Gibsu is moving through Act 2 better than I had feared. There are a lot of cold immunes and unleachable undead, but as long as we can separate them from the herd they have been manageable. Along the way Gibsu reached level 78, and put his last directed skill point into Resist Cold to complete his Freezealot build. I haven’t decided if his next free points will go into Zeal, Salvation, or Holy Shield (if we even live that long!).
Out in the desert we found the Dark Adherent. Not the best armor in the game, but better than our other options. Gibsu finally gave up the Arctic Furs, since the Dark Adherent has much better defense. (Gibsu is already wearing Laying of Hands, but the Disciple set bonuses seem particularly lousy.) With the Furs gone, there was no good reason to keep the Arctic Binding, so it was replaced with Hwanin’s Blessing. The added defense reduced our hits by ~15%, which is nothing to sneeze at. Those Dung Soldiers were really starting to put the hurt on! And the extra row of potions is a big help, too. The only loss was a big reduction in MF, but at this stage I’d rather survive than leave a corpse surrounded by bright shiny objects.
The Maggot Lair was no trouble, except for Coldworm’s lair. I didn’t have the patience to finish off the entire chamber, so just hacked our way to the chest and left with the staff. The Viper Temple was a 90 minute slog, filled with CI skeletons & vipers. Ugh. Mostly we choked them in doors and sucked down potions while fighting them one on one. We had one NDE due to a cursed extra fast viper pack, whose boss one-hit dropped Gibsu down to no visible life ball! :shocked: He got parked in one end room and the door closed in his face...
There was only one Sarcophagus, which I expected to be trouble since those are CI too. I stood in front to prevent more Embalmed spawning, but the ones that had escaped were distracting my zeal and causing me to use up potions. I didn’t want to move, since getting back in the right spot could be difficult. Then I had an idea – Those random skill points in Sanctuary can actually be useful! With the aura active the Embalmed couldn’t get within striking range of Gibsu, and he was free to beat down the Sarcophagus. Meanwhile Jelani was able to whittle away the Embalmed, since they were impotently focused on Gibsu! :grin:
Naturally, the stairs were in the last arm of the Temple we explored. Since Fangskin has killed one of my previous tournament characters, I was extra cautious. We crept slowly around Level 2, and had an escape TP ready in a corner. Fortunately we were able to only wake one or two monsters at a time, so it was surprisingly easy (especially after Level 1). We picked up the amulet and left.
Now we’re ready for the Palace, but I think I need a break first!
Conqueror Gibsu, level 78 Paladin (Freezealot), 16 S/U equipped, Act 2 Hell
Out in the desert we found the Dark Adherent. Not the best armor in the game, but better than our other options. Gibsu finally gave up the Arctic Furs, since the Dark Adherent has much better defense. (Gibsu is already wearing Laying of Hands, but the Disciple set bonuses seem particularly lousy.) With the Furs gone, there was no good reason to keep the Arctic Binding, so it was replaced with Hwanin’s Blessing. The added defense reduced our hits by ~15%, which is nothing to sneeze at. Those Dung Soldiers were really starting to put the hurt on! And the extra row of potions is a big help, too. The only loss was a big reduction in MF, but at this stage I’d rather survive than leave a corpse surrounded by bright shiny objects.
The Maggot Lair was no trouble, except for Coldworm’s lair. I didn’t have the patience to finish off the entire chamber, so just hacked our way to the chest and left with the staff. The Viper Temple was a 90 minute slog, filled with CI skeletons & vipers. Ugh. Mostly we choked them in doors and sucked down potions while fighting them one on one. We had one NDE due to a cursed extra fast viper pack, whose boss one-hit dropped Gibsu down to no visible life ball! :shocked: He got parked in one end room and the door closed in his face...
There was only one Sarcophagus, which I expected to be trouble since those are CI too. I stood in front to prevent more Embalmed spawning, but the ones that had escaped were distracting my zeal and causing me to use up potions. I didn’t want to move, since getting back in the right spot could be difficult. Then I had an idea – Those random skill points in Sanctuary can actually be useful! With the aura active the Embalmed couldn’t get within striking range of Gibsu, and he was free to beat down the Sarcophagus. Meanwhile Jelani was able to whittle away the Embalmed, since they were impotently focused on Gibsu! :grin:
Naturally, the stairs were in the last arm of the Temple we explored. Since Fangskin has killed one of my previous tournament characters, I was extra cautious. We crept slowly around Level 2, and had an escape TP ready in a corner. Fortunately we were able to only wake one or two monsters at a time, so it was surprisingly easy (especially after Level 1). We picked up the amulet and left.
Now we’re ready for the Palace, but I think I need a break first!
Conqueror Gibsu, level 78 Paladin (Freezealot), 16 S/U equipped, Act 2 Hell