I can see the point Drixx has about using it to make lurkers post more, but in the end I am only putting a vote on someone I think is likely scum.
But how can you think someone is likely to be scum in the twilight phase? It's completely randomized. I suppose using the interrogate/release mechanic can be used to get people to post and maybe you can get a read on them that way? But what you seem to be saying is that you're going to let the rest of us use the mechanic so you can get a read on people and then you will use the mechanic?
How many of those games has Noodle been scum? How many has he been town? How has his play style differed between the two?
I just recently started playing again a couple games back, so I would hesitate to make a response from memory, simply because it's likely to be wrong. Let me instead say that Noodle has a
reputation for lurking through games. In the case that he lands a town power role, getting to skate through without much notice could be very helpful, but he could also be scum or a scum power role and then it's detrimental. It seems to me that the ideal is that everyone participates at least to the degree that there's something to judge them on.
A few questions for both Drixx and Jason, but more towards Drixx:
I get your reasoning behind interrogating a lurker. Seeing as how Noodle has posted more in the past half-day phase than he has in most games total, would you say that your votes on him are helpful or hurtful? The way I see it, you both wanted to interrogate him to convince him to post more. He is posting more than his usual self. In the case of Drixx, he was already posting more before the vote came in.
See my above quote of Drixx. Drixx votes Noodle because Noodle is posting more than he usually does on Day One. But then Drixx later states that he is voting Noodle to force his activity level higher:
I don't recall saying that Noodle was posting more than normal. I would hesitate to make a judgment on "normal" mostly because of what I said above. As far as I understand the mechanic for this interrogate is that we have an option to do a second lynch tomorrow but we are not required to. Since we can also release folks, I figured if someone has an odd vibe or makes a slip today, I can swap the interrogate onto them.
So which is it? Damned if Noodle does, damned if Noodle doesn't?
I'm still not exactly sure where I said Noodle was posting more. It seems like you are reading your experience into my post as if I had your experience, which I don't I'm afraid.
More importantly... why Noodle specifically? There are plenty of other people who are currently less active than Noodle. Why not call out Laarz, another chronic lurker? Why not me, who had yet to post?
As I said above, Noodle has a reputation for lurking through games. You clearly have a superior knowledge of the major players as compared to me. As far as interrogating you, I suppose there's a bit of gambler's fallacy involved since you were just mafia in the last game we played together, plus in my most recent experience with you, you were active enough to get a read on.
I view today's interrogation as simply a convoluted, two-step lynch. If you think about it, there are only two differences between this new mechanic and a standard lynch:
1) The target survives for one extra day and night.
2) The town must vote twice for the target.
Difference #1 is the most concerning. When the town is voting on a lynch, it's because they no longer want that player in the game for some reason. Keeping said player around for longer causes confusion as the player defends him/herself, other view points pop up, and doubt starts to creep in. This leads to mislynches.
Difference #2 is minor. You shouldn't Interrogate someone that you're not willing to see lynched tomorrow. Someone who votes to Interrogate but doesn't vote to Prosecute the same person will earn some hefty scum marks unless there's a very compelling reason.
I'm not sure I fully agree. I definitely don't agree with #2. Interrogate seems to be a way to force people to make non-spam posts in the twilight phase. I think wherever we put our interrogate votes at the end of twilight should probably be people we want to have our options open for. Basically we've been given a restricted 2nd lynch which we can or cannot use as we choose. It is restricted in that we have to select the people today, somewhat blindly, but we aren't locked into necessarily using the second lynch. Obviously the Baldur's Gate game was a shining example of a situation where two day one lynches swung in the town's favor, but that cannot be assumed to be likely to be the norm, imo.
Interrogate: Drixx
Putting lurkers into discussion seems like a good idea, but are you really going to lynch someone D1 because they lurked in the past? It seems like a sneaky way for some scum to do some role fishing. The interrogate should be used on people that we think are scum, which can and will happen even in a twilight. And the flat out acceptance of mafia power roles leads me to believe there is some inside information going on...
Look at the games I've been involved in on these forums. Mafia always have power roles. It seems highly likely that they're going to have them in this game too. I also do have some inside information. I remember the game's host saying that he wanted to run the setup by TC to ensure that it's properly balanced before running it, which implies interesting roles and a need to ensure both the scum and town teams are fairly well balanced. Of course, all of us had that "inside" info if we were paying attention.
I put my interrogate on Noodle to try and inspire more posting. I believe his response was that he wouldn't be forced to play any certain way. I'm not sure leaving it on Noodle is going to be necessarily all that productive, but we also have 27 more hours to decide where the final interrogation votes will land.
Thanks for asking my opinion thefranklin
