Re: 1.13 Public Test Realm online!
IMHO This Patch Fails.
The main role of the patch is to fix bugs (especially those who cause the program to terminate unexpactanbly) and if it's really necessarry - do some balance enhancements. The content is only secondary function of the patch.
BUG FIXES 0/10
None Fixed.
Ha! you say FE bug is fixed? Willowisps are fixed?
No they are not. FE damage was never a bug, it was an intended feature, but it scaled a lot when they multiplied the monster HPs in 1.10 by a lot and didn't thing about scaling this FE damage too. It's only a balance thing. WHAT is really bugged with FE explosions - Scarabs FE damage with each bolt, multiplied damage with FECELE monsters, incorrect FE damage of embalmed type of creatures where the poison cloud is released - that WAS NOT FIXED.
Willowisps - did they really repaired the part of code where their damage is incorrectly taken from another column (IIRC manaburn)? No, they have only balanced it.
What about bugs which cause termination of game or making some skills useless?
Cloak of Shadows sometimes terminates the game (especially at Ancients), -ns command terminate the game when the cinamatics are to load...
Skills which are bugged - Inferno, Sanctuary (should add damage to monsters), Curses radius/diameter, Fend (actually I am not sure if it is supposed to be uninterruptible, but if it is interruptible, then make it interruptible at client side too!) etc etc.
What about insane manaburn making the Energy shield useless?
What about Malah scrolls resistance, what about bugged Vipers?
There is a ton of minor bugs and few major bugs I haven't think about...
And lot of them is very easy to repair!
BALANCE ENHANCEMENTS 3/10
OK, HR drop odds got better, removing IM, Reducing FE and Willowisp damage are some balance things. But why don't you also reduce bugged vipers (which aren't supposed to be that dangerous) damage and for example dolls (which I am not sure I want to have balanced but imho they are more dangerous than souls)
LOL at skills balance changes
WHY give PNova and CE MORE damage? FW didn't need any fix either. Immo arrow did need a fix, but it is clearly not enough. Overpowered (and bugged) Shock Wave got damage synergy? LOL. I didn't realized wereforms needed a buff while druid Fire spells are still so week in comparison with Tornado or sorc fire spells.
What with very cool looking Inferno/Arctic Blast?
GAME ENHANCEMENTS 6/10
Yes, I am satisfied here. Scalable Windows, not minimizing when clicking outside the window, orange color of runes etc., Respec is a big thing, contraversional here but for majority of D2 community, it's positive.
BUT they promised us bigger stash !!!!
NEW CONTENT 0/10
LOL - 4 ingredients making another respec possible - LOL
HEHEHE.
Now after some ranting, I will take what's positive and I will be grateful.
