- Jan 1, 2011
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Since I decided to take my Wolfbarb to 99, I've been interested in how the terror zones would work in SP and how they would effect the time it takes to get to 99. Now Argh is currently level 95 and it takes me about 14 runs of the Council, LK, Pindle, Nilhalthak and Baal to add 10% to experience or about 22.5 million. He also does not have Enigma so when I say run I mean RUN.
When I opened the game tonight it told me that Travincal was being terrorized. I thought it would be a one and done sort of thing, but the terror zone stays active for a period of time during which you can run the terror zone as many times as you can. When the tremors died in Travincal they opened in Black Marsh and the Hole and when that timer ended the terror zone opened in the Forgotten Tower (Countess). Based on the limited time I've played so far it looks like there will always be an open terror zone. I didn't think to check on how long it stays in one area, but I think at least 20 minutes.
So what about experience gain?
The council on p/8 normally give me around 14,000 experience. Two runs of terrorized Council members gave me a little over 500,000 each time and an almost full clear of Travincal netted not quite 1.3 million.
Clearing Black Marsh and the hole combined resulted in almost 3m experience and just clearing the hole got about 1.9m.
I did one countess run while it was being terrorized, meaning taking the shortest path through the 4 levels and then clearing level 5 got me 1.7m experience.
Terror zones are definitely going to have an impact on how many people try and reach 99 as well as opening up the possible areas and probably shortening the time it takes.
When I opened the game tonight it told me that Travincal was being terrorized. I thought it would be a one and done sort of thing, but the terror zone stays active for a period of time during which you can run the terror zone as many times as you can. When the tremors died in Travincal they opened in Black Marsh and the Hole and when that timer ended the terror zone opened in the Forgotten Tower (Countess). Based on the limited time I've played so far it looks like there will always be an open terror zone. I didn't think to check on how long it stays in one area, but I think at least 20 minutes.
So what about experience gain?
The council on p/8 normally give me around 14,000 experience. Two runs of terrorized Council members gave me a little over 500,000 each time and an almost full clear of Travincal netted not quite 1.3 million.
Clearing Black Marsh and the hole combined resulted in almost 3m experience and just clearing the hole got about 1.9m.
I did one countess run while it was being terrorized, meaning taking the shortest path through the 4 levels and then clearing level 5 got me 1.7m experience.
Terror zones are definitely going to have an impact on how many people try and reach 99 as well as opening up the possible areas and probably shortening the time it takes.