1.00 News, Info and Gossip

@pharphis - Grim Wand is indeed one of the more rare items. Arha yoho me treasure matey.

@SilvioDante - The problem is that 1.01 was available when the game came out, so any resources will be for newer patches. The original D2 strategy guide by Brady Games *might* be accurate for 1.00. Try finding scans of it. I'll look for them later.

Conviction is worse but it is still very good. Your res did drop but it didn't display it in the character screen. This was a bug that didn't get fixed until 1.10. But conviction works great, especially with static field. The classic convict-a-din and static sorc are godly.

So far, sounds like your on the right track. For pure time traveling, farming the King is all you need to do. You only need to move further if you want to get a nice +2 skill ammy. If you want to play the 1.07-1.09 era, its also useful to stack up on dual leech jewelry since they took that out.
 
Thanks for the clarification on that, explains why I can't find much. Good suggestion on the Brady Games guide (link below) and assuming it's accurate for 1.00, the damage of FoH at level 20 is 153-192 and has a steady rise of +8/+8 per slvl. A quick calculation suggests that +12 to FoH is probably the max (+5 on Scepter, +1 on each ring, +2 on ammy, +1 on armour, +1 on shield, +1 on helm), so you'd be looking at 250-290 at lvl 32, with lvl 29 Conviction giving -60ish to all res. In addition, Holy Bolts would likely be around the 1-200 damage to undead.

The damage seems like it's probably close to being viable but being single target isn't great. The massive, massive 'but' with all this is that at lvl 32 the mana cost of FoH is.... 87. You'd need to be flashing Conviction, then using Meditation and Redemption. Potentially Max Redemption, Max FoH, 10 in Conviction (-res after level 10 slows right down and +skills get you to 19), 10 in Meditation and 10 in Holy Shield.

The other problem is to make the most of the no casting delay you'd need to drop some +skill gear to get to a good FCR breakpoint. Might be worth exploring though.

Link to guide: https://ia800202.us.archive.org/32/...blo_II_Official_Strategy_Guide_BradyGames.pdf

Edit: Can't find any reference anywhere to FoH being good, so that's not a good sign.
 
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@SilvioDante

It is a good exploring point because when running for items it is good to have a character variety to cure the boredom of play repetition

Just a note on the staff mods specter. I have played A4 Hell a while and seen many Specters (and wands) drop but I have never seen one with a skill lvl 30 staff mod on anything. Either they are odds of getting one are extremely small , think 1.10 Zod rune small, or are impossible to get which rules out a +5 FoH drop

Seen several with lvl 24 staff mods and below though

@pharphis

Congrats on finding the Umes. it took me about 4 months to find that wand. It is a great item. especially good twinking item for low casters should you want to rush one

Edit : Also that Barb Battle Orders max life too high bug that you had two days ago also got me as well last night.
It happened when I was partying the Barb and other characters in the new MP game
Luckily I remembered your experience , quickly opened a SP game with the Barb and did not re cast BO the went out and tanked some hits from monsters and waited and killed these to leech back the life was just lost
Then opened the new MP and the the problem was gone. Good advice on that one
 
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lol my char's name is "Count Grapes" now. That's rich.

Also, I gambled nagelring which gives 2 mdr so I wasn't taking any fire dmg it seems after hotspur + 4ish mdr that I had. I also had nokazon but I don't know how high the max fire res actually is so I didn't bother

edit: btw I got culwen's point from Diablo. I'm going to mule off some stuff and see if I can get a usable cow king map. I got the axe with CB already
 
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A little diagnosis on the BO crashing bug. So after some testing, it appears that this bug happens whenever a character has more life then their max life, and another player hovers over them. This can happen to any character, by battle orders or perhaps an item. The bug is caused by incorrect math in the shadow bar beneath the life bar. Funny enough the life bar uses the correct function. This bug exists in patches 1.00-1.03 and was fixed in 1.04 (but not in the notes). This is good news if you're playing 1.06.

So, any time you wish to do an MP game: first make sure you can hover over all the characters. Any characters with more life should stand in the fire or get hurt first to reset their life. This will fix the bug. Alternatively, I created a hex edit to remove the shadow bar which prevents the crash. A real fix would require rewriting the whole function which I don't feel like doing.

Here is the problem:
Capture.png


D2Win.dll
0xBF5B -> 8D 0C 28
change to:
0xBF5B -> 8D 4D 00

Shoutout to @pharphis for finding out that BO caused it. I over-thought it ;)
 
hurray!
I'm sure someone else figured it out in the past (including the coders ofc) before it was originally patched.

Got my first SoJ today which is cool. Not sure how many more I will get but eventually I plan to level up some of my mules (still stuck at 20ish) so I have a barb for norm cow + gambling and move on with the higher level one. See how far I can go!
 
Get all the way to act iv hell! Then collect 2x wirt legs. Open the cow portal and go inside. Cube another leg with a TP book in the cow level and it will open up a portal to act v! There you can power level to 99.
 
Grats on the SoJ pharphis!

Over the weekend I rushed a few characters up to Hell and then went back to running the Cow King. Didnt get as much time in as I'd hoped, but found a really nice map. Haven't had a ring drop yet but I've only done a few runs, so will keep plugging. Gambled a close-but-no-cigar rare ring, with +53 to mana,+30 to life, 27% fire res and.... +1 Dex and 1-4 fire damage.... if either of those last two mods were leech, I would have been very, very pleased, but alas.
 
I got a new pike (former was an imbue at level ~20) w/ 9% leech and ~145 max dmg, so a 50% improvement in dmg and more leech than before! It actually makes a huge difference.

I've gotten 3 SoJ so far and will get a few more before moving on to try to find a better map or rush chars or whatever

edit: 1 min later I do my 1st run of the day and got another soj
 
So what's the deal with dupes in 1.00? I mean the rares and magics that spawn from the same source from the same map with the same stats and name... Will they be given the same fingerprint in 1.07+? Does this apply to uniques as well? I think I'm at ~8 SoJs now
 
I'm glad I'm not the only one who noticed this. I remember seeing the same pair of rare gloves (name and stats) 3 times from the king. Drops are much more linear. I saw almost the same items drop every time. White items, gems, etc. with same durability.

I never tested it, but I would assume only rares get the same uID when brought forward. That is, the seed is the same to generate rare stats. Good thing dupes don't poof in SP except in 1.10 beta!
 
My understanding (I could be remembering wrong) is that these items are allowed to be used but not for trading (not that I have any rares worth farming or anything but I don't want to have to worry about SoJs too much...)
 
I just checked in Jamella and I don't believe unique items have seeds. Afterall, all those SoJ dupes from pre-lod were perm when lod came out! Rares and magics seem to use seeds however. But they are the only items afaik.
 
Just performed a quick test using edited characters. All items must have a seed in 1.00, because when brought forward they continue to have their seed. Thus, the 'duped' rares/SoJs all have the same seed.

Edit: this won't affect gambled items. Just the same "drop patterns" you get from various monsters. Since this wasn't known until recently, I don't see why an exception could be made in the trading regarding pre-lod items. Since it's easy to get two items of the same ID by mistake.
 
Yes, they get the same fingerprint, even if they aren't intended dupes. The good news is, I do have around 20 SoJs forwarded to 1.07, and only in one case did a fingerprint match. I've noticed the identical rares from the king too, and ANY poppable except the superchests give out just a small selection of items, always with the same fingerprint.

I wish it wasn't the case, but I don't see any way around the ban on trading pre-lod items. It's just too easy an excuse for identical items.

Luckily, for trading, just check the item in ATMA or GoMule; it will tell you which items are pre-lod.
 
Thanks, good to know.

My cow mules in 1.07 are looking forward to the pointless boost from SoJ (oak sage, enchant, prayer... lol)
 
Oh, got goldskin. 30@res is pretty crazy compared to everything else I've seen. I guess a very good rare would beat it, as usual.

11 SoJs so far and plan to get a few more before forwarding them and maybe continuing in 1.00.

Are there any problem areas I need to worry about other than MSLE in general? I figure NM should be very easy overall w/ 1k life, 20% leech, right?
 
Chaos sanctuary, i can tell you from first hand experience (yesterday evening) that whirling with IM on your face hurts (i already knew that form 1.09 (online)
 
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