Fruit
New member
- Aug 19, 2017
- 486
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@Fruit I love your enthusiasm about digging deeper into the game. It's great to have people like you around, who can still provide us some fresh information about an old old patch!
Way to go!
Thank you Grape!
I actually really appreciate the comment, as I often feel hesitant to share findings.
So thanks.
that would be hilarious if a sorc could leech with blizzard.
I suppose blizzard doesn't leech, right? What about in older versions?
Unfortunately it doesn't. (Not in 1.00 at least.) That would've been so much fun.
Every time I start up Diablo, a part of me hopes to find a bug like that. Especially a bug that would actually allow for a unique build.
One bug I recently noticed is that when a Sorceress enchants herself, Fire Mastery is applied twice when using a ranged weapon (but unfortunately the damage is also divided by 3). Another thing is that fire damage from gear is also increased by Fire Mastery (I assume this wasn't intended). As usual, the character screen and skill descriptions are lying about much of it.
These particular bugs are irrelevant of course, since they'll never net you enough damage to be effective on Hell, but they give me hope that there's a useful bug hiding somewhere, like leech working with Blizzard or something.
(It's funny (to me) that in 1.14, the description (of Enchant) says that its damage is divided by 3 for ranged weapons, even though it is not. While in 1.00, it is divided by 3, even though the description doesn't mention it. Also, in 1.14 it's actually the melee damage where Fire Mastery is applied twice, while in 1.00 it's the ranged damage. And in 1.00, Fire Mastery doesn't apply at all when enchanting allies, but this was already known I believe. Every attempt at fixing a bug seems to have caused five new ones. )
@TedDeeBoy
A little extra on Defense. I did a (bit of a lazy) test:
As a level 72 Barbarian with Shout(20) and Iron Skin(20), I reached 8710 defense (without a shield, and with 45 dexterity). I let a Doom Knight on Hell (level 74) attack me 100 times, and I was hit 16 times.
If you run the numbers through the formula (including the *4 multiplier bug), you'd end up with a ~13.79% chance to be hit.
Since I'm too impatient to let a Doom Knight attack me a million times, I'm just gonna assume that the 16/100 checks out with ~13/100, and my conclusion in turn is that defense rating shown in the character screen is accurate. (Premature conclusion, but for now I'll take it.)
The character screen however showed only 3% chance to be hit: When I ran the numbers through the formula without the *4 multiplier bug, the result was ~3.79% chance to be hit. So, obviously, the character screen doesn't include the *4 multiplier bug. (And who knows what base attack rating it even uses.) My conclusion is that this number is totally useless.
(I used the attack rating of a Doom Knight. Doesn't really matter, though.)
As Sorceress with the same gear and stats, and with active Shiver Armor(20), my defense reached 3698. In that case, the chance to be hit would be ~27.06%. Pretty much twice as high as the Barbarian with 8710 defense.
With 300 defense, the chance to be hit would be ~82.06%.
With 1000 defense, the chance to be hit would be ~57.84%.
Anyway, those are just a few examples. There are important variables to consider during gameplay, like: Base attack rating of the attack, mlvl, clvl, and champions, elites and minions may get an additional AR multiplier(?).
If you run the numbers through the formula (including the *4 multiplier bug), you'd end up with a ~13.79% chance to be hit.
Since I'm too impatient to let a Doom Knight attack me a million times, I'm just gonna assume that the 16/100 checks out with ~13/100, and my conclusion in turn is that defense rating shown in the character screen is accurate. (Premature conclusion, but for now I'll take it.)
The character screen however showed only 3% chance to be hit: When I ran the numbers through the formula without the *4 multiplier bug, the result was ~3.79% chance to be hit. So, obviously, the character screen doesn't include the *4 multiplier bug. (And who knows what base attack rating it even uses.) My conclusion is that this number is totally useless.
(I used the attack rating of a Doom Knight. Doesn't really matter, though.)
As Sorceress with the same gear and stats, and with active Shiver Armor(20), my defense reached 3698. In that case, the chance to be hit would be ~27.06%. Pretty much twice as high as the Barbarian with 8710 defense.
With 300 defense, the chance to be hit would be ~82.06%.
With 1000 defense, the chance to be hit would be ~57.84%.
Anyway, those are just a few examples. There are important variables to consider during gameplay, like: Base attack rating of the attack, mlvl, clvl, and champions, elites and minions may get an additional AR multiplier(?).
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