The Diablo 2 Wiki
The Diablo 2 Wiki archive is available for anyone looking for information on Diablo 2. All information here is pre-D2R but contains a lot of useful information that is still relevant. Updated sections for new D2R features can be found on the PureDiablo Diablo 2 section

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  • ...centered on the sorceress, the concepts are true for all characters using mana.'' == How to affect the rate of mana regeneration ==
    10 KB (1,563 words) - 04:20, 17 May 2009
  • ...ious [[items]] and [[charms]] in [[Diablo 2]] that allows you to replenish Mana in the means of hitting an enemy for a said amount. ...fair based upon the initial mana. It is ideal though to have more initial mana so you can recuperate more by attacking.
    1 KB (254 words) - 13:34, 1 December 2010

Page text matches

  • | '''Mana''' | Cost to mana reserves
    9 KB (1,267 words) - 16:01, 21 March 2009
  • | '''Mana''' | Cost to mana reserves
    18 KB (2,500 words) - 16:21, 21 March 2009
  • ...rceress who specializes in [[Blizzard]] or [[Hydra]] will not need as much mana. * Mana regeneration rate is based on your total mana pool; more mana means more will regenerate per second.
    1,015 bytes (128 words) - 10:50, 30 October 2009
  • ...ious [[items]] and [[charms]] in [[Diablo 2]] that allows you to replenish Mana in the means of hitting an enemy for a said amount. ...fair based upon the initial mana. It is ideal though to have more initial mana so you can recuperate more by attacking.
    1 KB (254 words) - 13:34, 1 December 2010
  • ...is vine can assist an Elemental Druid in keeping his mana full, though the mana transferred isn't large enough to make this an especially useful minion. |header=Mana Cost
    1 KB (124 words) - 00:59, 23 October 2009
  • '''Details:''': This skill steals life and mana, and also includes an attack rating bonus, but comes with a substantial dam * Most Druids find life and mana steal from equipment more than sufficient, and do not bother with this slow
    1 KB (109 words) - 01:25, 23 October 2009
  • ...centered on the sorceress, the concepts are true for all characters using mana.'' == How to affect the rate of mana regeneration ==
    10 KB (1,563 words) - 04:20, 17 May 2009
  • |property= [[Regenerate Mana]] 20% |property2= +15 to [[Mana]]
    748 bytes (53 words) - 16:00, 14 July 2010
  • ...Amethyst + 1 Magical Jewel. Preset mods are 4-10% Regenerate Mana, +10-20 Mana, Faster Cast 5-10%.
    375 bytes (55 words) - 04:18, 28 February 2010
  • '''Synergies:''' [[Prayer]]: same as having Prayer active without mana cost<br /> '''Details:''' Boosts the mana regeneration rate for the Paladin and all his party members.
    1 KB (113 words) - 01:01, 5 September 2011
  • | Steals 2% life and 1% mana per hit | Replenish life +2 and mana regen. 8%
    3 KB (408 words) - 21:55, 6 September 2012
  • ...as more poison skills than other classes, and it has mana regeneration and mana pool bonuses to boot. The life boost on kill only triggers on the Necromanc Increase Maximum Mana 5%<br>
    1 KB (153 words) - 20:30, 26 November 2022
  • ...h and mana indefinitely without the use of potions or item-based lifesteal/mana drain. ...Cobra Strike, the mana drain is more than sufficient to replenish the 2-6 mana cost to charge, allowing the use of this skill to perpetuate itself.
    2 KB (164 words) - 04:21, 21 February 2010
  • * Nova Sorcs require very fast casting speed, a lot of mana, and the nerve to stand very close to monsters all around them. |header=Mana
    1 KB (180 words) - 11:44, 30 October 2009
  • | +10 to Maximum Mana| +17 to Maximum Mana
    2 KB (322 words) - 21:54, 6 September 2012
  • +100-150 To Mana (varies)<br> 15% Damage Taken Goes to Mana
    641 bytes (86 words) - 12:22, 28 June 2013
  • ...linds Target<br />'''Armor/Helm:''' +5% total Mana<br />'''Shields:''' +50 Mana<br />'''Ilvl/Clvl Required:''' 61
    685 bytes (94 words) - 05:50, 7 March 2011
  • ..."Find Potion". Formerly "Find Health Potion", this skill now finds health, mana, and rejuvenation potions. A corpse that has had Find Potion used on it ca Potion odds are 60% Healing, 30% Mana, and 10% Rejuvenation.
    2 KB (302 words) - 22:56, 14 March 2012
  • '''Weapon:''' +2 Mana Per Kill<br> '''Armor/Helm/Shield:''' +2 Mana Per Kill.<br>
    2 KB (213 words) - 12:24, 27 July 2011
  • +33 to Mana<br> 15% Damage Taken Goes to Mana<br>
    727 bytes (98 words) - 12:40, 28 June 2013
  • ...mor protection, these jewelry items can provide essential boosts to stats, mana, resistances, and other properties. ...by 10<br> +10% of Damage Taken Goes to Mana<br> -2 Light Radius<br> +45 to Mana<br> +3-6% Life Stolen per Hit
    2 KB (231 words) - 03:22, 31 July 2011
  • ...lance between melee and spell casting, which a low level Sorc without much mana might find useful. ...Defense<br> 20 Durability<br> 23 Str Required<br> +25% Cold Resist<br> +20 mana
    5 KB (783 words) - 10:37, 10 June 2009
  • Regenerate Mana 20%<br> +2 To Mana After Each Kill<br>
    836 bytes (110 words) - 12:32, 28 June 2013
  • ...adament]] is defeated in the Act Two Sewers), and transferring substantial mana and life to the Paladin. Besides the healing effect, this skill can be used * More points increase the health/mana gained, but also increase the odds that corpses will be redeemed. Just a co
    1 KB (145 words) - 01:01, 5 September 2011
  • 11% Mana Stolen Per Hit<br> +2 to Mana After Each Kill<br>
    924 bytes (120 words) - 05:22, 28 June 2013
  • |property= [[Regenerate Mana]] 20% |property2= +15 to [[Mana]]
    2 KB (273 words) - 16:49, 14 July 2010
  • ...Stolen per Hit<br> +120-150% Enhanced Defense<br> +15 to Vitality<br> +15% Mana Regen * '''v1.08''': Had -3 to Light Radius, Increase Maximum Mana 15%, +5% Mana Stolen per Hit, +100% Enhanced Defense, and +30 to Vitality.
    2 KB (248 words) - 22:49, 8 March 2011
  • Increase Maximum Mana 5%<br> +50 To Mana
    974 bytes (126 words) - 05:12, 28 June 2013
  • 7% Mana Stolen Per Hit<br> Increase Maximum Mana 15%<br>
    868 bytes (116 words) - 05:22, 28 June 2013
  • ...mor protection, these jewelry items can provide essential boosts to stats, mana, resistances, and other properties. | +4-7% Mana Stolen Per Hit<br> Replenish Life +5-8<br> +20 to Life<br> +20% Mana Regeneration Rate
    1 KB (217 words) - 03:08, 1 May 2011
  • * + to Mana after Each Kill: Will not work when the killing blow is made by a [[Minion] | +5 to Mana After Each Kill<br> 3% Mana Stolen Per Hit<br> +20% Faster Cast Rate<br> Poison Resist +20%<br> +30-40%
    2 KB (284 words) - 20:42, 10 March 2011
  • ...: 700/1000 <br> 3-5 Defense<br> 12 Durability<br> 20% Damage Taken Goes to Mana<br> All Resistances 10% ...n Wounds<br> 20% Bonus to Attack Rating<br> 1 to Necromancer Skills<br> 6% Mana Stolen Per Hit
    4 KB (680 words) - 10:41, 10 June 2009
  • ...of them (increasing with more points in the skill) will subtract from her mana instead. * High hit point or low mana builds will find this less necessary or useful.
    5 KB (814 words) - 16:00, 14 September 2016
  • ...he same healing bonus was added to [[Cleansing]] and [[Meditation]], at no mana cost. |header3=Mana
    1 KB (148 words) - 00:59, 5 September 2011
  • |set_2_bonus1= +15% [[Mana Regeneration]] |set_2_bonus2= +15% [[Mana Regeneration]]
    3 KB (278 words) - 13:07, 9 June 2010
  • |set_2_bonus1= +25 to [[Mana]] |set_full_bonus2= 5% [[Mana Stolen Per Hit]]
    4 KB (452 words) - 16:59, 14 July 2010
  • | Wearing Civerb's Icon: +21-22 Mana<br> Wearing Civerb's Cudgel: +25-26% Poison Resist | Rarity: 155.5/1000 <br> Replenish Life +4<br> Regenerate Mana 40%
    5 KB (765 words) - 10:37, 10 June 2009
  • * Blood Mana. Only used on characters who have more mana than hit points, this dreaded skill causes the afflicted to lose hit points ...llow flamethrower-like spell instantly drains 50% or more of a character's mana.
    2 KB (329 words) - 12:23, 18 January 2011
  • ...I, in order to have a one-handed weapon and a shield, and bonuses such as +mana and faster cast are useful for a Sorceress as well as a Necromancer. The [[ ...ngth<br> 5% Mana Stolen per Hit<br> +2 to Necromancer Skills<br> +25-50 to Mana
    2 KB (295 words) - 16:50, 30 July 2011
  • | '''Mana''' | Cost to mana reserves
    15 KB (2,154 words) - 11:46, 8 December 2009
  • Telekilling is mana-efficient too, since teleport is just 15 mana at higher levels, compared to 40 for Stone Curse. Plus the faster monsters ...done with extremely rare equipment in Hellfire). Since Teleport reduces in mana cost until level 8, it's worth spending some time on Enchanted Shrine runs
    2 KB (280 words) - 04:21, 3 October 2011
  • ...y very useful modifiers. Fastest run, resistances, +stats, +hit points and mana, and more. Good modifiers on boots can be as good as any item in your equip ...ense<br> +5 Mana After Each Kill<br> +200 Defense vs. Missiles<br> Maximum Mana +10% <br> 30% Faster Run/Walk
    2 KB (241 words) - 04:59, 9 March 2011
  • ...nish mana but it activates that replenishment other than stacking upon the mana that you can already replenish. For people who are poor and in need of some
    1 KB (204 words) - 21:05, 12 October 2011
  • ===Mana Potions=== ...re also frequently dropped by monsters and chests in the dungeons. Partial mana potions are also frequently found on the ground in dungeons.
    6 KB (899 words) - 04:58, 3 October 2011
  • ...ancers occasionally use scepters in D2, for the potential bonuses such as +mana and faster cast. Scepters aren't much used for melee in D2, owing to their ...e<br> 30% Increased Attack Speed<br> 8% Mana Stolen per Hit<br> Regenerate Mana +10%<br> Heal Stamina Plus 15% <br> 6% Chance to Cast Slvl 5 Blizzard on St
    2 KB (345 words) - 17:17, 30 July 2011
  • ...port is enough, as additional points in Teleport do nothing but reduce the mana cost. |header=Mana
    1 KB (200 words) - 02:25, 13 December 2009
  • ...y very useful modifiers. Fastest run, resistances, +stats, +hit points and mana, and more. Good modifiers on boots can be as good as any item in your equip | 20% Faster Run/Walk<br> +2% Mana Stolen Per Hit<br> Attacker Takes Damage of 2<br> +12 Defense<br> +20-30% E
    2 KB (245 words) - 02:53, 9 March 2011
  • ...e the full bonuses of their Runewords. Silence should have 30% MF and 11% mana leech, among other bonuses, for example. The reason is not anything weird * '''11% Mana Steal -- (7% from Vex)
    4 KB (705 words) - 11:34, 8 March 2009
  • | +2 Mana per Clvl<br> +15% Mana Regen<br> +15% to Maximum Mana<br> All Resistances +75<br> Indestructible<br> 50% Faster Cast Rate +35 Mana<br/>
    2 KB (337 words) - 15:51, 28 June 2013
  • ...00/1000 <br> 25-45 Defense<br> 50 Durability<br> 55 Str Required<br> 15 to Mana<br> 15 to Life ...Rating<br><br> '''Full Set Bonus''':<br> 2 to Paladin Skill Levels<br> 10% Mana Stolen Per Hit<br> 8% Life Stolen Per Hit<br> 15% Poison Resist
    5 KB (808 words) - 10:41, 10 June 2009
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