bill_n_opus
Well-known member
- Nov 4, 2021
- 162
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Oh, just to add that the 2.6 patch is apparently not applying properly to assassin traps and sunder charms as macrobioboi ... So you may have to park your lightning trapper.
I've been trying some different builds with the PS assassin using dual Mosaic. I was trying maxed PS, CoT, and BoI when the cow level became terrorized. So, I went and tried /p8 terrorized cows and it was a cake walk. I haven't optimized yet (still a bit of a glass cannon) and I think she was clearing faster than my javazon (which isn't too optimized, needs griffon's and more skillers). The one drawback I noticed is that you don't have time to stop and pick up loot since you have to keep moving to keep the charges up, so I had to make a second pass to go through items. I think that the time per run may be slower than the javazon due to that. Anyway, I agree it would be nice if the difficulty was higher.I can understand it seems quite unfair for those who spent hours and hours getting to 99 but there wasn't really any reward other than personal goal to motivate players go for it. It really requires so much time and if we include deaths it could push you back weeks and maybe months of progress.
My highest char before D2R was an Amazon at 97 and that's only because she was a Magic Find build which we tend to use a lot. Most of the rest characters that we spend so much time to dress with the best possible gear usually remain inactive because they really serve no purpose.
Terror Zones seem like a good solution to use those powerful characters, put their strength to the test and eventually making the journey to 99 doable. My only concern from what I can read is that Terror Zones are not that intimidating? I wish they would at least make them severely more dangerous to balance the greater experience gained and put a challenge to highly optimized builds.
Does the hammerdin have max blocking? I think that's pretty important, as hammerdins come rather close to their opponents. In melee, max blocking is like having four times as much life in comparison to no blocking at all. Also, switch off run mode in critical situations. When running, blocking is reduced to 1/3 (and max blocking as well, so you cannot overstack it) and the hit procedure is skipped altogether, so if the attack cannot be blocked, you are hit 95% of the time. Besides, a paladin doesn't really need to have run mode activated at all because he can charge when having to be quick and charge with run mode disabled isn't much slower, as charge adds a constant value to speed.So, /p7 terrorized frenzytaurs. How do you deal with them?
My javazon makes a short work with them, but my hammerdin struggles a lot to take them down. And man, they hit like a truck.
Probably RNG more than anything else. I played a couple hours last night at a very slow and leisurely pace (across several different characters mostly not setup for MFing) and got nothing. Same approach tonight, and I landed two Sunder GCs. They will drop before long.Impressive stuff everyone who is finding the Sunder Charms! I've been running with 400% MF Hammerdin yesterday and today and haven't seen one yet. I guess I'm just not efficient enough / not enough MF / RNG.
Yes, I recast CtA, he has max blocking with Holy Shield and doesn't run at all—he is using Enigma. The /p7 terrorrized frenzytaurs just tank his 14k blessed hammer like it's nothing and end up landing a few blows here and there. My javazon can kill them way faster with Lightning fury, but she is not as sturdy. I got a nasty Might Extra Fast Extra Strong frenzytaurs at the Drifter Cavern that vaporized her in a heartbeat.Does the hammerdin have max blocking? I think that's pretty important, as hammerdins come rather close to their opponents. In melee, max blocking is like having four times as much life in comparison to no blocking at all. Also, switch off run mode in critical situations. When running, blocking is reduced to 1/3 (and max blocking as well, so you cannot overstack it) and the hit procedure is skipped altogether, so if the attack cannot be blocked, you are hit 95% of the time. Besides, a paladin doesn't really need to have run mode activated at all because he can charge when having to be quick and charge with run mode disabled isn't much slower, as charge adds a constant value to speed.
So, /p7 terrorized frenzytaurs. How do you deal with them?
My javazon makes a short work with them, but my hammerdin struggles a lot to take them down. And man, they hit like a truck.
I'm finding them all the time, as well as grand charms in general. It's 8 or 9 sunder charms so far, all lightning, fire or cold for some reason.Going to try with the Pit Berserker tomorrow for some more MF, though I'm sure it will be a tad more lip-biting in terms of survivability depending on what areas roll Terrorized.
What's interesting is that i've popped at least 3 HoZ's from doing p7/8 LK runs from logs this time around. The first one was like "ok! hammerdin!" and then the next couple of times i'm like "ok! how about something else!?"I'm finding them all the time, as well as grand charms in general. It's 8 or 9 sunder charms so far, all lightning, fire or cold for some reason.
I think sunder charms aren't important as long as you don't have extraordinarily well-equipped characters with enough -res gear to deal significant damage to the formerly immune monsters that have 95% res then... and -cold res (like from cold mastery) works at just 1/5 strength, so cold sorcs don't have an easier time. The higher monster level and thus better drops are more significant. You don't really need sunder charms if you have a good selection of perhaps 4 characters, one of which cal deal with any terror zone.
I haven't had a terror zone yet that couldn't be handled rather easily with my existing characters and none of them is really extraordinary. My bowazon has Faith, my fana-zealot has Grief, my cold sorc has (perfect) Nightwing's, my fohdin has HotO, my lightning sorc has Call to Arms, but that's basically the "elite" gear I'm using. Surprisingly, the character who can handle the most of them well is my physical bowazon (Faith, Giant Skull, Skullder's, Laying of Hands, Razortail, fhr/res boots, Atma's Scarab, Ravenfrost, dual leech ring, Gheed's, res charms, no torch/annihilus). Physical immunity is less common than cold, fire and lightning immunity and most of the physical immune don't have much life (except those PI franzytaurs in some of the act 5 caves), so once they are amped by Atma's Scarab, they are no problem anymore.
Time for a rant:
I'm haven't found a Herald of Zakarum so far since D2R is out. I have found two Jah runes, Cham, 3 or 4 full Tal's, I'm one caduceus away from finishing not one, but two Griswold's sets (the Mount Everest of sets), 10 shakos, 10 Andarial's Visages, 5 Mara's, 2 Griffon's etc. etc. etc., but no lousy HoZ! I imposed the silly restriction on me that I won't start farming torches until my fana-zealot is finished which includes Enigma and a HoZ. I could probably cube up runes for Enigma (I already have Jah, see above), but as I don't have that HoZ, I won't do so, of course. I could certainly get torches with what I have, but frustration makes me stubborn and I won't change my character flaws because of a silly game!!11!