Y.A.W.P's Warcraft Themed Pen 'n Paper RPG style Mafia Game Game Thread

Re: Y.A.W.P's Warcraft Themed Pen 'n Paper RPG style Mafia Game Game Thread

The way it could work is this: I challenge someone, and if that someone accepts, we will try to hit each other until we both get one hit in. That's it. After that both sides can defend, which heals all injuries. Finally, both sides retreat, and that's that.

What do we gain from this? It gives to me, and the other combatant, some idea of our respective strengths. Knowing our own stats, we can make an educated guess at how strong our opponents are. The town at large does not know exactly how strong either one of us is, so they only get a vague idea of our relative strength.

Sanctioning this is going to give the mafia/cult opportunities to scout as well. I think they will gain more out of this than we will. They'll have more information on who to NK. If the injuries are posted publicly, they'll even be able to judge those battles better than the town due to having more than one set stat information. The only information I see the town getting is from who people target.



 
Re: Y.A.W.P's Warcraft Themed Pen 'n Paper RPG style Mafia Game Game Thread

it's because im a lady, right? ;) :girly:

Maybe... though when suggesting something like this, I should be polite no matter who I suggest it to.

well, i GUESS we could try. i mean, it gives us something, ya know?

Feysal, how do you want to do this?

I'd first like to get an answer from YAWP to my question earlier. If the injuries from each round are posted publicly, then doing this would indeed be dangerous, since it could out power roles to the cult. However if the injuries are private, then only I and the other combatant would know.

Best way to do this would to agree on the actions in advance, so that the two of us and YAWP don't need to be online at once (that seems unlikely to happen). Something like this:

1st round: Both sides attack the other.
2nd round: Both sides defend (heals all injuries).
3rd round: Both sides attack the other.
4th round: Both sides defend (heals all injuries).
5th round: Both sides attack the other.
6th round: Both sides defend (heals all injuries).
7th round: Both sides retreat (ends the fight, both sides leave unharmed).

This would be enough for me to figure out our relative strength accurately enough to say whether you were likely to be the cult recruiter. Also, you'd get an idea of how strong I was in combat.

so when does the day end again, lol?

Approximately 26 hours left.

Well I think the plan accomplishes nothing. There are strong guys on the town and on the anti-town side. Same as average stats. You won't know which power player you'll out. And seeing as it was nearly a week ago that Bad Ash challenged me and we still haven't fought I don't think the plan is doable.

Your criticisms have been noted, and I am trying to work out the problems with my plan.



 
Re: Y.A.W.P's Warcraft Themed Pen 'n Paper RPG style Mafia Game Game Thread

sounds good. here is my consent.

CONSENT.

about to go play some Zelda. slight OT and this can be answered in the Compound or something, but why is it called Legend of ZELDA and not Legend of LINK? Link does everything and sometimes Zelda's not even in the game!! just a question that had come up yesterday.
 
Re: Y.A.W.P's Warcraft Themed Pen 'n Paper RPG style Mafia Game Game Thread

I think I like the quick topic thing. That will keep the main thread clear of clutter and all I'll have to do is post the results.

Like: Person A killed Person B. Person B was X.

I just now need an agreed upon time so the fights can be settled quickly.
 
Re: Y.A.W.P's Warcraft Themed Pen 'n Paper RPG style Mafia Game Game Thread

Leo, I wouldnt hold off if you do fight feysal. for all we know feysal has some power anti-town role where if he is in a fight and survives/doesnt kill he is immune to X.

I dont trust feysal and think this needs to be thought through more
 
Re: Y.A.W.P's Warcraft Themed Pen 'n Paper RPG style Mafia Game Game Thread

Leo, I wouldnt hold off if you do fight feysal. for all we know feysal has some power anti-town role where if he is in a fight and survives/doesnt kill he is immune to X.

I dont trust feysal and think this needs to be thought through more

aw, don't underestimate me now, Bad Ash. the fun has yet to begin. ;)


 
Re: Y.A.W.P's Warcraft Themed Pen 'n Paper RPG style Mafia Game Game Thread

@Feysal

I see your latest idea addresses some of the problems regarding the -5 to +5 randomness. Randomness was at the core of some problems I saw with the original idea.

The cliff notes version: For two combatants with matching dps/tank values, the -5 to +5 random effect of the 1d6 rolls mean over half the rounds result in 0 injuries (6 out of 11 rounds). Minor differences (3/x/x vs x/x/1) still result in a significant percentage of rounds with 0 injuries (4 out of 11 rounds). Major differences (6/x/x vs x/x/1) are almost guaranteed to produce injuries, but are also at the point where a one shot kill is mathematically possible (10 out of 11 rounds produce injuries, 1 out of 11 rounds can cause one shot kill amount of injuries).

*Rounding is an unknown quantity. Does 1/2 an injury round up? Down?

Indeed it does. YAWP said in post #177 that no player can be one-shotted, so if anyone dies with this, it must happen by conscious choice.

Sorry, I wasn't clear. I didn't mean one round to mean one shot killed. Your initial idea required three rounds (attack, defend, then retreat). Your latest idea requires seven rounds. We don't know if fights can go further than one round, though the apparent communication issues imply as much.

Now we're getting somewhere, this is the one criticism I can't dismiss that easily. However, I can say that we need more information, and this would be one way of getting it. Our track record with lynches has not been impressive.

How about another criticism: It seems hard enough to get one fight to occur, let alone the dozens that will ensue if your idea works. Anyone not in the same faction as you will want to repeat the process. Have each player fight every other player. Use 1000 rounds instead of 7. That way, we could mathematically reconstruct every player's stats. We could just ask YAWP to publish the stats for every player. It will save time and a considerable amount of work for our mod.



 
Re: Y.A.W.P's Warcraft Themed Pen 'n Paper RPG style Mafia Game Game Thread

I see this is becoming an issue of trust. Even if the injuries from fights are private, which they apparently are judging from YAWP's last post, the problem remains that you don't know whether you can trust me. O ye of little faith... did you think I'd try something this crazy if I was not sure I could prove myself, or that I would not have some information to make this work?

I hoped to wait until tomorrow until claiming, but it seems I have to claim today if I am to get anything done. I am Vol'jin, Troll Spymaster, Pro-Town. I'm aware that the real Vol'jin is not a Spymaster, but I am. I have an informational power role. Every second night, I get a dossier on a random player. The first one I got was on Gorny. It included his name, role, alignment and stats. Of course you're going to tell me that this proves nothing with Gorny dead. But, look at this:

Gorny
I can only guess what he was doing most of day one. His quotes in various Horde languages may have been meant to mislead us, or to generate conversation. My bet is the latter. Today he seems to have reverted to normal play, though he remains mysterious. Hopefully his rogueish ways don't stab us in the back.

This was from my list of reads. The last sentence is the key, it was a hint I meant for Gorny that I knew who he was. I knew he was a rogue, hence "rogueish". As for his name, Orgrim Doomhammer is also known as the Backstabber, hence "stab us in the back". Gorny being the Warcraft enthusiast he is, I hoped he would catch my hint. I am not sure he did, but I believe so, since he did his happy dance soon after my post. By the way, don't bother looking for other clues in that list. There are none, I only had the one report on Gorny at the time.

Your next question then must be, why did I vote to lynch Gorny? The dossier I was given did not include any mention of abilities, either that he had or did not have any. The way Gorny was literally begging for more votes, I really thought he had some treestump ability he wanted to prove. I was severely disappointed when he died.

Onwards. As today started so long ago, I did not get my next report immediately. When I made my first post today, I had not yet gotten my next dossier. As it turned out, I hit jackpot. I got the report on the town recruiter. He exists, he is alive, I know who he is. I got his name, role, alignment, stats, and most importantly, I got his abilities. I suspect I got everything mentioned in his role PM.

This means I am now in possession of a significant amount of information, which I can use to confirm my own ability, and to protect the town recruiter from exposure. I will get more information as time passes. I will share two pieces of information now: Gorny's stats were 4 DPS, 1 HPS, 1 Tank. Since my first report did not include any abilities, I doubt he had any. My second reveal is about the town recruiter: he is conditionally immune to night kills. There are two conditions which must be met before he can be killed. Firstly, the cult must know exactly who he is. Secondly... I'm not telling, but to my knowledge it has not been met. We can all help to make sure that the first condition is never met. I would recommend that the recruiter make up a false claim, so that he won't be exposed if and when we decide to massclaim. Even then, I hope for him to be able to blend in.

Now, some more on my own role. Why did I want to wait until tomorrow to claim? I am unrecruitable, and I hoped for the cult to waste a culting attempt on me. I am also immune to night kills, with a condition. I am not going to tell you what that condition is, but it has not been met yet, and I will know when it is. Remember when I talked about roles immune to night kills the day no one died? I thought at the time that the cult may have tried and failed to kill me. Precisely because I cannot be recruited or killed, I feel safe claiming now, though I would've liked the cult to waste more attempts on me... last game I tried to kill Zhao_Yue three times before succeeding, I'd have loved for the cult to try the same on me.

One last thing. My plan has been criticized because I could out town power roles, mistakenly believing them to be the cult leader. The chance of that is low, because I'm badass. I know the stats of the town recruiter, and he is even more badass than me, but I sincerely believe that the only other player in game I could not possibly harm in a fight is the cult recruiter.

There it is. If this does not get some life into this town, I don't know what will.

How about another criticism: It seems hard enough to get one fight to occur, let alone the dozens that will ensue if your idea works. Anyone not in the same faction as you will want to repeat the process. Have each player fight every other player. Use 1000 rounds instead of 7. That way, we could mathematically reconstruct every player's stats. We could just ask YAWP to publish the stats for every player. It will save time and a considerable amount of work for our mod.

With only one fight allowed for each player every day, it would take a while to work this out, but I see your point. I would not want anyone else doing this but me, and obviously that can only work if I am trusted enough to handle the math correctly and to use the data I gain to the town's benefit. Having now role claimed, I have done everything I can to achieve that.

I appreciate the comments I've gotten, and indeed there is the risk that random chance would mess up the results. By healing every other round, the problem with injuries is dealt with, and with more rounds (11? 21?) it should not be possible for chance to mess up the results.



 
Re: Y.A.W.P's Warcraft Themed Pen 'n Paper RPG style Mafia Game Game Thread

I am somewhat disappointed by the lack of activity, even after I gave so much new stuff to talk about. Oh well.

I just now need an agreed upon time so the fights can be settled quickly.

im usually here on and off thru-out the day. unless i cannot sleep, im off for good after ten or eleven PM CST.

I am on for most of the day, only I'm in Europe so the time zone is considerably different. How does two hours before the deadline sound? That would be noon in CST time, very appropriate for a showdown, only we're not playing a Western game now.

COUNTDOWN



 
Re: Y.A.W.P's Warcraft Themed Pen 'n Paper RPG style Mafia Game Game Thread

Definitely something to talk about Feysal. And you're right about trust. I was wondering why you implied you would know the stats of the cult recruiter. That seemed too much of a power role tell, so the idea of a fake tell by mafia popped into my head.

Every second night, I get a dossier on a random player. The first one I got was on Gorny.
...
I did not get my next report immediately.
...
I got the report on the town recruiter.

Just looking to clarify things. You got info about Gorny during the first night, before the first day. You received no info night 2. You received info meant for night 3 sometime in the middle of day 3. Also, does "every second night" mean every other night?

I'm trying to rule out an unknown night phase happening and we are really on day 4.

I would've liked the cult to waste more attempts on me...
Do you know you were targeted N2? This is important for me because of my assumptions about Dragomir and other aspects of the game.

One last thing. My plan has been criticized because I could out town power roles, mistakenly believing them to be the cult leader.
I'm not sure about others, but mistaking power roles for cult leader was never my worry. If the results of combat are revealed, in particular, if injuries are known, then the mafia will also obtain information. Maybe not as much information as you, but information still. The information they could obtain could be used to rule out possibilities for the town recruiter, finding the recruiter easier. Since you basically told the mafia some key steps to identifying and killing the townie recruiter, this worry remains a worry until we see a combat example.

With only one fight allowed for each player every day
I missed this part.

I am somewhat disappointed by the lack of activity, even after I gave so much new stuff to talk about. Oh well.

I'm not sure everyone has posted since the extend 48h phase started. Or maybe you scared the crap out of a bunch of people with your talk of Gorny's "weak" 4/1/1 stats.



 
Re: Y.A.W.P's Warcraft Themed Pen 'n Paper RPG style Mafia Game Game Thread

Just looking to clarify things. You got info about Gorny during the first night, before the first day. You received no info night 2. You received info meant for night 3 sometime in the middle of day 3. Also, does "every second night" mean every other night?

I'm trying to rule out an unknown night phase happening and we are really on day 4.

On the first night I received info on Gorny. I got it three hours after getting my role PM. I thought this gap was significant, since if my report was just random, I could have gotten it with my role PM. I suspect that there is someone else out there who picks the targets, and so YAWP had to wait for that before sending me anything. The bit of flavor I got with the report also speaks of my "contacts", which suggests this might be the case.

I got nothing on the second night.

I should have gotten a report on the third night, but I actually got it two hours into the day. If you remember, YAWP was late to start the day, meaning he was also late to send me the report. This means I've had this information for practically the whole day.

As far as I know, this is still the third day and there has been no fourth night. I think we can get a confirmation of his much from YAWP.

And yes, "every second night" means "every other night". I will learn nothing new until two nights later.

Do you know you were targeted N2? This is important for me because of my assumptions about Dragomir and other aspects of the game.

No, I do not know. I thought it was possible at the time, and still do, however I have another theory as well.

I'm not sure about others, but mistaking power roles for cult leader was never my worry. If the results of combat are revealed, in particular, if injuries are known, then the mafia will also obtain information. Maybe not as much information as you, but information still. The information they could obtain could be used to rule out possibilities for the town recruiter, finding the recruiter easier. Since you basically told the mafia some key steps to identifying and killing the townie recruiter, this worry remains a worry until we see a combat example.

Judging from what YAWP last said, the only result posted in the thread would be who won, not the individual injuries.

And yes, I know that I described a way to identify the town recruiter too, but if the cult starts looking for him in this manner, publicly fighting for information, it will be really obvious. The reason I mentioned the first condition was precisely to keep him secret better. In this game, every time a vanilla townie claims the cult gets one step closer to finding out who the cult recruiter is. Unless the town recruiter also claims some other role to blend in.

Even if the town recruiter is eventually revealed, I would hope that the second condition for him to be killable is never completed. I kept it secret precisely so the cult would have a harder time completing it.

I'm not sure everyone has posted since the extend 48h phase started. Or maybe you scared the crap out of a bunch of people with your talk of Gorny's "weak" 4/1/1 stats.

I was surprised too that Orgrim Doomhammer, former Warchief of the Orcs, would be that weak.



 
Re: Y.A.W.P's Warcraft Themed Pen 'n Paper RPG style Mafia Game Game Thread

I hoped to wait until tomorrow until claiming, but it seems I have to claim today if I am to get anything done. I am Vol'jin, Troll Spymaster, Pro-Town. I'm aware that the real Vol'jin is not a Spymaster, but I am. I have an informational power role. Every second night, I get a dossier on a random player. The first one I got was on Gorny. It included his name, role, alignment and stats. Of course you're going to tell me that this proves nothing with Gorny dead.

I like how you used the wowpedia for your role name but wowwiki for Ogrim. Well this claim has me believing you are actually town. I'm fine with you scouting players from now on.

I think I like the quick topic thing. That will keep the main thread clear of clutter and all I'll have to do is post the results.

Like: Person A killed Person B. Person B was X.

Nice to see that we definitely will have the role info revealed for anyone who dies in a fight.

Just in case my vote is still valid, Unvote: Sathoris



 
Re: Y.A.W.P's Warcraft Themed Pen 'n Paper RPG style Mafia Game Game Thread

Hmm...this is starting to sound incredibly powerful from the town side. You'll be able have everyone target you one on one for these duels. Since you can only initiate one combat yourself but can defend from however many combats are targeted against you(provided you live). If injuries aren't reported in the main thread, you'll be able to make an accurate assessment of the relative strength of everyone alive and all the mafia/cult would get is a closer read on your stats. The only problem with this is the logistics of doing all the fights against you since we haven't even completed one at this point.

Feysal, do you think doing this will be too powerful for the town? I'm not sure how the mafia/cult could argue against doing this. Using this tactic I think you would be able to quickly narrow down the possibilities on who cult recruiter could be. After that it would be just trying to figure out who was recruited.
 
Re: Y.A.W.P's Warcraft Themed Pen 'n Paper RPG style Mafia Game Game Thread

Feysal, do you think doing this will be too powerful for the town? I'm not sure how the mafia/cult could argue against doing this. Using this tactic I think you would be able to quickly narrow down the possibilities on who cult recruiter could be. After that it would be just trying to figure out who was recruited.

It occurred to me too that I could have everyone in town (including the town recruiter, so he is not exposed by being left out) start a fight with me, since I can defend myself from any number of fights. In practice, I don't think it can be arranged, and I can only initiate one fight myself per day. Better to have one fight first and see how it works.

As for doing this being too powerful for town, I have to agree. I realize that YAWP probably never meant for this mechanic to be used like this, and other players, town and cult alike, might see it as a cheap strategy. If I only use it once a day, like a limited day cop ability, I don't think it would be game breaking. I can't force anyone to start a fight with me, and I don't expect us to be able to arrange that many fights so quickly anyway.

I like how you used the wowpedia for your role name but wowwiki for Orgrim.

That's funny, I did not notice until you pointed it out. There was a link to wowpedia with my own role, but there were no links in either of the reports I got, so I just picked the first link that came up with Google for Orgrim and used that.



 
Re: Y.A.W.P's Warcraft Themed Pen 'n Paper RPG style Mafia Game Game Thread

Did that guy say steak house?
I mean, I've heard of Jello house, but still. Can I haz one?
 
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