1.11 Summary List
[highlight]1.11 Things that have been observed[/highlight]
Q. What is the status of the bugs from 1.10?
A. Here is what we have so far:
- FE Bug is fixed
- Gloams are as buggy as ever.
- Poison Vipers (in Nilathak's temple) are still bugged.
- Ethereal Armors that are upgraded now retain their ethereal bonus.
- The charged item synergy bug has been fixed.
- The Anya bug remains. The resistances from the resist scrolls Mala gives you for rescuing Anya stop applying if you die (despite what the LCS says) untill you save and exit the game.
- The leap bug remains.
Q. What content does SP have in 1.11 compared to Battle.net?
A. It's certainly not as simple as it used to be.
Single Player get everything on the Battle.net ladder with the following exceptions:
- We do not have the 23 runewords added in ladder season 2. These include Brand, Insight, Spirit, Wrath, and others.
- We do not have the Annihilus charm.
- Uber Diablo does not spawn in SP.
- The portals to get to the new areas/bosses (Lilith, Duriel Clone, Izual Clone, and the Tristrim Battle with the 3 bufed up brothers) in 1.11 can not be made in SP.
- We do not have the Hellfire Torch.
The content that was added for SP is the following.
- The 4 previously realm-only runewords: Duress, Prudence, Splendor, and Wind
- Seven new runeword armors, each with +2 skills to a specific class: Bone (Necro), Enlightenment (Sorc), Myth (Barb), Peace (Zon), Principle (Pal), Rain (Druid), Treachery (Sin)
- The keys (Terror, Destruction, Hate) spawn in SP, but cannot be used to open the portal. They will crash the current version of ATMA if you open a character that a key on it.
Q. What other new features/changes does this patch give SP players?
A. Here they are so far:
- Hired mercenaries are now 1-5 levels below the character level. This means that a level 92 sorceress can buy a Act 1 merc from normal difficulty that is level 87-91. The hire screen shows stats from the mercs that are dramaticallly lower than would be normal. This is a display bug in the hire screen. Once hired, their stats are what they should be for a merc of the given level and hired in the given difficulty.
- Mercenaries gain experience much faster, and are able to catch up/keep up better than before.
- You can no longer drink a mana potion from a hotkey while holding the shift key. Your merc says "I can't use that" and nothing happens.
Q. Have any of the drop mechanics in the game changed?
A. Nothing significant. Here is the list:
- The Countess, Summoner, and Nilathak have had their drops modified slightly to add the chance to cast the new keys. This does not affect the Countess's special rune drop.
- Fangskin's Hell drop has been borked. (He no longer drops anything.)
- Reports that Baals minion's drops had been nerfed are not correct. They drop like champion monsters (as opposed to minions or uniques) just as they did in 1.10. (In other words, their drops have always been crap, nothing new here.
)
Q. What are the new bugs in 1.11 that have been found so far?
A.
- The ctc Valk crashes the game if worn by a merc or used for a iron golem.
- The ctc Valk works for players, but she poofs when you go to town.
- Fangskin no longer drops any items in Hell.
- Using the socketing recipes on ethereal armor causes the ethereal bonus to be applied twice. So instead of multiplying the defense by 1.5, it multiplies by 1.5 x 1.5 for the bonus. This does not occur with the SOJ rare item socketing recipe. This bug does not affect ethereal weapons.
Q. Anything else?
A.
- The current version of ATMA seems compatible with the exception of the new keys (Terror, Hate, and Destruction). Opening a character that has one of these on them will crash ATMA. RTB has given instructions for fixing this in ATMA. Extract this file into the ATMA_CONFIG\1.10 directory.
- Ethereal items used for crafting lose there etherealness. This is unchanged from 1.10.
- Diablo is unleachable in Hell. This is unchanged from 1.10
[highlight]1.11 Questions to be answered and things to be tested.[/highlight]
The following bugs are likely still in place, but some confirmation would be appriciated:
1) the Fend bug
2) the Charge bug
3) the Inferno/ArcticBlast bug
4) the Andy quest drop bug
5) the mana burn bug
The following bugs have been reported, but need more verification:
6) It has been reported that 1.11 doesn't recognize mouse button 3. Anyone else have this problem? Cattleya's test: I tested all of the extra buttons on my mouse (mouse buttons 3, 4, and 5.) They are all still working in the game. I am using Mac OS X and a Kensington mouse (using the Mac OS X software to control it, not the Kensington software.)
7) Minions from charges and chance to cast seem weaker than they should be. Questions have been raised about whether or not they get the synergy bonus from hard points placed in synergies. They should get the bonuses, but confirmation would be appriciated.
8) Invisable merc. Merc is invisable, but still attacks and gets attacked. Some have seen this is 1.10 as well.
Other areas of interest: