“Those who can’t, coach.â€
Since I don’t have internet at my apartment, the above quote is referenced. That said, here’s my pvp analysis:
Blue team
The blue team brings together three types of damage and OW. They also have a one of each type of attack range wise (close combat, semi-ranged and ranged).
Sint surprised the hell out of me (and everyone but Zhao) when he took the FFA with speed and heavy pre-buffing. If he brings the same character (he should, despite the comments that a blizzy would be better), he’ll need to act as this team’s artillery and use his speed/damage to force the Red team to back off. He should tele around his teammate to keep constant fire on the opponents.
Some have said that Sint should rebuild and bring a blizzy or some other AoE-based sorc. Why not a bliz or ES orber? Both of these skills have timers that completely fuxxor teleporting for a few frames after the timered spell is cast. No good being a sitting duck. Lightning is harder to aim and slower on the attack. Thus, FB is the best choice. With more life from Barb’s BO, things should be pretty sweet. This team will be dependent on forcing opponents to back off or fear 7 fpc FB’s. If they come close, they meet a hammer field and a WW’ing barb enhanced by concentration.
Red team should focus on killing Liq and Kab, and probably the latter first to eliminate a range advantage (Red only has one element to absorb besides physical, not counting Liq’s hurricane). Then a charging pally/teleporting barb should do a once-over of one of the opposing characters and get out of there and let OW work. This all would be supported by well-aimed FB’s.
Red Team
The Red Team is all about range. Kefir’s zon will be blasting away, protected by Liq up close. In addition to the GA’s, sablast’s necro can amp (unsure on radius) and send spears, something he should do more of this duel. Finally, Kab knows how to make the trapper’s range-advantage count by throwing traps at the corners and edge of screen for maximum coverage. Unlike Liq, I consider trappers ranged because I’m quite sure that as LS increases in slvl, so does its range (the same goes for WoF, only that is AoE based, and speaking of a WoF trapper, I should build one….).
This team will rely on Kab’s scouting, even if his traps are heavily absorbed. Traps should be thrown at the top left and right corners (one in each), with the rest of the traps waiting to be laid. Then the team should move toward the traps, and once they come to them, more should be laid. If heavily absorbed, the minimal damage they provide will still work for stunning an opponent. But how long is Kab’s stun length? Stun will be a powerful thing, especially if Kab and Kefir stick together. Sablast and Liq should stick together.
Kefir should focus on killing the sorc, which will eliminate Blue’s range and speed advantage. But Kefir, you NEED open wounds on your zon to be effective! It’s like free damage.
Red also gets an advantage of only relying on absorbing one element (in addition to physical).
General comments on tvt
TvT is a totally different animal, and because builds should be focused on damage and speed output and not finesse (this is why a pure trapper is better than a WW sin or hybrid in a team).
That being said, I’ve got the give the advantage to Red. More players notwithstanding, they’ve got superior range. Blue is more mobile, but they need to be closer to do damage.
So there, preliminary analysis done.
crg