Re: Median XL released!
Tried to do Astroga on normal today, it's minions swept me away :/
Well, you have uberquests ranked from Easy to Impossible. Astrogha and Quov Tsin are not uberquests, but would rank somewhere around Impossible. I think only a few people beat QT yet, and
noone beat Astrogha...
Before you ask 'it's Normal, why shouldn't it be easy?' -- because I didn't actually want them to appear in Normal in the first place but this useless game engine doesn't allow for that... also, for the 'fear of god' effect.
And generally, any great sorceress tips will be appreciated (fire/cold sorc or cold/lite).
Seems like you have a problem with taking too much damage. (Of course, the 'defensive' trees are the other two, you picked both offensive trees) Try freezing enemies with Shatter, making them run with Cold Fear, and using a lot of Inner Fire.
How is your defence? Sorcs actually have decent life in Median, on par with amazons and assassins, and sorc-specific armour has the highest defence in the game. You'll need to 'R' to switch to walk mode if you don't want your defence to be ignored by the monsters (stupid game grr blah sputter), but walking is quite fast too.
Defence helps for a fire/cold sorc, but it
really HELPS for a lightning sorc with Warp Armour. Max that thing.
An unusual but semi-effective solution is to max Moonstrike and take a swipe at the monsters when the fight starts, giving you the buff even if you don't care to go melee for the rest of the fight.
As for items, forget shields unless you're completely paranoid. Vitality helps, but not tremendously so at 2 hp per point (druids get 1 hp...). Energy is a good idea for a fully offensive build like this, and use a staff for the much faster base cast rate. Stack up on +% spell damage/-% resists.
Fire/cold has the power to go totally offensive, between Flamefront's range and coverage and Flamestrike which is the most powerful spammable AoE in the game... with endgame equipment its damage creeps into the seven figures at ground zero. For fire immunes, spam a field of Abyss in front of you.
This has the disadvantage of causing a big whirlpool in your mana orb. Solution - Mana Sweep.
MOAR DMGZ to the whole screen and instant full mana orb. The timer may seem long at first, but at level 17 and up the timer is zero, making it spammable.
Lastly, if you don't have the latest version (1.80) yet, get it - it isn't really a huge patch, but one of the things it does is improve Abyss. There was an issue where the circle had gaps in it and monsters took no damage, making it useless.
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muzzz said:
And any tips for a nice summoner necro? Should I max it's minions without totems or what...
There are two routes.
1: The 'zergfest' build that masses every minion (except possibly darklings due to their somewhat low life expectancy of 0.01 seconds under fire) and uses some damaging totem.
You don't really need the damage totem because the minions will do 'enough' damage between the Lamia's flat damage boost curse (Doom) and the Void Archon's amp damage aura. Still, it doesn't hurt to quadruple your damage again and it certainly doesn't hurt to have something else besides physical damage. So max both Howling Totem and Death's Fury Totem (don't worry: increasing returns).
You will totally need Bend the Shadows. About when you reach the
centurion mark, your minions will start to die by getting stuck behind the swarm and getting out of range. Bend the Shadows allows you to move your army, keep them with you and
move your totems as well. You can do without it, if you use Sacrifices and cast the totems at every fight... but BtS may be easier.
Also, Mana Tide Totem so you can actually replace your losses without getting addicted to mana potions.
2: Small number of strong minions. This usually involves the Void Archon, Lamia for their stacking ability and that damage curse, and one or more Shadows for the life aura.
Rush to Howling Totem and ignore Death's Fury Totem. The reason is that Howling scales with base minion damage and DFT does not, so you would have to pump DFT which you don't want to do because you're getting the super saiyan skill at level 90: Rathma's Chosen. Cast this on a single minion and it becomes invulnerable and does magic damage of the instant kill variety.
Void Archons do splash damage in a sizable area, the same as a naginata or warp blade.
60K magic damage
in an area delivered by an invulnerable minion with a slowing aura is a nice combination.
For magic immunes, you have that Howling Totem and a swarm of Lamia, which are good at eating enemies because they fly and stack. Or if you minor in crossbows, wait for their curse to go off and shoot a 40 shard Buckshot in their face, amplified by the
flat +damage curse.
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Island of the Sunless Sea is not a hard uberlevel, provided you avoid the bosses. Malic only has a slow moving poison one hit kill. Lucion emits an immunity shield on nearby enemies. If you're already struggling in Act 1 Terror, then this may be too much even on Hatred... stick with the regular monsters for a while.
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No summoning at all, just my necro and his weapons! (...) These are the skills I'll max:
Buckshot (for melee)
Angel of Death (for Boss-killing)
Deathstrike (for long-range killing? I haven't tried it yet)
Angel of Death requires a melee weapon, the other two require a crossbow. Hope you like the letter 'W'.
:whistling:
Anyway, the necromancer was meant to use minions and was balanced for this; even if you don't want them for defence, you'll want them for offence (Void Archon's slowing amp damage aura, Lamia's flat damage curse). At least get Talon's Hold, if only for the slow, and Unholy Armor because the necro gets 1 hp per point.
The closest to a minionless necromancer (a what? a necromancer that doesn't summon the dead? huh?) would be a necromancer with
one point into any summoning skill, and Soulshatter. Alternate between casting a minion and eating it - it may be a bit slow, but the enemies are stunned the entire time so it doesn't matter. A more advanced tactic would be to summon 40 darklings, run into battle and click wildly.
Still I'd recommend you to look into the force multiplication potential of the various minion curses/buffs and totem buffs... You
can make a necro that never sees an icon at the top left of his screen, but between the VA, Lamia, Blood Tide Totem, Talon's Hold, Howling Totem and so on, you'll be a lot stronger if you follow your calling...