Well, my summoner is the character that I most enjoy playing. Even though that will be on the list of the slowest types of characters to use for Travincal running, wth... I'm doing it anyway, lol.
He's relatively cookie cutter, 20 in raise skeleton, skeleton mastery and corpse explosion, single points in all the curses, uses mostly a clay golem (he mostly runs Baal).
His gear:
Harlequin Crest (Ptopaz)
Enigma
Homunculus (Pdiamond)
Heart of the Oak
Mara's Kaliedoscope
Stone of Jordan (x2)
Trangs gloves (or Chance Guards)
Aldur's boots (I have swapped out all sorts of boots here, last pair was LR, CR, MF 20% FRW, Marrowwalk before that)
...Call to Arms and Rhyme on switch for buffs
Merc has:
Infinity, Fortitude & Andarial's Visage (socketed with +25% Fire Resist / +20% IAS jewel)
My plan is to start in Act V, raise my army in the garden, head over to Trav... after that go back to Act V. Good times for all - except the monsters in Trav
