats on the Conqueror jiansonz! Good luck in Hell, I'm interested to see what gear you end up with.
japanzaman said:Hiheels has defeated Nightmare Baal and will look to close out the cow level before moving onto Hell at lvl 68. Sorry for not having wonderful pics to post- I just don't trust myself to take those while doing this kind of challenge.
Some thoughts about Nightmare:
Ancients- Very glad there was no PI or cursed one here, as that would have been dangerous. There was a Fanatacized aura that made the WW one kind of dangerous. My merc is defiance, so hit defense was near 6K, more than enough to tank the 3 of them without loosing life too quickly. I forgot to swap out my Strength weapon for the CB in the beginning, so the battle was a bit longer and more hectic than it needed to be. Never in doubt, but I burned through a few more purples than I really needed to.
Minions- Pretty easy overall. Managed to split Lister's pack in half, which made dealing with them fairly simple. High defense wins the day here every time.
Baal- Again, very easy. Act Bosses are actually pretty simple for this build given the high AR and CB. My LL is well over 35%, so any time I connect my life is instantly refilled. I probably didn't even need the weaken charges for this battle.
Moving forward:
I managed to get an Um from Hellforge (thank god yes), so I've decided to either make Duress or Crescent Moon depending on what socketable drops first. I also have the runes for Black, so I'll keep my eye open for one of those as well. Hell is going to be pretty dangerous, and I could easily deeds at any time with the low life on this character (650). Each area will be long and grinding, and without some really nice gear this character will not hold up well, even at P1.
Oh well, let's get it on.
jiansonz said:Nice going there, japanzaman.
Melee with 650 life in Hell would have made me nervous. Any way to raise that without sacrificing too much of other things?
japanzaman said:Not sure I could raise it enough to make a difference through only items even if I wanted to. I'm already at 10% DR, but unless I get really lucky it probably isn't going to get any higher. Call to Arms is really the only thing that could make a significant difference right now, but I think that has MF on it. I'd need at least 1500 life to feel somewhat safe, but even that is still rather skimpy. Right now, I'm an archer arrow away from deeds.jiansonz said:Any way to raise that without sacrificing too much of other things?
I'll be thrilled if I make it out of act I.
jiansonz said:Mago, Golemancing Lord of Mages, status report starting Hell
Level: 75
Stats (with gear): STR 135, DEX 141, VIT 130, ENE 154, Life 802, Mana 431
19% blocking
Resists: Fire 37, Cold -10, Lightning 75, Poison -24
Skills:
Raise Skeleton 1+9 (5 skeletons)
Skeleton Mastery 20+9
Raise Skeletal Mage 20+10 (12 mages)
Golem Mastery 20+9
Clay Golem 1+9
Blood Golem 1+9
Iron Golem 1+9
Fire Golem 16+9 (does ~500 fire damage)
Summon Resist 1+9
Revive 1+9 (10 revives)
Primary Gear:
* Golemlord's Circlet, socketed with a perfect ruby
* Rare Amulet with +2 Summoning skills, +5 Life, Resist Fire 7, +19 AR
* Golemlord's Bone Wand of Enlightenment (+24 ENE), +1 Raise Skeletal Mage
* 'Lionheart' Ancient Armor
* Rare Mummified Trophy with +1 Necro skills, Resist Poison 8, 8% damage taken goes to mana, Level 1 Bone Spirit (67 charges)
* Coral (29) Gauntlets of Accuracy (6)
* Rainbow (11) Ring of the Sentinel (2)
* Ocher (20) Plated Belt of the Whale (92)
* Rare Ring with Resist Fire 14, Resist Cold/Lightning/Poison 7, +5 min damage, +39 Life
* Hotspur
Switch
* 'Edge' Composite Bow (<- will look to replace this with a Blade Bow)
Other stuff
* Wyrm's (50) Amulet of Teleportation
* 'Steel' Flail
* 'Black' Knout
Ajheed the Fire Mage
* Rare Circlet with +20% FCR, Resist Fire 36, MDR by 2, +20 Life
* 'Spirit' Broad Sword (27% FCR)
* 'Stealth' Breast Plate
* Gemmed Kite Shield, 3x perfect diamond (<- such a flashback to Classic sorcies...)
Southpaw8668 said:Ema and Devak finally met their maker against no other than NM Duriel. I knew I should have taken Act II at /p1 instead of /p8. Oh well, now I can start Pb_pal's new tourney, since I've been anticipating that one anyway.
Ema and Devak Level 55, Deeds with Duriel
japanzaman said:Sucks about the deeds.
Not that Highheels is doing much better, though. Had a couple of close calls already despite taking the plunge and using my lone Um rune to make the Crescent Moon runeword in a military pick. I figured higher def really won't help me here as my life is so low. I need to hit hard and fast to have a prayer, and so far it looks like this was the right pick.
It took a while but I cleared the den of evil, blood raven, and the two tombs. Unique bosses are absolutely scary right now- I've had to resort to using attract charges to take the heat off of me a number of times. Cursed enemies are especially bad. Not sure if I can kill cold crow or not.
Pb_pal said:@Southpaw8668 - Ouch! Sorry about the deeds, NM Duriel can be quite a pain, especially at p8.
@japanzaman - I think you made the right choice with the Um there, good luck with it, and be careful!
felixbavaria said:Paige has moved into Act IV.
As usual, teaming up with an Act II merc means pwnage, even more so if you have a decent mana pool to support him with spells. Exploding Arrow keeps most packs in hit recovery lock at this stage and mowing through undead with a medieval rocket launcher is really a lot of fun.
Fangskin was owned quickly:
No noteworthy fights in Act III. Both Duriel and Mephisto required a trip to town to restock potions but the merc survived both fights.
Best find so far came from Act III:
Entropy Torc
Amulet
Required Level: 15
Fingerprint: 0xef7c6a9c
Item Level: 23
Version: Expansion 1.10+
+2 to Strength
+22 to Life
+12 Maximum Stamina
Cold Resist +15%
Fire Resist +14%
32% Extra Gold from Monsters
Mephisto's drop included a nice Pike for Pratham:
Bone Needle
Pike
Two Hand Damage: 20 - 91
Durability: 14 of 25
Required Level: 10
Required Strength: 60
Required Dexterity: 45
Fingerprint: 0xd5ed69fc
Item Level: 26
Version: Expansion 1.10+
46% Enhanced Damage
+75 to Attack Rating
Adds 6 Poison Damage Over 2 Secs (50 Frames)
5% Mana stolen per hit
Nothing noteworthy from gambling, except a Static Circlet for Pratham.
Notable S/U finds: two (!) Pelta Lunatas, Iratha's gloves.
Focusing on +life items, Paige now has 314 HP and and 327 MP. That's a half decent life pool for a ranged character I guess, and the large mana pool is very useful too. I'm still using Skull Caps and Hard Leather Armors since the most useful items she has are the amulet and the RalRalRal Long Bow, so 23 STR seems fine for now ...
Paige the Energy Bowazon and Pratham the Prayer Merc, level 33, River of Flame next
japanzaman said:It is with regret that I report that Highheels is going to have to bow out of this tournament.
Things were going okay, as it appears I can kill any enemy I come across, but a lack of viable gear and life was bound to catch up to me sooner or later. Basically, as soon as I entered the underground passage I was swarmed by two unique packs. One a vile lancer/sword group that was cursed and extra fast along with another holy freeze pack of those magic spitter demons. My merc was gone in an instant and I had no way to run around them after being chilled. I instinctively ran back up the stairs with the swarm on my tail.
I regrouped and and tried to enter and use a quick Attract on something to hopefully build some quick charges and fire off a phoenix strike before running out again, but the merc was toasted and I was forced to escape the game to keep from deeding. Lvl 70, Act I hell. Not bad, as my goal was to clear nightmare, which was done rather uneventfully.
Looking back, it might have been possible to pull this off by going all Vit and using charms and other items to get my strength high enough to equip some elite gear. P1 also prevented me from getting more drops which could have resulted in better bases for my Merc, who despite 6k defense was still getting hammered. My low player level also contributed to difficulties, which could have been helped by playing Normal and Nightmare at a higher player level.
Good luck to everyone else involved in the tourney. Just remember the challenge doesn't really start until you hit Hell.
kestegs said:Nice work finishing up NM, and good luck in hell! Can't wait to see how it all works out.jiansonz said:R.I.P. Yau.
Tough break with those Hulks. A pack of bulky critters is indeed harder to nail with Shockwave than a pack of small ones.
Mago's plan for Pindle's garden was to hang back and attract as few undead as possible.
(I think it goes against the spirit of full clears to use up corpses before they rise. Although if I make it here again, there might be a Revive or two, just to get started. Or maybe I'll Cloak them with a Nadir helm...)
The golem is immune to knockback, which is a big plus here. Mago helped out with his flail. Got a little scare when he and Ajheed got boxed in by about three of them. A TP solved this. After I was sure they wouldn't rise again, I could build a full army. Cold mages were of course banned against Pindle's pack (and also on one of the temple floors that had shambling undead).
Flayers aplenty in the Temple Halls. Meleers on Valor, blowdarters on Pain. Second floor had zealots, which I've already told you are annoying for Mago. A couple of times, I had to pull back my army with a 'portal jump' so we could kill the zealots without them getting healed by half a dozen Heirophants.
Nilly was owned, as you might have guessed. A bigger problem for a scrooge like me was this:
![]()
After I did everything possible to save space (hold a war scepter instead of a wand, sell all blue/red potions, key stack and TP tome, leave one big item (the Partizan) to store on the cursor), I still had to sell both Templar Coats...
Next session was the last one in Act V, starting with Ancients' Way. Hell Lords, oh my. Hell Lord minions, oh my.
![]()
Those Carvers were a blessing, though. You do not see it in the screenie, but there are two regular Hell Lord corpses also. Revive those three, and add some mages, and we should be able to take the rest of this boss pack. I just hoped there wouldn't be too many more monsters...
Worked fine:
![]()
I didn't mind having several poison mages here. They were actually really useful because they fired at different targets and the main damage was done by the Revives anyway.
As soon as I had found the exit stairs and the WP, I looked for opportunities to bring some Revives to the Summit. That would be a great help. I could go back and clear the rest and the Cellar later. On the trail to the exit, I used three Town Portals trying to get some Revives with me to the exit. Ended up with just two: a Hell Lord and an Afflicted.
Committed to a first Ancients roll on /p8, that can get ugly...
I rolled FE Korlic and Cursed for the other two. The Ancients attacked Ajheed if I had Clay Golem out (Korlic was especially tenacious pursuing him - had to give him a couple of purples), but I soon found out that they preferred attacking the Fire Golem over Ajheed. They probably checked for highest listed damage (which meant Mago was pretty safe...).
Several mages got in the way of whirls and thrown axes. Talic died first. Taking stock after that:
![]()
The Thorns did the most damage. Ancients sure took a while, but it was a surprisingly safe victory. One mage survived.
Cleared out Ancients' Way and Icy Cellar. Had trouble bringing much of the army with me.
Then came Worldstone Keep level 1. Oh my, it was WILD! It was like the game suddenly had decided to kill me. Vile Witches and Invaders. My army was doomed from getting Amped and Blood Star-ed and then came a super fast Invader bosspack! It happened so fast that I found it best to TP out before they obliterated me.
I had moved slightly up-left and had had a quick glance at the map while I entered, so I knew there was maybe a chance to lose most of that Invader pack by teleporting immediately right into a little alcove if I re-entered from the Ancients' Way WP and the stairs. Which is just what I did (note the mini-map):
![]()
A Vile Witch bosspack isn't kind either, but at least they goof around a little and aren't as focused/dangerous as those Invaders. I can resummon Gumby every second if I have to. He's cheap and I have a deep mana pool (even stats distribution, so loads more Energy than a standard character has). One Invader minion found us. I switched to Edge and it soon crumbled from hitting the golem. Things got very lively in this little alcove. Another minion Invader, more witches. I had to save Ajheed again with purples when some Zealots also ran in here. And of course we were Amped the whole time from those witches. Very scary a few times. A witch corpse? Revive! Zealots attacking me! Panic purple. Recast golem in their face (I could afford this since the revived witch now blocked incoming blood star volleys).
I wish I had this whole sequence on video. I didn't play perfectly but evidently well enough.
The whole floor took over an hour, mostly because of two massive mobs of Heirophants healing each other endlessly. The biggest concentration had EIGHT all within sight of each other!
WSK 2 and 3 were super easy. Throne level (Doom Knights, Salamanders and Stygian Furies) had some great action, and it was good that I arrived with many Revives.
Two Oblivion Knights neck high in s*it:
![]()
Edge Thorns was used again, against Lister's pack. Two Revived Venom Lords and the golem held them in place.
Baal had no chance against the Thorns golems either. Clay Golem slowed him down so the Hoarfrosts were again useless. My one mage, a lightning shooter raised from Lister's corpse, survived the fight.
On to my biggest fear in Nightmare, the cow level. I knew they would make great Revives, but the main problem would be to get started. Well, the very beginning was OK:
![]()
Those gave me two Revives and four mages. Those mages got wiped out when cows from three directions arrived in the next fight. I moved over to using only golem and Revives, switched to the Edge bow and tagged all cows with PMH. This worked slowly, but it did work. Problem was that I was limited to 4 Revives with this gear setup (would have been 6 if I had swapped out my teleport amulet but I dared not to at this stage). King's pack arrived and the situation got a bit crazy, and I ran out of arrows. No arrows had dropped from the first 20 or so slain mosters here.
I saw a few corpses that were a bit away from the main fight, and raised mages from those. Got a poison shooter, yay! No dire need for more arrows to bring down the King's pack. Stopped regeneration + Thorns + Revive melee would be enough. Now I had enough corpses to raise a full army. Skeleton warriors would be a waste, they can't handle this kind of slaughter. Switched to wand + head and raised what mages and Revives I could. Portalled back to town, switched amulets and raised some more.
I now made the decision to kill everything here in one go without going to town, replacing Revives and mages as they would fall or time out. I knew that quite a bit of loot would be mulched by the game, but I have only space in my inventory for one spetum-sized and one armor-sized item and all those selling trips would be very stressful because of the revive timers running. It was a big difference having 10 cows compared to having 5 cows, when it comes to engaging new enemy packs in ways that would not leave most of my mages dead.
Example of a good fighting situation:
![]()
After a while, I at least checked with Alt now and then to see if there was any exciting loot (I saw none) but I didn't think of this with the King's drop. I actually have no idea what he dropped. There was nothing left there when I had completed the 'killing tour' of the place. Some small parts had all the loot left, some had the blues, runes and gems and yet other parts had only a few yellows and some gems.
Not sure what to do with my gear now. Probably going to gamble some dual resist gloves and rings, and swap some charms. Maybe reroll some charms as well. I could get a lot more +life in circlet/amulet slots, or wear my Wyrm's Amulet of Teleportation full-time but that means giving up valuable +skills.
Mago will see you in Hell. That could get interesting.
Conqueror Mago the Golemancing Lord of Mages and Ajheed the Fire Mage, level 75, Hell Rogue Encampment
Southpaw8668 said:Ema and Devak finally met their maker against no other than NM Duriel. I knew I should have taken Act II at /p1 instead of /p8. Oh well, now I can start Pb_pal's new tourney, since I've been anticipating that one anyway.
Ema and Devak Level 55, Deeds with Duriel
Oh no! That stinks! The one /p setting for each act is harder than I initially thought, it forces you to make some tough choices, and there's no going back! RIP
felixbavaria said:Paige has moved into Act IV.
As usual, teaming up with an Act II merc means pwnage, even more so if you have a decent mana pool to support him with spells. Exploding Arrow keeps most packs in hit recovery lock at this stage and mowing through undead with a medieval rocket launcher is really a lot of fun.
![]()
Fangskin was owned quickly:
![]()
No noteworthy fights in Act III. Both Duriel and Mephisto required a trip to town to restock potions but the merc survived both fights.
![]()
Best find so far came from Act III:
Entropy Torc
Amulet
Required Level: 15
Fingerprint: 0xef7c6a9c
Item Level: 23
Version: Expansion 1.10+
+2 to Strength
+22 to Life
+12 Maximum Stamina
Cold Resist +15%
Fire Resist +14%
32% Extra Gold from Monsters
Mephisto's drop included a nice Pike for Pratham:
Bone Needle
Pike
Two Hand Damage: 20 - 91
Durability: 14 of 25
Required Level: 10
Required Strength: 60
Required Dexterity: 45
Fingerprint: 0xd5ed69fc
Item Level: 26
Version: Expansion 1.10+
46% Enhanced Damage
+75 to Attack Rating
Adds 6 Poison Damage Over 2 Secs (50 Frames)
5% Mana stolen per hit
Nothing noteworthy from gambling, except a Static Circlet for Pratham.
Notable S/U finds: two (!) Pelta Lunatas, Iratha's gloves.
Focusing on +life items, Paige now has 314 HP and and 327 MP. That's a half decent life pool for a ranged character I guess, and the large mana pool is very useful too. I'm still using Skull Caps and Hard Leather Armors since the most useful items she has are the amulet and the RalRalRal Long Bow, so 23 STR seems fine for now ...
Paige the Energy Bowazon and Pratham the Prayer Merc, level 33, River of Flame next
Sounds like a lot of fun! Nice progress!
japanzaman said:It is with regret that I report that Highheels is going to have to bow out of this tournament.
Things were going okay, as it appears I can kill any enemy I come across, but a lack of viable gear and life was bound to catch up to me sooner or later. Basically, as soon as I entered the underground passage I was swarmed by two unique packs. One a vile lancer/sword group that was cursed and extra fast along with another holy freeze pack of those magic spitter demons. My merc was gone in an instant and I had no way to run around them after being chilled. I instinctively ran back up the stairs with the swarm on my tail.
I regrouped and and tried to enter and use a quick Attract on something to hopefully build some quick charges and fire off a phoenix strike before running out again, but the merc was toasted and I was forced to escape the game to keep from deeding. Lvl 70, Act I hell. Not bad, as my goal was to clear nightmare, which was done rather uneventfully.
Looking back, it might have been possible to pull this off by going all Vit and using charms and other items to get my strength high enough to equip some elite gear. P1 also prevented me from getting more drops which could have resulted in better bases for my Merc, who despite 6k defense was still getting hammered. My low player level also contributed to difficulties, which could have been helped by playing Normal and Nightmare at a higher player level.
Good luck to everyone else involved in the tourney. Just remember the challenge doesn't really start until you hit Hell.
Awww, that sucks! You did extremely well to make it that far in melee with no vitality! RIP.
I'm most of the way through act 3 NM now, not a lot to report, so I'll just save it up for later.
kestegs said:Well, there's officially more dead than alive
Code:Table of Heroes: Forum Name Class Char Name LVL ACT Area ------------------------------------------------------------------------------------------------ Jiansonz Summon Necromancer Mago 75 A1(H) Blood Moor kestegs Elemental Druid Rhett 59 A3(NM) Travincal felixbavaria Shadow Assassin Cisa 48 A1(NM) Rogue encampment Norcim105 P&B Necromancer Bones 49 A1(NM) Blood Moor felixbavaria Bow Amazon Paige 33 A4 River of flame Dazliare Fire Sorc Quelana ?? A3 Jungle Toa3t Bow Amazon Marnie 14 A1 Blood moor logoutzero Warcry Barbarian Tremolo 11 A1 Stony field jamesixgun Bow Amazon Fatema 11 A1 Cold plains ------------------------------------------------------------------------------------------------- The Fallen (RIP): Forum Name Class Char Name LVL ACT Area ------------------------------------------------------------------------------------------------- Azimuthus Trap Assassin Fury 80 A5(H) Ancients japanzaman Martial Assassin Highheels 70 A1[H] Underground Passage Pb_pal Shift Druid Yau 60 A3[NM] Spider Forest Southpaw8668 Javalein Amazon Ema 55 A2[NM] Duriel logoutzero Warcry Barbarian Barry 51 A1(NM) Jail Dezrok Martial Assassin Marita 50 A1(NM) The Cave L2 Southpaw8668 Summon Necromancer Krelos 30 A3 UK temples Dazliare Fire Sorc Atronach 19 A1 Catacombs Collateral.Damage Combat Paladin Parker 15 A1 Stony field GooberGrape Shift Druid Vilkas 14 A1 Black Marsh Dazliare Fire Sorc ??? 12 A1 Stony field -------------------------------------------------------------------------------------------------
SunsetVista said:@japanzaman - Sorry about the Deeds. RIP. That was a very impressive run. Hell is very difficult if you play the rest of the game on /p1, as I'm finding out with my treasure hunting barb. And you had all these other restrictions, too!
Dazliare said:Short update - Quelana is 49, in Act 1 NM
japanzaman said:Well, it was a deeds for the tourney purposes as I rarely allow myself to die anymore, but the character is still alive. Essentially I waved a white flag as there was no way I was going to get through the stair trap. Still managed to make a nice little death stick with the crescent moon, which might be useful for certain builds. Also picked up a javelin skiller as well.SunsetVista said:@japanzaman - Sorry about the Deeds. RIP.
SunsetVista said:Congrats on the loot! Will you continue to play her by tourney rules or will she retire?japanzaman said:Well, it was a deeds for the tourney purposes as I rarely allow myself to die anymore, but the character is still alive. Essentially I waved a white flag as there was no way I was going to get through the stair trap. Still managed to make a nice little death stick with the crescent moon, which might be useful for certain builds. Also picked up a javelin skiller as well.
japanzaman said:Not sure. I already have another Assassin I could respec if I really wanted to mess around with a real Kicker. Probably let her rest for a while as a reminder of the fun times.
kestegs said:Well, if you do decide to keep playing her you can certainly keep us updated here if you'd like!
felixbavaria said:Paige did her best not to disappoint her maker by an untimely death in Normal difficulty.
Not a bad drop either, given 0 MF.
I anticipated that the biggest hurdle in Normal would be Diablo, and it was indeed a long and sometimes nerve-wracking fight (/p8 of course). Maxed fire and lightning resists meant sacrificing some of the +life gear, and with 270 life even being touched by the hose hurts quite a bit.
That's an Angelic Halo, not the most useful ring for her but I'll take it.
Act V was easy, with Freezing Arrow growing in power, only annoyance were the Blood Mana cursing witches and the Cold resistant monsters. Nice finds: 2 Large Charms of Sustenance and a triple-res rare amulet.
Will gamble ~2 M gold and shop some wands before continuing into Nightmare. But first for some deep frozen beef ...
Destroyer Paige the Bowazon and Slayer Pratham the walking Partizan with Prayer aura, level 48, Normal Cows next
OldSoldier said:I'm in with a Bowazon named Sharon. She's cleared the Dark Wood and sits at Level 15 currently.