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uhh maybe it's my max life being higher than it should be because of BO from previous game. It usually resets to being lower after hitting shrines or something (or probably akara)

Let me see what it says for my barb

edit1: my barb did have greater than max life due to BO from previous game.. akara doesn't reset this, btw.. I had to go get hit by a monster

edit2: no crash when I hovered over my barb's character with another one
 
Problem appears to be solved. I was careful not to hover over my character anyway, but I think that was probably the issue.

Now I'm at RoF and might clear it a few times for fun but since I'm level 32 (I think) I may just do CS solo and leave all my mules behind for now. I wasn't planning in doing a huge amount in classic, anyway.

What level will cow king put me to if I run him enough? and what should my gambling go toward? I basically want to farm a bunch of SoJs but I'm not against farming some other useful things for future classic characters or maybe nice boots/ammies/rings for 1.07 and later. Is it worth gambling for boots at this point or would they be garbage?
 
Good theory about the BO vs crash. Awhile back when I was trying to diagnose this problem, it never happened on Sorc. Only barb, so perhaps that's the issue is the life bar messes up.

All cows give pitiful XP. The good ol' godly power leveling didn't happen until 1.07 boosted their levels and XP. In classic they are 28(N) 53(NM) and 78(H). You may gain 2-3 levels in normal but I wouldn't run them specifically.

Check out the affix table: http://docdro.id/41NXCYq
Gambling boots is actually ideal at your level. You can get up to 49 tri res, 20 fhr, 30 frw, and 19 str all at level 32. Aside from boots, it may not hurt to help your barb out. I would gamble a Hand of Broc, Iceblink, and a Biggin's Bonnet. Best belt is going to be a rare.
 
Oh, that's crazy.

I've never really understood item generation all that well so are there things I MUST gamble and things I MUSt get from cow king in normal that are worth getting?
Do I just gamble the lowest type of boots or the highest? (in later versions I think you gamble the lowest ones for higher affixes)
 
Great to hear this game crash problem was not permanent

I personally gamble up to light plated boots. I suggest gambling boots and heavy boots, gloves and heavy gloves, caps and skull caps because they cost the least amount of gold.

You can possibly get affix L27 and up to affix L36 on a gambled item for a L32 char, as the item lvl will be 27-36 at random based on the item lvl roll with -5 to +4 of the your character's lvl. Then each affix up to 3 prefixes and 3 suffixes are rolled individually and will up item lvl for items gambled in the 1.00.

The reason not to gambles greaves, gauntlets, plated belts, crowns and masks is they cost a lot and the normal CK drops these constantly

Also char L33 is the optimal for ammy gambling to remove the affix L40 fire damage on the amulet.

Have you checked out this guide from the post 1 of this thread for more detail. Credit to the original authors

Cow King run guide
https://www.purediablo.com/forums/threads/treeharls-1-00-cow-king-running-guide.933908/
How to get some items + what should you looking for
https://www.purediablo.com/forums/threads/1-00-item-guide-how-to-gain-certain-items.934938/

What I need to know please

Does the item type (magic, rare, set or unique) roll happen when you click on the gamble option at the vendor and the items are generated or when you click the item. I am sure this was answered somewhere
 
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I'm pretty sure it's when the gamble screen is generated. I'm not sure when this is changed.

Also, isn't it possible to get the same unique to drop in-game if you drop the unique before gambling/killing? I thought I read this somewhere...

I'll take a closer look at those guides soon. I looked at them months ago
 
TedDeeBoy Gambled items are generated just like regular vendor items. So every time the town refreshes a new set of items generate. All items are rolled during this point. They didn't change it until 1.07, when they took out the set/unique. There used to be an exploit on bnet where you could see the gambled items identified, so they changed it in 1.07 to generate once bought to fix this.

pharphis I'm pretty sure you can drop it. But haven't tested 100%.
 
Ordinarily I'd be in the same boat as you, but since this guy already has one in Double Swing and 5 (!!) in Polearm mastery (because I am stupid and thought Pike's were Polearm class...), I think I'll just make him a little more imperfect. Only 4 hours of work, a bedroom to paint tonight and dinner to cook before I can fire up D2. Hurrah....

i would just restart sir :)
 
Actually, the item quality should still be generated upon refreshing the gamble screen, even in the current patch. I remember this being tested by modding monsters to only drop unique caps, then starting a new game, opening the gambling screen, just checking that a cap was present, not buy it, then go kill a monster. All drops were failed uniques, indicating that the unique had already spawned.

As for dropping an item to the ground to get a second unique, that only works for uniques brought into the game by a(ny) character joining. You cannot gamble a SoJ, drop it, and expect to gamble another.

Gambling just the cheapest base items is probably more time-consuming than gambling the two cheapest ones, as you'll need to refresh town so many more times. If you have a really elite goldfinder, then just gambling all available boots in a session should be the most efficient.

And it has been mentioned earlier, but I would stress again that monsters wander around a lot. *Great* care should be taken when approaching the CS.
 
Actually, the item quality should still be generated upon refreshing the gamble screen, even in the current patch. I remember this being tested by modding monsters to only drop unique caps, then starting a new game, opening the gambling screen, just checking that a cap was present, not buy it, then go kill a monster. All drops were failed uniques, indicating that the unique had already spawned.

As for dropping an item to the ground to get a second unique, that only works for uniques brought into the game by a(ny) character joining. You cannot gamble a SoJ, drop it, and expect to gamble another.

Gambling just the cheapest base items is probably more time-consuming than gambling the two cheapest ones, as you'll need to refresh town so many more times. If you have a really elite goldfinder, then just gambling all available boots in a session should be the most efficient.

And it has been mentioned earlier, but I would stress again that monsters wander around a lot. *Great* care should be taken when approaching the CS.
To clarify, does this include the character hosting, and therefore singleplayer games? Basically i'm wondering if before a gamble spree I can just drop a soj on the ground rather than have to mule it, and same for killing cow king. Muling off 2-3 SoJ at a time might be less annoying than 1 at a time, this way.

Oh, and what's the scariest thing about Diablo in normal? His fire? lightning attack?
I have hotspurs so I'm guessing I should use these during the fight...
 
Lightning hose is bad.

As for the unique thing, yes, it even works in SP. I noticed it by picking up a unique, dropping it on ground, then having the very same drop the next run.

Load up on fire res for big D, also some MDR if you can find it. MDR is more effective than in recent patches when it comes to damage/time spells.
 
What's the easiest way to get a few mdr? I know how powerful it is in 1.07 and figure with max lite/fire res that it will go a long way.
 
MDR is much stronger but harder to acquire. I would recommend gambling Greyform (quilted armor is pretty cheap). You can view the uniques here: https://web.archive.org/web/2001080...e.net:80/diablo2exp/items/normal/uarmor.shtml

Greyform gives 3 MDR 5% LL and some fire/cold res. Gtoes give 1 MDR and CB. Honestly though, you should be fine with sub-par gear. Besides his hose, the only scary part is his high blocking. His fire attacks aren't nearly as powerful as in newer patches. I beat him with about 65/30 light/fire res.

EDIT: and yeah helvete is right, gambled items do not generate until you hit the gamble screen. But they are generated before you buy them, and don't refresh until leaving town. I never played bnet during Classic, but someone I knew who did said there was a program that let you see if the item was unique or not and he would gamble SoJ's all day :)
 
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ah sounds good. I've been using zerker armor to boost BO a tiny bit but that seems like a perfect replacement.
 
Prodded and poked my way to level 26. Hopefully 30 tonight.

Quick question, I vaguely recall that FoH has no casting delay in earlier versions, is this correct? I didn't see FoH listed as a viable build option in helvete's time travelling guide, so I assume regardless of casting delay it's a junk skill?
 
No skills have casting delays pre-lod. However they are generally much weaker. I have never tried FoH but I know the paladin is weaker than later patches. If your rushing why not rush 2 paladins so you can test one out?
 
No skills have casting delays pre-lod. However they are generally much weaker. I have never tried FoH but I know the paladin is weaker than later patches. If your rushing why not rush 2 paladins so you can test one out?

On paper against him as a caster

1) no bought mana pots
2) no RW and charms to make massive mana totals
3) smaller number of + skills
4) points in energy add less mana than a pure caster

but for him as a caster

1) no casting delays
2) meditation, redemption and conviction
3) aura flashing?
4) the option of a +2 caster rare specter and Steelclash compared with other classes

FoH's holy bolt would need to perform well and if so, it maybe viable in the CS
 
gambled a greyform very quickly, some acceptable rare boots and found unique grim wand in RoF :D
isn't grim wand one of the harder finds since it can't be gambled?
 
Might be worth a go - will try it out. I like the idea of it but the kill speed will be slow compared to Barbs/Sorcs. Is there a resource anywhere which has 1.00 skill info? As in, damage at slvl 1-20? And helvete mentioned Conviction was worse in this version, does it still reduce resistance? I fought a conviction boss pack and my res didn't drop.

On a side note... WW is pretty nice eh? Got lucky with some gambles and got a Twitchthroe and shopped a Pike with ED/IAS which vastly improved my kill speed. Only took two hours to go from 26-30 and 28-30 took just over half an hour.

Smacked Diablo and then ran the Cow King for half an hour or so. Got a good map which was dropping Ancient Armours and Pikes regularly, so now have the unique version of both of those. Will keep running him till I get a 125 durability Pike which outclasses my current one (118 Max/9 LL) and then re-roll the map to farm a few SoJs.
 
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