Plenty of action so far in Act 3. Spider Forest was easy. Weak monsters and no cold immunes. The poison spiders in the cave areas are often a nuisance, but taunting and freezing worked so well that I didn't need antidotes. Sszark was Extra Strong Extra Fast Cursed LE, and landed a couple hard hits. After I got him slowed and chilled, he fell quickly.
Great Marsh had one of my favorite monster types, Drowned Carcasses, featuring another
Black Hack. These guys shine nice and bright against the dark background. They were fodder for Max's Berserk attack. After some DoubleSwing slowing and Flux freezing, I could handle big mobs of them, and frequently did because there were a few double-boss packs and several champs. I darted around bashing their heads while they stumbled trying to get around one another. That was fun.
Flayer Jungle was a bit tougher due to CI flayers. I had to Howl them off and track them down. I killed an FE Shaman boss, then his pygmy counterpart, and marvelled at the
double-drop. Two for one! :laugh:
The sword was nothing new, and quickly tossed. I had high hopes for the boots...
Not impressed!! Some Str, some Vit (which isn't boosted by BO), and the rest garbage. Two stamina mods?! Poison resist?! :unimpressed: It has some FHR, but I already have a whopping 92%, enough to reach the last reasonable breakpoint. I'll stick with Tearhaunch, thanks...
Flayer Dungeon was difficult. Undead dolls have natural CBF and most flayers were CI. Level 2 was awful, I was quickly attacked by an Extra Fast doll pack with no free space. Open Wounds, and bad timing, triggered a double doll death explosion that took 1500 life! :shocked:
A careful scan revealed dual
bat packs (the other was LE Mana Burn) and I still hadn't even entered the first room! And then I got to face a ghost pack with
scary mods, burning up all my mana. The only good thing I can say is: No Gloams!
My quest for Lam Esen's Tome began with a
stair trap. I had no choice but to tank that mess. I'm glad I remembered about those "immune to Magic" brutes, and used Concentrate instead of Berserk.
This is what I got to see after 1 second in the
Disused Fane. That's a Fanatacism Vampire boss and a Cursed FE Spectral Hit brute pack! I actually got a good position blocking the doorway, but the meteors were too much and I had to run for it. I fired off a Howl and ran the opposite direction, into a (thankfully) clear room, and quickly portaled out. When I returned, the vampire boss was
waiting for me. He started casting spells on us. Do I rush to attack him and risk attracting that mob? Or do I explore more new territory while he trails me? I pondered it for a minute while absorbing his attacks. Suddenly he rushed me and I seized the opportunity to beat on him. He soon fled though and got away, back towards his buddies. I moved on to a new hallway, killing a few normal beasts. The stupid vampire boss came on the scene again, hanging back in a center room. From that point on, he contaminated every battle and lent his aura to the monsters, making my progress 5 times more difficult. The Cursed beast was especially fun, every hit had me scrambling for a rejuv. Eventually, I worked my way around the map, taunted out his minions, and finished him at last. I'll give him credit for getting under my skin.
While mopping up Kurast, a normal monster dropped
something new. What the heck is the unique Armet?
Garbage, that's what. Especially compared to my Guillaume's. I gave it to Flux to replace his Milabrega's, since his resists are already maxed.
The Kurast Sewers had very few monsters. As usual, I risked p8 for level 2, and encountered TWO boss packs, both with serious
FE potential. Yuk. Bugged mummies and teleporting FE. I hugged the wall as Flux finished them off.
Only two temples remained. The first opened into a
deadly beetle pack. I howled away the minions and fled to properly equip myself. The Conviction chilling was so severe, I had to do the slow blue walk of shame all the way to Alkor for some thawing potions. With Hawkmail, I held my own, but was stunned at how tough he was. Then I realized I was still on p8 from the sewers. :duh:
It took a long time, but I finished that temple, breezed through the next, grabbed the Travincal waypoint, and quit for a muling session.
2 random points have gone to Throwing Mastery and Double Throw. blah...
1 free point went to Howl.
Additional interesting finds:
Gaean (+3 elemental) Amulet of the Whale (83)
a nice
Sparky! (reroll)
[highlight]Conqueror Maximum (Max) Fang and Flux the Cold Wolf, 16 S/Us, level 81, Act 3 Hell, Travincal[/highlight]