WW Ghost Assassin Guide V2.0

Re: WW Ghost Assassin Guide V2.0

@ TienJe

Im abit confused about the whole wsm bugging part.
Would it be possible to use a Cruel eth warfist of evis as primary and then any chaos and still reach ww/and trap bps?

The warfist would have to be the primary claw as im making a physical ghost
you can bug with any chaos with -20 or -30 WSM, and it'll hit 9 frame traps. your chaos will be your primary if you're bugging correctly.

P.S. the warfirst because it doesn't hit the 4 frame ww bp.



 
Re: WW Ghost Assassin Guide V2.0

well, how much ias would the warfist need?

When you say that chaos will be my main claw, does that mean that the cruel warfist will only get hit cheks after 8 or 12 frames? cant remember exactly how it works.

Btw, the warfist is 300ed +53 max +2 claw mastery, ETH and zod bugged.
So i could 2*40/ias it
 
Re: WW Ghost Assassin Guide V2.0

well, how much ias would the warfist need?

When you say that chaos will be my main claw, does that mean that the cruel warfist will only get hit cheks after 8 or 12 frames? cant remember exactly how it works.

Btw, the warfist is 300ed +53 max +2 claw mastery, ETH and zod bugged.
So i could 2*40/ias it
the chaos is your primary claw, aka IAS on the warfist won't help trap laying.

the cruel warfist will start to get hit checks on the 8th frame.

i think you'll find that your setup is lacking OW. you should try and find a claw that you can 2x um. i'd much rather see you wsm bug with a feral fury and a suwayyah chaos (with a highlords).



 
Re: WW Ghost Assassin Guide V2.0

on a sidenote the claw is scissor suwayyah and not warfist.

it's an uncommon dupe on our realm that's why I know =]
 
Re: WW Ghost Assassin Guide V2.0

Moritz i right ofc. not sure how i could forget. Thanks
Its more like a common dupe.
 
Re: WW Ghost Assassin Guide V2.0

If a ghost has some points to spend, will putting points in WoF make the Shadow Master cast that more similar to how she'd MB like crazy?

Basically, one could chase a caster and have the SM simultaneously cast MB for the swirly, but would points in WoF help her cast it too and possibly "trip up" the caster?

Even without needing it in a chase, wouldn't she just reinforce your stun-lock while you WW (instead of just standing and mbing)
 
Re: WW Ghost Assassin Guide V2.0

If a ghost has some points to spend, will putting points in WoF make the Shadow Master cast that more similar to how she'd MB like crazy?

Basically, one could chase a caster and have the SM simultaneously cast MB for the swirly, but would points in WoF help her cast it too and possibly "trip up" the caster?

Even without needing it in a chase, wouldn't she just reinforce your stun-lock while you WW (instead of just standing and mbing)


nah she's not very likely to cast traps, she only does that at evry specific distances and even then she hardly casts traps.

after a namelock tele she will land on top and use DT or some claw attack, so basically it wont help you catch your opponent in a trap lock.



 
Re: WW Ghost Assassin Guide V2.0

I am still in the process of acquiring the gear for my ghost, and have most of it except the claws and some charms. A few pages back there was a discussion on Fools vs Fury, quite interesting to me as i have yet to trade for some claws. I am a venom based build and was planing on using fools as a primary most of the time; because of this i was planing on spending quite a bit to get a nice fools rare. The talk about it how it works threw me off though, now i am considering using a fury for all of the nice mods it has. How well will a venom based build do with fury? I have a nice fcr ring with 85 ar, a high raven, some 30+ar/20 life scs, and am looking for a 15ias/100 ar jewel to put in my circlet. Hopefully by adding ar here and there with all of these will net me a good hit percentage. There is also the -20% targets defense mod on Fury, and i am pretty sure this works in pvp and would help against high def characters. In either case I would really like to see this topic brought up again and explored further by people who are knowledgeable about gameplay mechanics (I'm no good with that stuff at all.)
 
Re: WW Ghost Assassin Guide V2.0

I am still in the process of acquiring the gear for my ghost, and have most of it except the claws and some charms. A few pages back there was a discussion on Fools vs Fury, quite interesting to me as i have yet to trade for some claws. I am a venom based build and was planing on using fools as a primary most of the time; because of this i was planing on spending quite a bit to get a nice fools rare. The talk about it how it works threw me off though, now i am considering using a fury for all of the nice mods it has. How well will a venom based build do with fury? I have a nice fcr ring with 85 ar, a high raven, some 30+ar/20 life scs, and am looking for a 15ias/100 ar jewel to put in my circlet. Hopefully by adding ar here and there with all of these will net me a good hit percentage. There is also the -20% targets defense mod on Fury, and i am pretty sure this works in pvp and would help against high def characters. In either case I would really like to see this topic brought up again and explored further by people who are knowledgeable about gameplay mechanics (I'm no good with that stuff at all.)
sorry for the delay. i was hoping someone else would come in and answer this.

against casters, theres no doubt i'd rather use a fury. you should have 5k+ AR with the setup you've listed, which should be more than enough to hit casters. the -20% defense on fury is only half effective in pvp, so it's only -10% defense, but it helps nonetheless.

i'd still get a fools claw for the paladins/barbs, but get a magical one. i'm not really sure why everyone likes the rare fools claws; you need to get 2 sockets for them to be viable replacements for your fury, and i doubt everyone can afford rares with 2 sockets. a fools with some ias mod with 2 sockets will be your best bet as your ghost's second claw.

i've tried to do more testing to figure out exactly how the fools AR gets applied to WW, but the results were too random to be conclusive. i'll probably have to dig through some of the programming discussions in the mod forums.



 
Re: WW Ghost Assassin Guide V2.0

No need to apologize, you are very good about responding to people's questions in this thread (many of which could have easily been answered by reading the guide in full, but hey its bound to happen) Thanks for estimating about how much ar I will end up having, I was trying to predict it myself but I was way off and your reply helps a lot.

I guess I will start out with fury then and see how it goes while I shop for a fools claw off of anya, instead of paying an obscene amount for a nice 2os rare. Looking forward to the further tests on fools.
 
Re: WW Ghost Assassin Guide V2.0

I have a problem with my Ghost.

When i duel Paladins in general i cant seem to hit them.
How do i get to hit them better?
I have 6k AR
 
Re: WW Ghost Assassin Guide V2.0

Hey, great job on the guide, it looks amazing!
although i cant really judge yet since this is going to be my first ghost sin.
Okay so the real reason for my post is that i'm a bit confused on the weapon part, right now I have a chaos suwayyah (which is i doubt too slow..) any comment on that? and now i' m trying to find my fury claw, which i seem to have quite a lot of trouble with, im on n-l east, and no one's been answering my ISO's nor for a fury or 3os claw, so is there a way i can buy one off anya and get it 3os? i havent played in a while but i think i remembered once that you could get max sockets with the quest? but maybe i'm totally lost. I need some input here please!!
:lipsrsealed:
 
Re: WW Ghost Assassin Guide V2.0

you can use a suwayyah but you need to "bug" it to reach max trap layin speed and flexible gear, you can shop claws but that can be very time consuming, and the socket quest does give max sockets if the item is white
 
Re: WW Ghost Assassin Guide V2.0

Ah right it's if it's white !! thanks! and im still not quite sure what the bug is, I got really confused reading it, i saw a video on youtube showing it but it still was very unclear, i am sorry if it was mentioned already in the thread i just dont really feel like reading 48 pages =/
 
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Re: WW Ghost Assassin Guide V2.0

So I'm going for the venom variation of the build and was shopping around for a fools/Ias claw.

Came up with:

Fool's Blade Talons of Swiftness
Fools Mod -20 Claw and only 30 IAS (noooo)

I'm kinda confused if this will work out but if anyone could give me a couple options I'd really appreciate it.
 
Re: WW Ghost Assassin Guide V2.0

Ok just to clarify (hopefully it'll help someone else too) I can drop a greater talon chaos into my mainhand (glove side) and the above claw into my secondary hand (boot side). Then by lifting and re-equipping the above claw (secondary slot) I will bug my WSM allowing me to hit all the Breakpoints (WW and Trap laying) with a 15 IAS gem in my helm?

Sorry for being a pest lol, really want this build to work for me.
 
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