1.13 RoF Superchest Patterns

Awesome! Cool to have somebody doing runs on another /p setting too. I'll be very interested to see what pops up for you.
 
Reporting three new /p7 patterns:
Mal #2
Mal #3
Sur #2

1.13 RoF Superchest Pattern Tables

[highlight]Players 1-2[/highlight]

Code:
Rune     Item #1           Item #2          Item #3          Item #4          Finder
Um #1    Chain Mail        Diamond Bow                                        Ailelya

[highlight]Players 3-4[/highlight]

Code:
Rune     Item #1          Item #2          Item #3          Item #4           Finder
Ohm #1   Balanced Axe     Balanced Knife   2-Handed Sword                     Brak

[highlight]Players 5-6[/highlight]

Code:
Rune     Item #1          Item #2          Item #3          Item #4           Finder

[highlight]Players 7-8[/highlight]

Code:
Rune     Item #1           Item #2          Item #3          Item #4          Finder
Um #1    Elder Staff       Gothic Shield    Hydra Skull      Sabre            Grape
---
Mal #1   Battle Dart       Bone Shield                                        Pb_pal
Mal #2   Blade Barrier     Great Maul       Long Sword       Razor Bow        zticazzy
Mal #3   Crossbow          Jo Staff         Tir Rune         2 others         zticazzy
--
Ist #1   Ancient Shield    Brandistock                                        Pb_pal
Ist #2   Throwing Spear                                                       Grape
Ist #3   Balrog Blade      Pavise           Short Spear                       Brak
--
Gul #1   Diamond Bow       Dusk Shroud      Francisca                         Pb_pal
Gul #2   Gauntlets         Great Pilum      Truncheon                         Brak
Gul #3   Double Axe        Flanged Mace     Grim Shield      3 others         Pb_pal
--
Ohm #1   Cantor Trophy     Ring                                               Pb_pal
Ohm #2   Dimensional Blade Jewel            Tiara            (Scimitar?)      zticazzy
Ohm #3   Balanced Knife                                                       Pb_pal
--
Lo #1    War Staff                                                            Brak
Lo #2    Crown             Hatchet Hands    War Staff                         Grape
Lo #3    Large Charm       Ring Mail        Wyrmhide Boots                    Grape
--
Sur #1   Edge Bow                                                             Pb_pal
Sur #2   Amn Rune          Chain Mail       Full Helm                         zticazzy

In Mal #3 the Tir rune is not the third item in alphabetical order, but I chose to include it because it's easier to see -- the other items are Lochaber Axe and Two-Handed Sword, feel free to swap them if you like.

I'm done with this for now, I need to reroll my map for the forthcoming RFO. Running this place with barbs proved to be relaxing, almost like LK: tele, howl, pop, s&e. In the end I was wearing a vamp because I was tired of seeing my lifebulb getting empty while digging through gold (urdars loved to poke me). I found these chests to be overall pretty stingy, but that's probably because I'm comparing with LK, which has 3 times more pops per run.

Good luck to you guys, and get those Jahs and Chams for the SPF! ;)
 
Great work so far! I have to additions from some time ago, but 1.13d :-)

A Gul pattern at /p5 and
a messy Um pattern from /p7 (second screenshot to get more items from the drop in viewing range...)

1.13 RoF Superchest Pattern Tables

[highlight]Players 1-2[/highlight]

Code:
Rune     Item #1           Item #2          Item #3          Item #4          Finder
Um #1    Chain Mail        Diamond Bow                                        Ailelya

[highlight]Players 3-4[/highlight]

Code:
Rune     Item #1          Item #2          Item #3          Item #4           Finder
Ohm #1   Balanced Axe     Balanced Knife   2-Handed Sword                     Brak

[highlight]Players 5-6[/highlight]

Code:
Rune     Item #1          Item #2          Item #3          Item #4           Finder
Gul #1   Circlet          Pilum            Small Charm      -                 Grisu

[highlight]Players 7-8[/highlight]

Code:
Rune     Item #1           Item #2          Item #3          Item #4          Finder
Um #1    Elder Staff       Gothic Shield    Hydra Skull      Sabre            Grape
Um #2    Balrog Blade      Breast Plate     Dusk Shroud      7 others         Grisu
---
Mal #1   Battle Dart       Bone Shield                                        Pb_pal
Mal #2   Blade Barrier     Great Maul       Long Sword       Razor Bow        zticazzy
Mal #3   Crossbow          Jo Staff         Tir Rune         2 others         zticazzy
--
Ist #1   Ancient Shield    Brandistock                                        Pb_pal
Ist #2   Throwing Spear                                                       Grape
Ist #3   Balrog Blade      Pavise           Short Spear                       Brak
--
Gul #1   Diamond Bow       Dusk Shroud      Francisca                         Pb_pal
Gul #2   Gauntlets         Great Pilum      Truncheon                         Brak
Gul #3   Double Axe        Flanged Mace     Grim Shield      3 others         Pb_pal
--
Ohm #1   Cantor Trophy     Ring                                               Pb_pal
Ohm #2   Dimensional Blade Jewel            Tiara            (Scimitar?)      zticazzy
Ohm #3   Balanced Knife                                                       Pb_pal
--
Lo #1    War Staff                                                            Brak
Lo #2    Crown             Hatchet Hands    War Staff                         Grape
Lo #3    Large Charm       Ring Mail        Wyrmhide Boots                    Grape
--
Sur #1   Edge Bow                                                             Pb_pal
Sur #2   Amn Rune          Chain Mail       Full Helm                         zticazzy
 
Chest #3 finally bore some fruit
After a lengthy battle against some cold immune grotesques, I cleared out some gold for this pic

Also got a Pul from a bone chest and Cold Skiller

1.13 RoF Superchest Pattern Tables

[highlight]Players 1-2[/highlight]

Code:
Rune     Item #1           Item #2          Item #3          Item #4          Finder
Um #1    Chain Mail        Diamond Bow                                        Ailelya

[highlight]Players 3-4[/highlight]

Code:
Rune     Item #1          Item #2          Item #3          Item #4           Finder
Ohm #1   Balanced Axe     Balanced Knife   2-Handed Sword                     Brak

[highlight]Players 5-6[/highlight]

Code:
Rune     Item #1          Item #2          Item #3          Item #4           Finder
Gul #1   Circlet          Pilum            Small Charm      -                 Grisu

[highlight]Players 7-8[/highlight]

Code:
Rune     Item #1           Item #2          Item #3          Item #4          Finder
Um #1    Elder Staff       Gothic Shield    Hydra Skull      Sabre            Grape
Um #2    Balrog Blade      Breast Plate     Dusk Shroud      7 others         Grisu
---
Mal #1   Battle Dart       Bone Shield                                        Pb_pal
Mal #2   Blade Barrier     Great Maul       Long Sword       Razor Bow        zticazzy
Mal #3   Crossbow          Jo Staff         Tir Rune         2 others         zticazzy
--
Ist #1   Ancient Shield    Brandistock                                        Pb_pal
Ist #2   Throwing Spear                                                       Grape
Ist #3   Balrog Blade      Pavise           Short Spear                       Brak
Ist #4   Battle Cestus     Blade Bow        Cedar Staff      5 others         Brak
--
Gul #1   Diamond Bow       Dusk Shroud      Francisca                         Pb_pal
Gul #2   Gauntlets         Great Pilum      Truncheon                         Brak
Gul #3   Double Axe        Flanged Mace     Grim Shield      3 others         Pb_pal
--
Ohm #1   Cantor Trophy     Ring                                               Pb_pal
Ohm #2   Dimensional Blade Jewel            Tiara            (Scimitar?)      zticazzy
Ohm #3   Balanced Knife                                                       Pb_pal
--
Lo #1    War Staff                                                            Brak
Lo #2    Crown             Hatchet Hands    War Staff                         Grape
Lo #3    Large Charm       Ring Mail        Wyrmhide Boots                    Grape
--
Sur #1   Edge Bow                                                             Pb_pal
Sur #2   Amn Rune          Chain Mail       Full Helm                         zticazzy
 
@Grisu - Thanks for digging those up!

@Brak - Cool, glad to see the third chest has paid off for you now. I might do some map re-rolling at some point to see how much of a pain it is to find a map with that third chest. Are you finding it quick enough to increase the efficiency of your runs, or would it be technically quicker to just slam the two chests and S+E?
 
I think that depends on how fast your system can reload D2, the maps that you spawn, and probably the character you are running with.

My solid state computer had to be encrypted for work, and it overheats if I try to do any gaming on it. So I'm running on a laptotp with a normal disk drive. There is about a 5-10 second hang up on the Exit screen, so for me so the extra chest does speed things up (unless I get distracted by 3 poppable island down below).

I think that boss packs and mob density seem to be somewhat constant across maps. My superchest area rarely ever spawns bosspacks. Also the 3rd chest almost never has them, but it is often very very crowded down there to the point that I can't TK the chest (maybe 1 in 8 runs). And as I've said the landing is precarious, there aren't the 'ruins' of the Superchest area where you can play cat and mouse with the mobs. So if you aren't doing any killing, that chest might not speed up a lot. Also if you dont have a character with an immobilizing crowd control and high fcr, it's also probably going to be pretty difficult. Although if you can very easily kill stuff on p8 none of this should be a problem.

The one big bonus for me is that if I have to abort the main run because of a bad spawn, I can usually still get that chest so at the very least I very rarely end up with a run where I don't hit anything.

Oh one last annoying thing about that chest, the way loot drops on it and where you land, it's pretty common for a large drop to truncate a lot of items. So I'm constantly worried about missing something. I tend to take at least one teleport to the right to try to verify I haven't missed anything.
 
That's what I figured about efficiency of the third chest, thanks for your thoughts. As you mentioned, I think the 3rd chest is generally a good addition to the run if you've got it, so something to keep an eye out for when rolling maps for sure.

Of course, as soon as I mentioned re-rolling maps I promptly lost my map that I had when I accidentally hit 'N' instead of 'H'.:rolleyes: I took the opportunity to try rolling some maps to A) look for one with the third chest, and B) see how different maps affected monster layouts.

I spent a little over an hour and a half rerolling maps (and then running them a bit) and managed to find 5 with the superchest formation directly below the WP. It took about 10-12 minutes of rolling on average to score a desired map, for those interested (or maybe put off by having to try and roll a good map). None of the maps I rolled had the 3rd chest in the same spot as Brak (I didn't look anywhere else as I doubt any other locations would help run efficiency).

One thing I did notice though (which was alluded to before when @kestegs was discussing his boss pack densities) is that the different maps DID in fact seem to have trends in how the monsters spawned. I looked into it a bit more (Corrupted even talked about it in the old RoF superchest thread), and it seems that different map seeds do have certain specifications on WHERE the monsters spawn. We always knew this was the case with Super Uniques like the Council, but it seems to also hold true with regular monster/boss packs as well.

3 out of the 5 maps I tested and ran had consistently high monster density and boss-pack spawns either in the chest area or right before it, making them completely un-runnable for my character. The other two were noticeably sparser, and my original map was easily the sparsest in the main area (of course:rolleyes:). So if you're having trouble with the chests because of nasty monster spawns, it might be worth it for you to take some time to try out some new maps.

Food for thought, anyways. Time to get some runs in!
 
@Brak

Are you running -ns -w? That eliminates 100% of S&E/reload time for me, and many others. Might be worth trying if you currently are not.
 
ns = no sound.

Even with those extensions and D2 installed on my SSD I still notice ocassional hiccups on save or start. I haven't played recently so I can't give exact numbers, but there's certainly some amount of hangup on either end from time to time. Maybe if you had an i7-5960X with a PCI-e SSD you could remove them, but I kinda think the issues seen once you move off a mechanical drive stem from the code itself, and can't really be stamped out completely. Or maybe the game hates me, which is also possible.
 
I've joined the fun with standard blizzard sorc and Infinity merc. She completely melts through p7 monsters with 2 static fields (which are OP with Infinity aura), so whatever is blocking the chests is immediately dead, with exception of 2 monster types, those hogs or whatever they are. But, I've rolled maps to find some where there is no much crowd in chest area to avoid losing time killing monsters. It is rather fast to roll a map where chest area is directly below waypoint - if you go reroll map immediately when you see there is no chest area below waypoint. That could make up to 3 rerolls per minute, and in 4-5 minutes you could find a new great map, depending on monster spawn locations. At least that is my experience, and I rolled 3 those maps in even slightly less time in between (I just could be lucky though, right Maareek?!)

Third chest... well, haven't seen it yet. Even if I do, chances are it wouldn't be beneficial to go open it because it really needs to be placed nearby to be worth it (for me, if I don't open third chest in next ~5 seconds after first two, I'd lose opening efficiency actually instead of gaining it). So, yes, I'd say third chest is like thing you don't seek, but you can check once you roll map where two chests are directly below waypoint.

Gear I'm using is actually very fancy, combination of 1.07 stuff and perfect Fathom, so my sorc has 3k life after Bo (empty inventory), which makes her pratically unkillable to anything. I could cast frost armor on top of that to have over 5k defense too, which I would recommend for players not owning 1.07 stuff and beta cta. I don't see what char can be faster than sorc anyway, so it is worth to try, even for hammerdin lovers.

@Brak
Don't know was it mentioned already, but you can use character-screen teleporting method to get to third chest easier (it increases teleporting range by like 30-50%) and you won't end in that nasty spot you talk about, nor would you need to position yourself perfectly just to be able to tele there from the first chest area. Downside is... well, it takes time to get used to that kind of teleporting. I'm just mentioning the possibility you can consider to hit third chest faster (though you decide would that get you in trouble more since you will only partially have control over where will you exactly land).
 
Hi all, after reading this thread I did some runs with an IK berserker ( howl is great :) ) on P1 and found mal rune. Sadly no SS becuse I picked it fast and couldn't stay for long there. The items are: Gnarled Staff and Bearded Axe.
 
Welcome to the fun Gripp and mir!

@Gripphon - Just curious, what are your run times looking like? It would be nice to have an idea of how quick these runs could get, even if us mortals will never quite get there. :P

Also, do you think a Blizz sorc would be good even without all the fancy gear? I ask because I have enough to cube up to an Infinity (although I was saving them for an Enigma one I get 1 more Ber), but I'm lacking most of the other fancy gear (any 1.07 stuff, fathom, CtA etc) since I usually only play tournaments.
 
Thanks for the tips about speeding up my load times, but I don't think running without sound will be great. Often I can't see the runes, but I do catch their drop sound. Also other goodies like charms and jewels.

@Gripphon Thanks for the teleporting tip. I gave it a try when I was first playing with the third chest, but I don't think I have the gamer skills for it to work. I've gotten trained on the landing spot, so I can move my cursor to the chest for TK before I land. As long as nothing blocks the chest I can see the drop and cast a Glacial Spike before anything can kill me, aside from a screen full of Abyss Knights. Also LOL at my gear. I think you are overkilling it with the CtA. You would probably shave some time off your runs by not casting it. I've got 628 life and I can still soak up about 5 hits before I die, but that might be different without my Prayer/Insight merc.

Also will be interesting to see what times a professional can get at this so I can feel bad about my runs.
Also, aslo dont you have a RFO to be competing in?

@Pb_pal I'm not sure how much Inifinity will help, but you'll still have cold immune spawners to deal with. On paper it pairs best with a Light Sorc, which will have no immunes with Infinity. I do, think the Sorc will be superior to a Hammerdin just because of the use of TK.
 
Quick question after rolling through this thread. Even if you guys do find a stable Jah/Cham drop, do you think it will be ever worthwhile?

LK is surely a giver, it was the first time I ever made Enigma myself (4 surs, 1 ber) in relatively decent time frame (I surely did not run it nowhere hardcore). So far I think that you guys are either unlucky or it's not really worth it.

Easier to just cube up Jah and do Travincal for Cham?

Do not think of this as a provocation or anything, I really appreciate you guys making the research but I wonder about overall usage of this all.
 
For me it's more about curiosity

But keep in mind that one of the reasons LK is so good is because of the 12 Sur anomaly at p7-8. If something like that exists here for a different rune it could well be worth the trouble, especially if that is your target.

I have to say, relative to LK, I miss all the other poppables. I got at least half of my runes if not more, from poppables there.
 
@Pb_pal
I do think she can do good without fancy gear. Or lightning sorc, even though blizzard does more damage due to being area skill and you spaming static at the same time. I would save runes for Enigma first though. Infinity is not needed, it only strengthens static field.

@Brak
I do cta because I tend to stand and tank to draw creeps from chests, instead of slowing them and killing them with blizzard (sometimes, depends on situation). So... I could do without BO, but it is more comfortable with it. I don't cast BC though, that would be a waste.

Nah, don't have RFO to play. I only hosted the event.

Running is something like this on 2 chests below waypoint. I did skip 3 chests during this session for overcrowd.
FrshvMs.jpg


@Ergroilnin

It is barely useful area at all. More of a fun area than something meaningful. In time I open 4 chests here, I open 6 chests and 5-6 poppables in LK, so farming here is much slower (gems, charms, jewels etc) and more annoying due to creeps. This area needs serious rune patterns to be worth time. Beside this fun testing thing we are doing.
 
@Ergroilnin : Brak and Gripphon pretty much nailed it. This is mostly a curiosity-driven endeavor for me as well.

So far we already have an extra Lo pattern over /p7 LK so that's promising, but until we have more patterns fleshed out it's hard to tell. If we can confirm Jah or Cham here, that gives a very obvious reason to run these chests, but honestly in terms of general HR hunting, LK will most likely reign supreme.

As for poppables, I rolled a couple maps that seemed to have higher numbers of poppables consistently along the path and in the main areas, so that's something to look for too when rolling maps. Again, I doubt you're going to match LK's consistency, but we've already had @ioupainmax pop a Jah from a regular chest so who knows.

@Gripphon - Thanks for sharing your run times, and the other info. Now I have some times to strive for :P
 
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