@pharphis
1. Very unlikely in normal. Of course MSLE,cold Es, low lightning and no leech later on could but i am sure you will cover this before NM.
2. The RoF Abyss Knight do not cast IM as mentioned by
@SilvioDante . However, when you approach the RoF exit and CS entry be careful I have had OKs on the front steps of the CS which wander into the RoF . On Friday night my L82 Barb was insta-killed mid whirl in the RoF from an offscreen OK. groan from the game and groan from me a microsecond later in the RoF. I am SC so no permanent damage done but still annoyed to lose XP, gold and time. Of course you running HC chars is a totally different lvl of risk
@BKC, a Lot more fun lvling in NM. So easy compared to the grind of normal. With the Shard hopefully you have some +dex gear so you did not need to many hard dex pts to equip it. The stats are useful but several others in the 1.00 community use a rare wand / specter with a combo of FCR, mana and resists. Also you can shop Ormus NM in a MP game for a magic wand, specter with no dex requirement with some patience. I got a Lightning res (+24) Sceptre of the Magus and a Dragon's (+34 Mana) wand of the Magus and a Wyrms (44) of the Apprentice and they do not require a single pt in dex. I think they are as good as shard. Cold and fire gear one are useful too for some equip setups.
@SilvioDante, welcome to the 1.00 thread. The question of the approach is a choice between faster lvling in the L24-29 range with a few skills pts spent in a skill you may not use and the Barb build does not miss or slower lvling but the perfect skill pt allocation setup from L30 and beyond with the barb. This is a personal decision and I chose the later setup as I would want to restart my main barb without that perfect allocation. I image most want to speed up the lvling part which is more annyoing to most and
@GalaXyHaXz approach should help you there
For me, the 1.00 time was spent doing /p4 RoF and CS 3 seal runs with one XP mule and rusher partied full clears. one host mule , the Xp mule and the two rushers, the Necro and the XP mule for the before the RoF WP and CS and the Barb for between the RoF WP and the CS. I have to xp mules now at 84, two and 82 and the rushers are 82.5 and 80. Collect all sup body armour and magic exp body and + staff mod items for selling and the odd rare, unique and gems. More to continue later. Note the barb is faster around but the Necro is safer for killing Hephasto with IM with the golem plus revives. Just watch out for a teleporting Hephasto. I found he is "unkillable" in a MP game and extremely dangerous for all characters