Nice sword Grape. Do 1.07 crafts get coloured in game like rares do?
What was the conclusion on 2x 1h vs 2h for Trav WW? I thought someone said dual wield damage didn’t work properly?
Also what gear is everyone using generally?
Cheers!I had to search for this one myself. Not surprisingly, this was explained by who else than our @Fruit . Fruit explains D2 to forumites should be an entire stickied library for all of us to enjoy. Keep on rockin' dude!
Yup!So basically I only needed to rack one Grandfather and I can put whatever I like in the off hand and I get 2x hits with the primary?
Right.What to put in the secondary is an interesting question.
Not sure if %Absorb is really that significant, since it's calculated after regular resistances and integer reduction. It would never make you immune. Integer Absorb should be way stronger than %Absorb in 1.07, but I think the only item that has integer lightning absorb is Blackhorn's Face, which unfortunately would have to replace Guillames, or whatever other cool helm you got on your head.Wait.. so I should have equipped lightsabre for immunity to Toorc MSLE conviction rather than the extra (~1k?) life from a second GF?
At this point I can only guess what the issue is. Lightsabre and Banana use the same stat. Maybe the problem is that Chain Lightning is a sequence-animation skill. (I wonder if it makes a difference if Lightsare is main- or off-hand.)Also, for anyone interested, the chance to cast on hit from Lightsabre does seem to be bugged. I can WW around with a Baranar's Star and the meteor cast is not a problem, but the chain lightning on Lightsabre makes my barb stuck in place.
Iirc Barbarian Masteries are indeed bugged, unfortunately not to apply 100%, but 0%. Deadly Strike works independently though, so they wouldn't clash anyway. A melee Amazon with Deadly Strike and Critical Strike can actually hit quadruple-damage hits. The same would be true for a Barbarian had his Masteries not been bugged. The Assassin mastery doesn't give any chance for a critical hit either, but this may not be a bug, since the skill description doesn't mention it.wait but Lo gives DS iirc. Is that even useful if you hve maxed masteries? I can't remember if it's bugged or not
TBH I'm pretty sure it was you who did the math on MSLE bolt dmg in 1.07 about 1.5 years ago.Not sure if %Absorb is really that significant, since it's calculated after regular resistances and integer reduction. It would never make you immune. Integer Absorb should be way stronger than %Absorb in 1.07, but I think the only item that has integer lightning absorb is Blackhorn's Face, which unfortunately would have to replace Guillames, or whatever other cool helm you got on your head.
Edit: Didn't see you mentioned Conviction, but that does change how effective %Absorb could be. Can't remember how much -% resistance that Conviction is or how much damage those bolts deal. Worth finding out.It might actually be better to just stack regular lightning resistance; I wonder how much lightning resistance you could stack on a single weapon. (Wizardspike Barb!)
I do wonder if that "Ignores Target's Defense" from Lightsabre would work from off-hand, that would be interesting. Though, if ITD works, then I think any Eth runes will not be applied (because that part will be skipped, I believe). And since Eth sets DR to -25% (or lower if you use more than one rune), ITD is actually weaker. Because if DR gets below 0, then it will be increased to 0, and the difference is added to your AR. So if a monster has 100 DR and is attacked by an Eth-runed attack, his DR will first drop to -25, then increased to 0, and the difference (25) is added to your AR. ITD however just sets DR to 0.
Aaanyway, you may not want to equip Lightsabre at all while whirlwinding:
At this point I can only guess what the issue is. Lightsabre and Banana use the same stat. Maybe the problem is that Chain Lightning is a sequence-animation skill. (I wonder if it makes a difference if Lightsare is main- or off-hand.)
Iirc Barbarian Masteries are indeed bugged, unfortunately not to apply 100%, but 0%. Deadly Strike works independently though, so they wouldn't clash anyway. A melee Amazon with Deadly Strike and Critical Strike can actually hit quadruple-damage hits. The same would be true for a Barbarian had his Masteries not been bugged. The Assassin mastery doesn't give any chance for a critical hit either, but this may not be a bug, since the skill description doesn't mention it.
Oh.. well, too late.TBH I'm pretty sure it was you who did the math on MSLE bolt dmg in 1.07 about 1.5 years ago.
Nein, the resistance debuff is flat in 1.07.Also, I suspect conviction doesn't take away a flat percentage, which is why stacking like 50% more res doesn't help (much?). I believe it takes a percentage of your total away. It'd be worth looking at exactly what it does.
Do a computer wide search for *.d2x and see if that helps. Default is inside atma directory, I think.