1.11 Release Notes

RevenantThePaladin said:
on the topic of items getting double eth bonus:
Maybe someone could try the unsocketing recipe? Just in case. It's "useitem,uns" without anything more, but still... You know, it's Blizzard...
Though I hope it isn't bugged, 'cause that would be _really_ bad, since it can be done several times.
(I would gladly do that myself, but I still don't have 1.11)

And in general, I have a feeling they have been making this patch in a rush, with an intention just to "make something", without any testing at all.


If that worked, wouldn't that mean effectively unlimited defense? o.O
 
Ok, tested it in game just to see. Unsocketing recipe definately does not add the eth defense bonus again. It does seem plausable that there is some other recipie that could add it in still.
 
Thrugg said:
Litmus, it is barely "mixing the MPQs of different patches together" as they did not change any file formats inside the MPQ. Normally it is indeed a very bad idea to have the EXE and its data files out of sync, because the format is changed and so it will be misread. I think some people might find the idea of copying a file into another directory easier than adding command line params to their shortcut. It's just an alternative.

Ah, my mistake. I hadn't realized that commandline parms were involved. Hence I was quite confused as to why anyone would be wanting to copy MPQs between versions when they could just copy the runes.txt instead. I do see the point, now.
 
1.11 Summary List

[highlight]1.11 Things that have been observed[/highlight]
Q. What is the status of the bugs from 1.10?
A. Here is what we have so far:
  • FE Bug is fixed
  • Gloams are as buggy as ever.
  • Poison Vipers (in Nilathak's temple) are still bugged.
  • Ethereal Armors that are upgraded now retain their ethereal bonus.
  • The charged item synergy bug has been fixed.
  • The Anya bug remains. The resistances from the resist scrolls Mala gives you for rescuing Anya stop applying if you die (despite what the LCS says) untill you save and exit the game.
  • The leap bug remains.

Q. What content does SP have in 1.11 compared to Battle.net?
A. It's certainly not as simple as it used to be.
Single Player get everything on the Battle.net ladder with the following exceptions:
  • We do not have the 23 runewords added in ladder season 2. These include Brand, Insight, Spirit, Wrath, and others.
  • We do not have the Annihilus charm.
  • Uber Diablo does not spawn in SP.
  • The portals to get to the new areas/bosses (Lilith, Duriel Clone, Izual Clone, and the Tristrim Battle with the 3 bufed up brothers) in 1.11 can not be made in SP.
  • We do not have the Hellfire Torch.
The content that was added for SP is the following.
  • The 4 previously realm-only runewords: Duress, Prudence, Splendor, and Wind
  • Seven new runeword armors, each with +2 skills to a specific class: Bone (Necro), Enlightenment (Sorc), Myth (Barb), Peace (Zon), Principle (Pal), Rain (Druid), Treachery (Sin)
  • The keys (Terror, Destruction, Hate) spawn in SP, but cannot be used to open the portal. They will crash the current version of ATMA if you open a character that a key on it.

Q. What other new features/changes does this patch give SP players?
A. Here they are so far:
  • Hired mercenaries are now 1-5 levels below the character level. This means that a level 92 sorceress can buy a Act 1 merc from normal difficulty that is level 87-91. The hire screen shows stats from the mercs that are dramaticallly lower than would be normal. This is a display bug in the hire screen. Once hired, their stats are what they should be for a merc of the given level and hired in the given difficulty.
  • Mercenaries gain experience much faster, and are able to catch up/keep up better than before.
  • You can no longer drink a mana potion from a hotkey while holding the shift key. Your merc says "I can't use that" and nothing happens.

Q. Have any of the drop mechanics in the game changed?
A. Nothing significant. Here is the list:
  • The Countess, Summoner, and Nilathak have had their drops modified slightly to add the chance to cast the new keys. This does not affect the Countess's special rune drop.
  • Fangskin's Hell drop has been borked. (He no longer drops anything.)
  • Reports that Baals minion's drops had been nerfed are not correct. They drop like champion monsters (as opposed to minions or uniques) just as they did in 1.10. (In other words, their drops have always been crap, nothing new here. :D )

Q. What are the new bugs in 1.11 that have been found so far?
A.
  • The ctc Valk crashes the game if worn by a merc or used for a iron golem.
  • The ctc Valk works for players, but she poofs when you go to town.
  • Fangskin no longer drops any items in Hell.
  • Using the socketing recipes on ethereal armor causes the ethereal bonus to be applied twice. So instead of multiplying the defense by 1.5, it multiplies by 1.5 x 1.5 for the bonus. This does not occur with the SOJ rare item socketing recipe. This bug does not affect ethereal weapons.

Q. Anything else?
A.
  • The current version of ATMA seems compatible with the exception of the new keys (Terror, Hate, and Destruction). Opening a character that has one of these on them will crash ATMA. RTB has given instructions for fixing this in ATMA. Extract this file into the ATMA_CONFIG\1.10 directory.
  • Ethereal items used for crafting lose there etherealness. This is unchanged from 1.10.
  • Diablo is unleachable in Hell. This is unchanged from 1.10


[highlight]1.11 Questions to be answered and things to be tested.[/highlight]
The following bugs are likely still in place, but some confirmation would be appriciated:
1) the Fend bug
2) the Charge bug
3) the Inferno/ArcticBlast bug
4) the Andy quest drop bug
5) the mana burn bug

The following bugs have been reported, but need more verification:
6) It has been reported that 1.11 doesn't recognize mouse button 3. Anyone else have this problem? Cattleya's test: I tested all of the extra buttons on my mouse (mouse buttons 3, 4, and 5.) They are all still working in the game. I am using Mac OS X and a Kensington mouse (using the Mac OS X software to control it, not the Kensington software.)
7) Minions from charges and chance to cast seem weaker than they should be. Questions have been raised about whether or not they get the synergy bonus from hard points placed in synergies. They should get the bonuses, but confirmation would be appriciated.
8) Invisable merc. Merc is invisable, but still attacks and gets attacked. Some have seen this is 1.10 as well.

Other areas of interest:
 
I haven't had a problem with mouse button 3. I did have to reassign it after patching.

More importantly...did Blizzard slip a slightly different patch in somewhere or was I just unlucky? (Lucky?) I just ran the countess for about an hour for r00nz and I didn't get a single key of omgbnetleetnessgibcharm. She did a few times drop a plain "key" though.
 
Blizzard bugs pwn.

Duress
Great Hauberk
'ShaelUmThul'
Defense: 3036
Durability: 26 of 26
Required Strength: 108
Required Level: 56
Item Version: 1.10 Expansion
Item Level: 78
Fingerprint: 0xda8c7841
+175% Enhanced Defense
+18% Enhanced Damage
Fire Resist +15%
Lightning Resist +15%
Cold Resist +45%
Poison Resist +15%
Adds 37-133 cold damage over 2 seconds
40% Faster Hit Recovery
33% Chance of Open Wounds
15% Chance of Crushing Blow
-20% Slower Stamina Drain
Ethereal (Cannot be Repaired), Socketed (3: 3 used)

Also, another 45ish minutes of countess running, and still no key of wtfgibnewitem2dupepls but several more plain keys.
 
Has anyone noticed if they nerfed Baal's drops? I just killed Baal in Hell on Players 1 and only 2 items dropped (a shield and a dagger).
 
FodderCannoned said:
sounds like baal drops in 1.10

I just can never remember only 2 items dropping. I can understand where you get 2 items and some cash or pots, but this was just the 2 items.

Oh well - I ran Baal for the past hour or two and he only dropped normal uniques. Not even a green amonst them.
 
*Concerning the Peace Iron Golem*

When you restart the game the golem reverts to the last item it was created with, in my case a Saintly Full Helm of Charged Bolt, I spent five minutes attempting to make the valk ctc go off again :bonk:
 
Cattleya said:
The following bugs are likely still in place, but some confirmation would be appriciated:
1) the Fend bug
2) the Charge bug
3) the Inferno/ArcticBlast bug
4) the Andy quest drop bug
5) the mana burn bug

The Min/Max bug?
 
I've been away so I wasn't aware of the release of the new patch. I read the first posts but I don't have time to read ~400 more so I wanted to ask this question, can't you use the new runewords in SP unless you change mpq-files or have I gotten it all wrong?

(I haven't tried the patch yet)
 
asdfgah said:
I've been away so I wasn't aware of the release of the new patch. I read the first posts but I don't have time to read ~400 more

How about one page back? :p

Take a look at Cat's post, you'll find all you need there.
 
TopHatCat64 said:
How about one page back? :p

Take a look at Cat's post, you'll find all you need there.

I'm not suprised I missed it by that little anyway but thanks =), I wouldn't have noticed without you :worship:

Edit #1: Thanks Cat too!

Edit #2: Nice that the new RW armours work, I made peace, myth and treachery straight away :)
 
About the whole merc disappearing thing:

I was just doing Claw Viper Temple with my Fanatic Zealot in Hell, and my merc disappeared for a minute or two. However, he was still there. I could see his light radius, decreps, and monsters falling.
 
Feceset said:
About the whole merc disappearing thing:

I was just doing Claw Viper Temple with my Fanatic Zealot in Hell, and my merc disappeared for a minute or two. However, he was still there. I could see his light radius, decreps, and monsters falling.

You mean the invisible Act 2 merc? I observed that bug in 1.10. I don't think 1.11 introduced it.

Cool bug, though, IMAO. How I wish the invisibility of the merc ACTUALLY worked on monster perception. :D
 
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